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iced_widget/
grid.rs

1//! Distribute content on a grid.
2use crate::core::layout::{self, Layout};
3use crate::core::mouse;
4use crate::core::overlay;
5use crate::core::renderer;
6use crate::core::widget::{Meta, Operation, Tree};
7use crate::core::{Event, Length, Pixels, Rectangle, Shell, Size, Vector, Widget};
8
9/// A container that distributes its contents on a responsive grid.
10pub struct Grid<W> {
11    spacing: f32,
12    columns: Constraint,
13    width: Option<Pixels>,
14    height: Sizing,
15    children: Vec<W>,
16}
17
18enum Constraint {
19    MaxWidth(Pixels),
20    Amount(usize),
21}
22
23impl<W> Grid<W> {
24    /// Creates an empty [`Grid`].
25    pub fn new() -> Self {
26        Self::from_vec(Vec::new())
27    }
28
29    /// Creates a [`Grid`] with the given capacity.
30    pub fn with_capacity(capacity: usize) -> Self {
31        Self::from_vec(Vec::with_capacity(capacity))
32    }
33
34    /// Creates a [`Grid`] with the given widgets.
35    pub fn with_children(children: impl IntoIterator<Item = W>) -> Self
36    where
37        W: Meta,
38    {
39        let iterator = children.into_iter();
40
41        Self::with_capacity(iterator.size_hint().0).extend(iterator)
42    }
43
44    /// Creates a [`Grid`] from an already allocated [`Vec`].
45    pub fn from_vec(children: Vec<W>) -> Self {
46        Self {
47            spacing: 0.0,
48            columns: Constraint::Amount(3),
49            width: None,
50            height: Sizing::AspectRatio(1.0),
51            children,
52        }
53    }
54
55    /// Sets the spacing _between_ cells in the [`Grid`].
56    pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
57        self.spacing = amount.into().0;
58        self
59    }
60
61    /// Sets the width of the [`Grid`] in [`Pixels`].
62    ///
63    /// By default, a [`Grid`] will [`Fill`] its parent.
64    ///
65    /// [`Fill`]: Length::Fill
66    pub fn width(mut self, width: impl Into<Pixels>) -> Self {
67        self.width = Some(width.into());
68        self
69    }
70
71    /// Sets the height of the [`Grid`].
72    ///
73    /// By default, a [`Grid`] uses a cell aspect ratio of `1.0` (i.e. squares).
74    pub fn height(mut self, height: impl Into<Sizing>) -> Self {
75        self.height = height.into();
76        self
77    }
78
79    /// Sets the amount of columns in the [`Grid`].
80    pub fn columns(mut self, column: usize) -> Self {
81        self.columns = Constraint::Amount(column);
82        self
83    }
84
85    /// Makes the amount of columns dynamic in the [`Grid`], never
86    /// exceeding the provided `max_width`.
87    pub fn fluid(mut self, max_width: impl Into<Pixels>) -> Self {
88        self.columns = Constraint::MaxWidth(max_width.into());
89        self
90    }
91
92    /// Adds a [`Widget`] to the [`Grid`].
93    pub fn push(mut self, child: impl Into<W>) -> Self
94    where
95        W: Meta,
96    {
97        self.children.push(child.into());
98        self
99    }
100
101    /// Adds a widget to the [`Grid`], if `Some`.
102    pub fn push_maybe(self, child: Option<impl Into<W>>) -> Self
103    where
104        W: Meta,
105    {
106        if let Some(child) = child {
107            self.push(child)
108        } else {
109            self
110        }
111    }
112
113    /// Extends the [`Grid`] with the given children.
114    pub fn extend(self, children: impl IntoIterator<Item = W>) -> Self
115    where
116        W: Meta,
117    {
118        children.into_iter().fold(self, Self::push)
119    }
120}
121
122impl<W> Default for Grid<W> {
123    fn default() -> Self {
124        Self::new()
125    }
126}
127
128impl<W> FromIterator<W> for Grid<W>
129where
130    W: Meta,
131{
132    fn from_iter<T: IntoIterator<Item = W>>(iter: T) -> Self {
133        Self::with_children(iter)
134    }
135}
136
137impl<W> Meta for Grid<W> {}
138
139impl<W, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Grid<W>
140where
141    Renderer: crate::core::Renderer,
142    W: Widget<Message, Theme, Renderer>,
143{
144    fn diff(&mut self, tree: &mut Tree) {
145        tree.diff_children(&mut self.children);
146    }
147
148    fn size(&self) -> Size<Length> {
149        Size {
150            width: self
151                .width
152                .map(|pixels| Length::Fixed(pixels.0))
153                .unwrap_or(Length::Fill),
154            height: match self.height {
155                Sizing::AspectRatio(_) => Length::Shrink,
156                Sizing::EvenlyDistribute(length) => length,
157            },
158        }
159    }
160
161    fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &layout::Limits) {
162        let size = self.size();
163        let limits = limits.width(size.width).height(size.height);
164        let available = limits.max;
165
166        if limits.compression.width && self.width.is_none() {
167            tree.size = Size::ZERO;
168            return;
169        }
170
171        let cells_per_row = match self.columns {
172            // width = n * (cell + spacing) - spacing, given n > 0
173            Constraint::MaxWidth(pixels) => {
174                ((available.width + self.spacing) / (pixels.0 + self.spacing)).ceil() as usize
175            }
176            Constraint::Amount(amount) => amount,
177        };
178
179        if self.children.is_empty() || cells_per_row == 0 {
180            tree.size = limits.resolve(size.width, size.height, Size::ZERO);
181            return;
182        }
183
184        let cell_width =
185            (available.width - self.spacing * (cells_per_row - 1) as f32) / cells_per_row as f32;
186
187        let cell_height = match self.height {
188            Sizing::AspectRatio(ratio) => Some(cell_width / ratio),
189            Sizing::EvenlyDistribute(Length::Shrink) => None,
190            Sizing::EvenlyDistribute(_) => {
191                let total_rows = self.children.len().div_ceil(cells_per_row);
192                Some(
193                    (available.height - self.spacing * (total_rows - 1) as f32) / total_rows as f32,
194                )
195            }
196        };
197
198        let cell_limits = layout::Limits::new(
199            Size::new(cell_width, cell_height.unwrap_or(0.0)),
200            Size::new(cell_width, cell_height.unwrap_or(available.height)),
201        );
202
203        let mut x = 0.0;
204        let mut y = 0.0;
205        let mut row_height = 0.0f32;
206
207        for (i, (child, tree)) in self.children.iter_mut().zip(&mut tree.children).enumerate() {
208            child.layout(tree, renderer, &cell_limits);
209
210            let size = tree.size;
211
212            tree.translation = Vector::new(x, y);
213
214            x += size.width + self.spacing;
215            row_height = row_height.max(size.height);
216
217            if (i + 1) % cells_per_row == 0 {
218                y += cell_height.unwrap_or(row_height) + self.spacing;
219                x = 0.0;
220                row_height = 0.0;
221            }
222        }
223
224        if x == 0.0 {
225            y -= self.spacing;
226        } else {
227            y += cell_height.unwrap_or(row_height);
228        }
229
230        tree.size = Size::new(available.width, y);
231    }
232
233    fn operate(
234        &mut self,
235        tree: &mut Tree,
236        layout: Layout,
237        viewport: &Rectangle,
238        renderer: &Renderer,
239        operation: &mut dyn Operation,
240    ) {
241        operation.container(None, layout.bounds(), viewport);
242        operation.traverse(&mut |operation| {
243            self.children
244                .iter_mut()
245                .zip(layout.iter_mut(&mut tree.children))
246                .for_each(|(child, (layout, state))| {
247                    child.operate(state, layout, viewport, renderer, operation);
248                });
249        });
250    }
251
252    fn update(
253        &mut self,
254        tree: &mut Tree,
255        event: &Event,
256        layout: Layout,
257        cursor: mouse::Cursor,
258        renderer: &Renderer,
259        shell: &mut Shell<'_, Message>,
260        viewport: &Rectangle,
261    ) {
262        for (child, (layout, tree)) in self
263            .children
264            .iter_mut()
265            .zip(layout.iter_mut(&mut tree.children))
266        {
267            child.update(tree, event, layout, cursor, renderer, shell, viewport);
268        }
269    }
270
271    fn mouse_interaction(
272        &self,
273        tree: &Tree,
274        layout: Layout,
275        cursor: mouse::Cursor,
276        viewport: &Rectangle,
277        renderer: &Renderer,
278    ) -> mouse::Interaction {
279        self.children
280            .iter()
281            .zip(layout.iter(&tree.children))
282            .map(|(child, (layout, tree))| {
283                child.mouse_interaction(tree, layout, cursor, viewport, renderer)
284            })
285            .max()
286            .unwrap_or_default()
287    }
288
289    fn draw(
290        &self,
291        tree: &Tree,
292        renderer: &mut Renderer,
293        theme: &Theme,
294        style: &renderer::Style,
295        layout: Layout,
296        cursor: mouse::Cursor,
297        viewport: &Rectangle,
298    ) {
299        if let Some(viewport) = layout.bounds().intersection(viewport) {
300            for (child, (layout, tree)) in self
301                .children
302                .iter()
303                .zip(layout.iter(&tree.children))
304                .filter(|(_, (layout, _))| layout.bounds().intersects(&viewport))
305            {
306                child.draw(tree, renderer, theme, style, layout, cursor, &viewport);
307            }
308        }
309    }
310
311    fn overlay<'b>(
312        &'b mut self,
313        tree: &'b mut Tree,
314        layout: Layout,
315        renderer: &Renderer,
316        viewport: &Rectangle,
317        translation: Vector,
318        window: Size,
319    ) -> Vec<overlay::Element<'b, Message, Theme, Renderer>> {
320        overlay::from_children(
321            &mut self.children,
322            tree,
323            layout,
324            renderer,
325            viewport,
326            translation,
327            window,
328        )
329    }
330}
331
332/// The sizing strategy of a [`Grid`].
333#[derive(Debug, Clone, Copy, PartialEq)]
334pub enum Sizing {
335    /// The [`Grid`] will ensure each cell follows the given aspect ratio and the
336    /// total size will be the sum of the cells and the spacing between them.
337    ///
338    /// The ratio is the amount of horizontal pixels per each vertical pixel of a cell
339    /// in the [`Grid`].
340    AspectRatio(f32),
341
342    /// The [`Grid`] will evenly distribute the space available in the given [`Length`]
343    /// for each cell.
344    EvenlyDistribute(Length),
345}
346
347impl From<f32> for Sizing {
348    fn from(height: f32) -> Self {
349        Self::EvenlyDistribute(Length::from(height))
350    }
351}
352
353impl From<Length> for Sizing {
354    fn from(height: Length) -> Self {
355        Self::EvenlyDistribute(height)
356    }
357}
358
359/// Creates a new [`Sizing`] strategy that maintains the given aspect ratio.
360pub fn aspect_ratio(width: impl Into<Pixels>, height: impl Into<Pixels>) -> Sizing {
361    Sizing::AspectRatio(width.into().0 / height.into().0)
362}