use crate::core::layout;
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget;
use crate::core::{
self, Clipboard, Element, Event, Layout, Length, Pixels, Point, Rectangle,
Shell, Size, Vector, Widget,
};
#[allow(missing_debug_implementations)]
pub struct Pin<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer>
where
Renderer: core::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
width: Length,
height: Length,
position: Point,
}
impl<'a, Message, Theme, Renderer> Pin<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
content: content.into(),
width: Length::Fill,
height: Length::Fill,
position: Point::ORIGIN,
}
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn position(mut self, position: impl Into<Point>) -> Self {
self.position = position.into();
self
}
pub fn x(mut self, x: impl Into<Pixels>) -> Self {
self.position.x = x.into().0;
self
}
pub fn y(mut self, y: impl Into<Pixels>) -> Self {
self.position.y = y.into().0;
self
}
}
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Pin<'_, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
fn tag(&self) -> widget::tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> widget::tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<widget::Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut widget::Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits.width(self.width).height(self.height);
let available =
limits.max() - Size::new(self.position.x, self.position.y);
let node = self
.content
.as_widget()
.layout(tree, renderer, &layout::Limits::new(Size::ZERO, available))
.move_to(self.position);
let size = limits.resolve(self.width, self.height, node.size());
layout::Node::with_children(size, vec![node])
}
fn operate(
&self,
tree: &mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content.as_widget().operate(
tree,
layout.children().next().unwrap(),
renderer,
operation,
);
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.content.as_widget_mut().update(
tree,
event,
layout.children().next().unwrap(),
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
tree,
layout.children().next().unwrap(),
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
let bounds = layout.bounds();
if let Some(clipped_viewport) = bounds.intersection(viewport) {
self.content.as_widget().draw(
tree,
renderer,
theme,
style,
layout.children().next().unwrap(),
cursor,
&clipped_viewport,
);
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.content.as_widget_mut().overlay(
tree,
layout.children().next().unwrap(),
renderer,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Pin<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: core::Renderer + 'a,
{
fn from(
pin: Pin<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(pin)
}
}