iced_graphics/mesh.rs
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//! Draw triangles!
use crate::color;
use crate::core::{Rectangle, Transformation};
use crate::gradient;
use bytemuck::{Pod, Zeroable};
/// A low-level primitive to render a mesh of triangles.
#[derive(Debug, Clone, PartialEq)]
pub enum Mesh {
/// A mesh with a solid color.
Solid {
/// The vertices and indices of the mesh.
buffers: Indexed<SolidVertex2D>,
/// The [`Transformation`] for the vertices of the [`Mesh`].
transformation: Transformation,
/// The clip bounds of the [`Mesh`].
clip_bounds: Rectangle,
},
/// A mesh with a gradient.
Gradient {
/// The vertices and indices of the mesh.
buffers: Indexed<GradientVertex2D>,
/// The [`Transformation`] for the vertices of the [`Mesh`].
transformation: Transformation,
/// The clip bounds of the [`Mesh`].
clip_bounds: Rectangle,
},
}
impl Mesh {
/// Returns the indices of the [`Mesh`].
pub fn indices(&self) -> &[u32] {
match self {
Self::Solid { buffers, .. } => &buffers.indices,
Self::Gradient { buffers, .. } => &buffers.indices,
}
}
/// Returns the [`Transformation`] of the [`Mesh`].
pub fn transformation(&self) -> Transformation {
match self {
Self::Solid { transformation, .. }
| Self::Gradient { transformation, .. } => *transformation,
}
}
/// Returns the clip bounds of the [`Mesh`].
pub fn clip_bounds(&self) -> Rectangle {
match self {
Self::Solid {
clip_bounds,
transformation,
..
}
| Self::Gradient {
clip_bounds,
transformation,
..
} => *clip_bounds * *transformation,
}
}
}
/// A set of vertices and indices representing a list of triangles.
#[derive(Clone, Debug, PartialEq, Eq)]
pub struct Indexed<T> {
/// The vertices of the mesh
pub vertices: Vec<T>,
/// The list of vertex indices that defines the triangles of the mesh.
///
/// Therefore, this list should always have a length that is a multiple of 3.
pub indices: Vec<u32>,
}
/// A two-dimensional vertex with a color.
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
#[repr(C)]
pub struct SolidVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
/// The color of the vertex in __linear__ RGBA.
pub color: color::Packed,
}
/// A vertex which contains 2D position & packed gradient data.
#[derive(Copy, Clone, Debug, PartialEq, Zeroable, Pod)]
#[repr(C)]
pub struct GradientVertex2D {
/// The vertex position in 2D space.
pub position: [f32; 2],
/// The packed vertex data of the gradient.
pub gradient: gradient::Packed,
}
/// The result of counting the attributes of a set of meshes.
#[derive(Debug, Clone, Copy, Default)]
pub struct AttributeCount {
/// The total amount of solid vertices.
pub solid_vertices: usize,
/// The total amount of solid meshes.
pub solids: usize,
/// The total amount of gradient vertices.
pub gradient_vertices: usize,
/// The total amount of gradient meshes.
pub gradients: usize,
/// The total amount of indices.
pub indices: usize,
}
/// Returns the number of total vertices & total indices of all [`Mesh`]es.
pub fn attribute_count_of(meshes: &[Mesh]) -> AttributeCount {
meshes
.iter()
.fold(AttributeCount::default(), |mut count, mesh| {
match mesh {
Mesh::Solid { buffers, .. } => {
count.solids += 1;
count.solid_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
Mesh::Gradient { buffers, .. } => {
count.gradients += 1;
count.gradient_vertices += buffers.vertices.len();
count.indices += buffers.indices.len();
}
}
count
})
}
/// A renderer capable of drawing a [`Mesh`].
pub trait Renderer {
/// Draws the given [`Mesh`].
fn draw_mesh(&mut self, mesh: Mesh);
}