iced_graphics/gradient.rs
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//! A gradient that can be used as a fill for some geometry.
//!
//! For a gradient that you can use as a background variant for a widget, see [`Gradient`].
use crate::color;
use crate::core::gradient::ColorStop;
use crate::core::{self, Color, Point, Rectangle};
use bytemuck::{Pod, Zeroable};
use half::f16;
use std::cmp::Ordering;
#[derive(Debug, Clone, Copy, PartialEq)]
/// A fill which linearly interpolates colors along a direction.
///
/// For a gradient which can be used as a fill for a background of a widget, see [`crate::core::Gradient`].
pub enum Gradient {
/// A linear gradient interpolates colors along a direction from its `start` to its `end`
/// point.
Linear(Linear),
}
impl From<Linear> for Gradient {
fn from(gradient: Linear) -> Self {
Self::Linear(gradient)
}
}
impl Gradient {
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> Packed {
match self {
Gradient::Linear(linear) => linear.pack(),
}
}
}
/// A linear gradient.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Linear {
/// The absolute starting position of the gradient.
pub start: Point,
/// The absolute ending position of the gradient.
pub end: Point,
/// [`ColorStop`]s along the linear gradient direction.
pub stops: [Option<ColorStop>; 8],
}
impl Linear {
/// Creates a new [`Linear`] builder.
pub fn new(start: Point, end: Point) -> Self {
Self {
start,
end,
stops: [None; 8],
}
}
/// Adds a new [`ColorStop`], defined by an offset and a color, to the gradient.
///
/// Any `offset` that is not within `0.0..=1.0` will be silently ignored.
///
/// Any stop added after the 8th will be silently ignored.
pub fn add_stop(mut self, offset: f32, color: Color) -> Self {
if offset.is_finite() && (0.0..=1.0).contains(&offset) {
let (Ok(index) | Err(index)) =
self.stops.binary_search_by(|stop| match stop {
None => Ordering::Greater,
Some(stop) => stop.offset.partial_cmp(&offset).unwrap(),
});
if index < 8 {
self.stops[index] = Some(ColorStop { offset, color });
}
} else {
log::warn!("Gradient: ColorStop must be within 0.0..=1.0 range.");
};
self
}
/// Adds multiple [`ColorStop`]s to the gradient.
///
/// Any stop added after the 8th will be silently ignored.
pub fn add_stops(
mut self,
stops: impl IntoIterator<Item = ColorStop>,
) -> Self {
for stop in stops {
self = self.add_stop(stop.offset, stop.color);
}
self
}
/// Packs the [`Gradient`] for use in shader code.
pub fn pack(&self) -> Packed {
let mut colors = [[0u32; 2]; 8];
let mut offsets = [f16::from(0u8); 8];
for (index, stop) in self.stops.iter().enumerate() {
let [r, g, b, a] =
color::pack(stop.map_or(Color::default(), |s| s.color))
.components();
colors[index] = [
pack_f16s([f16::from_f32(r), f16::from_f32(g)]),
pack_f16s([f16::from_f32(b), f16::from_f32(a)]),
];
offsets[index] =
stop.map_or(f16::from_f32(2.0), |s| f16::from_f32(s.offset));
}
let offsets = [
pack_f16s([offsets[0], offsets[1]]),
pack_f16s([offsets[2], offsets[3]]),
pack_f16s([offsets[4], offsets[5]]),
pack_f16s([offsets[6], offsets[7]]),
];
let direction = [self.start.x, self.start.y, self.end.x, self.end.y];
Packed {
colors,
offsets,
direction,
}
}
}
/// Packed [`Gradient`] data for use in shader code.
#[derive(Debug, Copy, Clone, PartialEq, Zeroable, Pod)]
#[repr(C)]
pub struct Packed {
// 8 colors, each channel = 16 bit float, 2 colors packed into 1 u32
colors: [[u32; 2]; 8],
// 8 offsets, 8x 16 bit floats packed into 4 u32s
offsets: [u32; 4],
direction: [f32; 4],
}
/// Creates a new [`Packed`] gradient for use in shader code.
pub fn pack(gradient: &core::Gradient, bounds: Rectangle) -> Packed {
match gradient {
core::Gradient::Linear(linear) => {
let mut colors = [[0u32; 2]; 8];
let mut offsets = [f16::from(0u8); 8];
for (index, stop) in linear.stops.iter().enumerate() {
let [r, g, b, a] =
color::pack(stop.map_or(Color::default(), |s| s.color))
.components();
colors[index] = [
pack_f16s([f16::from_f32(r), f16::from_f32(g)]),
pack_f16s([f16::from_f32(b), f16::from_f32(a)]),
];
offsets[index] = stop
.map_or(f16::from_f32(2.0), |s| f16::from_f32(s.offset));
}
let offsets = [
pack_f16s([offsets[0], offsets[1]]),
pack_f16s([offsets[2], offsets[3]]),
pack_f16s([offsets[4], offsets[5]]),
pack_f16s([offsets[6], offsets[7]]),
];
let (start, end) = linear.angle.to_distance(&bounds);
let direction = [start.x, start.y, end.x, end.y];
Packed {
colors,
offsets,
direction,
}
}
}
}
/// Packs two f16s into one u32.
fn pack_f16s(f: [f16; 2]) -> u32 {
let one = (f[0].to_bits() as u32) << 16;
let two = f[1].to_bits() as u32;
one | two
}