iced_graphics/layer.rs
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144
//! Draw and stack layers of graphical primitives.
use crate::core::{Rectangle, Transformation};
/// A layer of graphical primitives.
///
/// Layers normally dictate a set of primitives that are
/// rendered in a specific order.
pub trait Layer: Default {
/// Creates a new [`Layer`] with the given bounds.
fn with_bounds(bounds: Rectangle) -> Self;
/// Flushes and settles any pending group of primitives in the [`Layer`].
///
/// This will be called when a [`Layer`] is finished. It allows layers to efficiently
/// record primitives together and defer grouping until the end.
fn flush(&mut self);
/// Resizes the [`Layer`] to the given bounds.
fn resize(&mut self, bounds: Rectangle);
/// Clears all the layers contents and resets its bounds.
fn reset(&mut self);
}
/// A stack of layers used for drawing.
#[derive(Debug)]
pub struct Stack<T: Layer> {
layers: Vec<T>,
transformations: Vec<Transformation>,
previous: Vec<usize>,
current: usize,
active_count: usize,
}
impl<T: Layer> Stack<T> {
/// Creates a new empty [`Stack`].
pub fn new() -> Self {
Self {
layers: vec![T::default()],
transformations: vec![Transformation::IDENTITY],
previous: vec![],
current: 0,
active_count: 1,
}
}
/// Returns a mutable reference to the current [`Layer`] of the [`Stack`], together with
/// the current [`Transformation`].
#[inline]
pub fn current_mut(&mut self) -> (&mut T, Transformation) {
let transformation = self.transformation();
(&mut self.layers[self.current], transformation)
}
/// Returns the current [`Transformation`] of the [`Stack`].
#[inline]
pub fn transformation(&self) -> Transformation {
self.transformations.last().copied().unwrap()
}
/// Pushes a new clipping region in the [`Stack`]; creating a new layer in the
/// process.
pub fn push_clip(&mut self, bounds: Rectangle) {
self.previous.push(self.current);
self.current = self.active_count;
self.active_count += 1;
let bounds = bounds * self.transformation();
if self.current == self.layers.len() {
self.layers.push(T::with_bounds(bounds));
} else {
self.layers[self.current].resize(bounds);
}
}
/// Pops the current clipping region from the [`Stack`] and restores the previous one.
///
/// The current layer will be recorded for drawing.
pub fn pop_clip(&mut self) {
self.flush();
self.current = self.previous.pop().unwrap();
}
/// Pushes a new [`Transformation`] in the [`Stack`].
///
/// Future drawing operations will be affected by this new [`Transformation`] until
/// it is popped using [`pop_transformation`].
///
/// [`pop_transformation`]: Self::pop_transformation
pub fn push_transformation(&mut self, transformation: Transformation) {
self.transformations
.push(self.transformation() * transformation);
}
/// Pops the current [`Transformation`] in the [`Stack`].
pub fn pop_transformation(&mut self) {
let _ = self.transformations.pop();
}
/// Returns an iterator over mutable references to the layers in the [`Stack`].
pub fn iter_mut(&mut self) -> impl Iterator<Item = &mut T> {
self.flush();
self.layers[..self.active_count].iter_mut()
}
/// Returns an iterator over immutable references to the layers in the [`Stack`].
pub fn iter(&self) -> impl Iterator<Item = &T> {
self.layers[..self.active_count].iter()
}
/// Returns the slice of layers in the [`Stack`].
pub fn as_slice(&self) -> &[T] {
&self.layers[..self.active_count]
}
/// Flushes and settles any primitives in the current layer of the [`Stack`].
pub fn flush(&mut self) {
self.layers[self.current].flush();
}
/// Clears the layers of the [`Stack`], allowing reuse.
///
/// This will normally keep layer allocations for future drawing operations.
pub fn clear(&mut self) {
for layer in self.layers[..self.active_count].iter_mut() {
layer.reset();
}
self.current = 0;
self.active_count = 1;
self.previous.clear();
}
}
impl<T: Layer> Default for Stack<T> {
fn default() -> Self {
Self::new()
}
}