iced_widget/helpers.rs
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//! Helper functions to create pure widgets.
use crate::button::{self, Button};
use crate::checkbox::{self, Checkbox};
use crate::combo_box::{self, ComboBox};
use crate::container::{self, Container};
use crate::core;
use crate::core::widget::operation::{self, Operation};
use crate::core::window;
use crate::core::{Element, Length, Pixels, Widget};
use crate::keyed;
use crate::overlay;
use crate::pane_grid::{self, PaneGrid};
use crate::pick_list::{self, PickList};
use crate::progress_bar::{self, ProgressBar};
use crate::radio::{self, Radio};
use crate::rule::{self, Rule};
use crate::runtime::task::{self, Task};
use crate::runtime::Action;
use crate::scrollable::{self, Scrollable};
use crate::slider::{self, Slider};
use crate::text::{self, Text};
use crate::text_editor::{self, TextEditor};
use crate::text_input::{self, TextInput};
use crate::toggler::{self, Toggler};
use crate::tooltip::{self, Tooltip};
use crate::vertical_slider::{self, VerticalSlider};
use crate::{Column, MouseArea, Row, Space, Stack, Themer};
use std::borrow::Borrow;
use std::ops::RangeInclusive;
/// Creates a [`Column`] with the given children.
///
/// Columns distribute their children vertically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, column};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// column![
/// "I am on top!",
/// button("I am in the center!"),
/// "I am below.",
/// ].into()
/// }
/// ```
#[macro_export]
macro_rules! column {
() => (
$crate::Column::new()
);
($($x:expr),+ $(,)?) => (
$crate::Column::with_children([$($crate::core::Element::from($x)),+])
);
}
/// Creates a [`Row`] with the given children.
///
/// Rows distribute their children horizontally.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{button, row};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// row![
/// "I am to the left!",
/// button("I am in the middle!"),
/// "I am to the right!",
/// ].into()
/// }
/// ```
#[macro_export]
macro_rules! row {
() => (
$crate::Row::new()
);
($($x:expr),+ $(,)?) => (
$crate::Row::with_children([$($crate::core::Element::from($x)),+])
);
}
/// Creates a [`Stack`] with the given children.
///
/// [`Stack`]: crate::Stack
#[macro_export]
macro_rules! stack {
() => (
$crate::Stack::new()
);
($($x:expr),+ $(,)?) => (
$crate::Stack::with_children([$($crate::core::Element::from($x)),+])
);
}
/// Creates a new [`Text`] widget with the provided content.
///
/// [`Text`]: core::widget::Text
///
/// This macro uses the same syntax as [`format!`], but creates a new [`Text`] widget instead.
///
/// See [the formatting documentation in `std::fmt`](std::fmt)
/// for details of the macro argument syntax.
///
/// # Examples
///
/// ```no_run
/// # mod iced {
/// # pub mod widget {
/// # macro_rules! text {
/// # ($($arg:tt)*) => {unimplemented!()}
/// # }
/// # pub(crate) use text;
/// # }
/// # }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::core::Theme, ()>;
/// use iced::widget::text;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(_state: &State) -> Element<Message> {
/// let simple = text!("Hello, world!");
///
/// let keyword = text!("Hello, {}", "world!");
///
/// let planet = "Earth";
/// let local_variable = text!("Hello, {planet}!");
/// // ...
/// # unimplemented!()
/// }
/// ```
#[macro_export]
macro_rules! text {
($($arg:tt)*) => {
$crate::Text::new(format!($($arg)*))
};
}
/// Creates some [`Rich`] text with the given spans.
///
/// [`Rich`]: text::Rich
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::font;
/// use iced::widget::{rich_text, span};
/// use iced::{color, Font};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// rich_text![
/// span("I am red!").color(color!(0xff0000)),
/// " ",
/// span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }),
/// ]
/// .size(20)
/// .into()
/// }
/// ```
#[macro_export]
macro_rules! rich_text {
() => (
$crate::Column::new()
);
($($x:expr),+ $(,)?) => (
$crate::text::Rich::from_iter([$($crate::text::Span::from($x)),+])
);
}
/// Creates a new [`Container`] with the provided content.
///
/// Containers let you align a widget inside their boundaries.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::container;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// container("This text is centered inside a rounded box!")
/// .padding(10)
/// .center(800)
/// .style(container::rounded_box)
/// .into()
/// }
/// ```
pub fn container<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
Theme: container::Catalog + 'a,
Renderer: core::Renderer,
{
Container::new(content)
}
/// Creates a new [`Container`] that fills all the available space
/// and centers its contents inside.
///
/// This is equivalent to:
/// ```rust,no_run
/// # use iced_widget::core::Length;
/// # use iced_widget::Container;
/// # fn container<A>(x: A) -> Container<'static, ()> { unreachable!() }
/// let centered = container("Centered!").center(Length::Fill);
/// ```
///
/// [`Container`]: crate::Container
pub fn center<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Container<'a, Message, Theme, Renderer>
where
Theme: container::Catalog + 'a,
Renderer: core::Renderer,
{
container(content).center(Length::Fill)
}
/// Creates a new [`Column`] with the given children.
///
/// Columns distribute their children vertically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{column, text};
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// column((0..5).map(|i| text!("Item {i}").into())).into()
/// }
/// ```
pub fn column<'a, Message, Theme, Renderer>(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
Column::with_children(children)
}
/// Creates a new [`keyed::Column`] from an iterator of elements.
///
/// Keyed columns distribute content vertically while keeping continuity.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{keyed_column, text};
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// keyed_column((0..=100).map(|i| {
/// (i, text!("Item {i}").into())
/// })).into()
/// }
/// ```
pub fn keyed_column<'a, Key, Message, Theme, Renderer>(
children: impl IntoIterator<Item = (Key, Element<'a, Message, Theme, Renderer>)>,
) -> keyed::Column<'a, Key, Message, Theme, Renderer>
where
Key: Copy + PartialEq,
Renderer: core::Renderer,
{
keyed::Column::with_children(children)
}
/// Creates a new [`Row`] from an iterator.
///
/// Rows distribute their children horizontally.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{row, text};
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// row((0..5).map(|i| text!("Item {i}").into())).into()
/// }
/// ```
pub fn row<'a, Message, Theme, Renderer>(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Row<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
Row::with_children(children)
}
/// Creates a new [`Stack`] with the given children.
///
/// [`Stack`]: crate::Stack
pub fn stack<'a, Message, Theme, Renderer>(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
Stack::with_children(children)
}
/// Wraps the given widget and captures any mouse button presses inside the bounds of
/// the widget—effectively making it _opaque_.
///
/// This helper is meant to be used to mark elements in a [`Stack`] to avoid mouse
/// events from passing through layers.
///
/// [`Stack`]: crate::Stack
pub fn opaque<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: core::Renderer + 'a,
{
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::{Event, Rectangle, Shell, Size};
struct Opaque<'a, Message, Theme, Renderer> {
content: Element<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Opaque<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
self.content.as_widget().tag()
}
fn state(&self) -> tree::State {
self.content.as_widget().state()
}
fn children(&self) -> Vec<Tree> {
self.content.as_widget().children()
}
fn diff(&self, tree: &mut Tree) {
self.content.as_widget().diff(tree);
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content.as_widget().layout(tree, renderer, limits)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content
.as_widget()
.draw(tree, renderer, theme, style, layout, cursor, viewport);
}
fn operate(
&self,
state: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn operation::Operation,
) {
self.content
.as_widget()
.operate(state, layout, renderer, operation);
}
fn update(
&mut self,
state: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn core::Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let is_mouse_press = matches!(
event,
core::Event::Mouse(mouse::Event::ButtonPressed(_))
);
self.content.as_widget_mut().update(
state, event, layout, cursor, renderer, clipboard, shell,
viewport,
);
if is_mouse_press && cursor.is_over(layout.bounds()) {
shell.capture_event();
}
}
fn mouse_interaction(
&self,
state: &core::widget::Tree,
layout: core::Layout<'_>,
cursor: core::mouse::Cursor,
viewport: &core::Rectangle,
renderer: &Renderer,
) -> core::mouse::Interaction {
let interaction = self
.content
.as_widget()
.mouse_interaction(state, layout, cursor, viewport, renderer);
if interaction == mouse::Interaction::None
&& cursor.is_over(layout.bounds())
{
mouse::Interaction::Idle
} else {
interaction
}
}
fn overlay<'b>(
&'b mut self,
state: &'b mut core::widget::Tree,
layout: core::Layout<'_>,
renderer: &Renderer,
translation: core::Vector,
) -> Option<core::overlay::Element<'b, Message, Theme, Renderer>>
{
self.content.as_widget_mut().overlay(
state,
layout,
renderer,
translation,
)
}
}
Element::new(Opaque {
content: content.into(),
})
}
/// Displays a widget on top of another one, only when the base widget is hovered.
///
/// This works analogously to a [`stack`], but it will only display the layer on top
/// when the cursor is over the base. It can be useful for removing visual clutter.
///
/// [`stack`]: stack()
pub fn hover<'a, Message, Theme, Renderer>(
base: impl Into<Element<'a, Message, Theme, Renderer>>,
top: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: core::Renderer + 'a,
{
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::tree::{self, Tree};
use crate::core::{Event, Rectangle, Shell, Size};
struct Hover<'a, Message, Theme, Renderer> {
base: Element<'a, Message, Theme, Renderer>,
top: Element<'a, Message, Theme, Renderer>,
is_top_focused: bool,
is_top_overlay_active: bool,
is_hovered: bool,
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Hover<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
fn tag(&self) -> tree::Tag {
struct Tag;
tree::Tag::of::<Tag>()
}
fn children(&self) -> Vec<Tree> {
vec![Tree::new(&self.base), Tree::new(&self.top)]
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&[&self.base, &self.top]);
}
fn size(&self) -> Size<Length> {
self.base.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.base.as_widget().size_hint()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let base = self.base.as_widget().layout(
&mut tree.children[0],
renderer,
limits,
);
let top = self.top.as_widget().layout(
&mut tree.children[1],
renderer,
&layout::Limits::new(Size::ZERO, base.size()),
);
layout::Node::with_children(base.size(), vec![base, top])
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(bounds) = layout.bounds().intersection(viewport) {
let mut children = layout.children().zip(&tree.children);
let (base_layout, base_tree) = children.next().unwrap();
self.base.as_widget().draw(
base_tree,
renderer,
theme,
style,
base_layout,
cursor,
viewport,
);
if cursor.is_over(layout.bounds())
|| self.is_top_focused
|| self.is_top_overlay_active
{
let (top_layout, top_tree) = children.next().unwrap();
renderer.with_layer(bounds, |renderer| {
self.top.as_widget().draw(
top_tree, renderer, theme, style, top_layout,
cursor, viewport,
);
});
}
}
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn operation::Operation,
) {
let children = [&self.base, &self.top]
.into_iter()
.zip(layout.children().zip(&mut tree.children));
for (child, (layout, tree)) in children {
child.as_widget().operate(tree, layout, renderer, operation);
}
}
fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn core::Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let mut children = layout.children().zip(&mut tree.children);
let (base_layout, base_tree) = children.next().unwrap();
let (top_layout, top_tree) = children.next().unwrap();
let is_hovered = cursor.is_over(layout.bounds());
if matches!(event, Event::Window(window::Event::RedrawRequested(_)))
{
let mut count_focused = operation::focusable::count();
self.top.as_widget_mut().operate(
top_tree,
top_layout,
renderer,
&mut operation::black_box(&mut count_focused),
);
self.is_top_focused = match count_focused.finish() {
operation::Outcome::Some(count) => count.focused.is_some(),
_ => false,
};
self.is_hovered = is_hovered;
} else if is_hovered != self.is_hovered {
shell.request_redraw();
}
if matches!(
event,
Event::Mouse(
mouse::Event::CursorMoved { .. }
| mouse::Event::ButtonReleased(_)
)
) || is_hovered
|| self.is_top_focused
|| self.is_top_overlay_active
{
self.top.as_widget_mut().update(
top_tree,
event.clone(),
top_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
};
if shell.is_event_captured() {
return;
}
self.base.as_widget_mut().update(
base_tree,
event.clone(),
base_layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
[&self.base, &self.top]
.into_iter()
.rev()
.zip(layout.children().rev().zip(tree.children.iter().rev()))
.map(|(child, (layout, tree))| {
child.as_widget().mouse_interaction(
tree, layout, cursor, viewport, renderer,
)
})
.find(|&interaction| interaction != mouse::Interaction::None)
.unwrap_or_default()
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut core::widget::Tree,
layout: core::Layout<'_>,
renderer: &Renderer,
translation: core::Vector,
) -> Option<core::overlay::Element<'b, Message, Theme, Renderer>>
{
let mut overlays = [&mut self.base, &mut self.top]
.into_iter()
.zip(layout.children().zip(tree.children.iter_mut()))
.map(|(child, (layout, tree))| {
child.as_widget_mut().overlay(
tree,
layout,
renderer,
translation,
)
});
if let Some(base_overlay) = overlays.next()? {
return Some(base_overlay);
}
let top_overlay = overlays.next()?;
self.is_top_overlay_active = top_overlay.is_some();
top_overlay
}
}
Element::new(Hover {
base: base.into(),
top: top.into(),
is_top_focused: false,
is_top_overlay_active: false,
is_hovered: false,
})
}
/// Creates a new [`Scrollable`] with the provided content.
///
/// Scrollables let users navigate an endless amount of content with a scrollbar.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{column, scrollable, vertical_space};
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// scrollable(column![
/// "Scroll me!",
/// vertical_space().height(3000),
/// "You did it!",
/// ]).into()
/// }
/// ```
pub fn scrollable<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Scrollable<'a, Message, Theme, Renderer>
where
Theme: scrollable::Catalog + 'a,
Renderer: core::Renderer,
{
Scrollable::new(content)
}
/// Creates a new [`Button`] with the provided content.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::button;
///
/// #[derive(Clone)]
/// enum Message {
/// ButtonPressed,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// button("Press me!").on_press(Message::ButtonPressed).into()
/// }
/// ```
pub fn button<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Button<'a, Message, Theme, Renderer>
where
Theme: button::Catalog + 'a,
Renderer: core::Renderer,
{
Button::new(content)
}
/// Creates a new [`Tooltip`] for the provided content with the given
/// [`Element`] and [`tooltip::Position`].
///
/// Tooltips display a hint of information over some element when hovered.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::{container, tooltip};
///
/// enum Message {
/// // ...
/// }
///
/// fn view(_state: &State) -> Element<'_, Message> {
/// tooltip(
/// "Hover me to display the tooltip!",
/// container("This is the tooltip contents!")
/// .padding(10)
/// .style(container::rounded_box),
/// tooltip::Position::Bottom,
/// ).into()
/// }
/// ```
pub fn tooltip<'a, Message, Theme, Renderer>(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
tooltip: impl Into<Element<'a, Message, Theme, Renderer>>,
position: tooltip::Position,
) -> crate::Tooltip<'a, Message, Theme, Renderer>
where
Theme: container::Catalog + 'a,
Renderer: core::text::Renderer,
{
Tooltip::new(content, tooltip, position)
}
/// Creates a new [`Text`] widget with the provided content.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::core::Theme, ()>;
/// use iced::widget::text;
/// use iced::color;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// text("Hello, this is iced!")
/// .size(20)
/// .color(color!(0x0000ff))
/// .into()
/// }
/// ```
pub fn text<'a, Theme, Renderer>(
text: impl text::IntoFragment<'a>,
) -> Text<'a, Theme, Renderer>
where
Theme: text::Catalog + 'a,
Renderer: core::text::Renderer,
{
Text::new(text)
}
/// Creates a new [`Text`] widget that displays the provided value.
pub fn value<'a, Theme, Renderer>(
value: impl ToString,
) -> Text<'a, Theme, Renderer>
where
Theme: text::Catalog + 'a,
Renderer: core::text::Renderer,
{
Text::new(value.to_string())
}
/// Creates a new [`Rich`] text widget with the provided spans.
///
/// [`Rich`]: text::Rich
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::font;
/// use iced::widget::{rich_text, span};
/// use iced::{color, Font};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// rich_text([
/// span("I am red!").color(color!(0xff0000)),
/// span(" "),
/// span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }),
/// ])
/// .size(20)
/// .into()
/// }
/// ```
pub fn rich_text<'a, Link, Theme, Renderer>(
spans: impl AsRef<[text::Span<'a, Link, Renderer::Font>]> + 'a,
) -> text::Rich<'a, Link, Theme, Renderer>
where
Link: Clone + 'static,
Theme: text::Catalog + 'a,
Renderer: core::text::Renderer,
Renderer::Font: 'a,
{
text::Rich::with_spans(spans)
}
/// Creates a new [`Span`] of text with the provided content.
///
/// A [`Span`] is a fragment of some [`Rich`] text.
///
/// [`Span`]: text::Span
/// [`Rich`]: text::Rich
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::font;
/// use iced::widget::{rich_text, span};
/// use iced::{color, Font};
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// rich_text![
/// span("I am red!").color(color!(0xff0000)),
/// " ",
/// span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }),
/// ]
/// .size(20)
/// .into()
/// }
/// ```
pub fn span<'a, Link, Font>(
text: impl text::IntoFragment<'a>,
) -> text::Span<'a, Link, Font> {
text::Span::new(text)
}
#[cfg(feature = "markdown")]
#[doc(inline)]
pub use crate::markdown::view as markdown;
/// Creates a new [`Checkbox`].
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::checkbox;
///
/// struct State {
/// is_checked: bool,
/// }
///
/// enum Message {
/// CheckboxToggled(bool),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// checkbox("Toggle me!", state.is_checked)
/// .on_toggle(Message::CheckboxToggled)
/// .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::CheckboxToggled(is_checked) => {
/// state.is_checked = is_checked;
/// }
/// }
/// }
/// ```
/// ![Checkbox drawn by `iced_wgpu`](https://github.com/iced-rs/iced/blob/7760618fb112074bc40b148944521f312152012a/docs/images/checkbox.png?raw=true)
pub fn checkbox<'a, Message, Theme, Renderer>(
label: impl Into<String>,
is_checked: bool,
) -> Checkbox<'a, Message, Theme, Renderer>
where
Theme: checkbox::Catalog + 'a,
Renderer: core::text::Renderer,
{
Checkbox::new(label, is_checked)
}
/// Creates a new [`Radio`].
///
/// Radio buttons let users choose a single option from a bunch of options.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::{column, radio};
///
/// struct State {
/// selection: Option<Choice>,
/// }
///
/// #[derive(Debug, Clone, Copy)]
/// enum Message {
/// RadioSelected(Choice),
/// }
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// enum Choice {
/// A,
/// B,
/// C,
/// All,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// let a = radio(
/// "A",
/// Choice::A,
/// state.selection,
/// Message::RadioSelected,
/// );
///
/// let b = radio(
/// "B",
/// Choice::B,
/// state.selection,
/// Message::RadioSelected,
/// );
///
/// let c = radio(
/// "C",
/// Choice::C,
/// state.selection,
/// Message::RadioSelected,
/// );
///
/// let all = radio(
/// "All of the above",
/// Choice::All,
/// state.selection,
/// Message::RadioSelected
/// );
///
/// column![a, b, c, all].into()
/// }
/// ```
pub fn radio<'a, Message, Theme, Renderer, V>(
label: impl Into<String>,
value: V,
selected: Option<V>,
on_click: impl FnOnce(V) -> Message,
) -> Radio<'a, Message, Theme, Renderer>
where
Message: Clone,
Theme: radio::Catalog + 'a,
Renderer: core::text::Renderer,
V: Copy + Eq,
{
Radio::new(label, value, selected, on_click)
}
/// Creates a new [`Toggler`].
///
/// Togglers let users make binary choices by toggling a switch.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::toggler;
///
/// struct State {
/// is_checked: bool,
/// }
///
/// enum Message {
/// TogglerToggled(bool),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// toggler(state.is_checked)
/// .label("Toggle me!")
/// .on_toggle(Message::TogglerToggled)
/// .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::TogglerToggled(is_checked) => {
/// state.is_checked = is_checked;
/// }
/// }
/// }
/// ```
pub fn toggler<'a, Message, Theme, Renderer>(
is_checked: bool,
) -> Toggler<'a, Message, Theme, Renderer>
where
Theme: toggler::Catalog + 'a,
Renderer: core::text::Renderer,
{
Toggler::new(is_checked)
}
/// Creates a new [`TextInput`].
///
/// Text inputs display fields that can be filled with text.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::text_input;
///
/// struct State {
/// content: String,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// ContentChanged(String)
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// text_input("Type something here...", &state.content)
/// .on_input(Message::ContentChanged)
/// .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::ContentChanged(content) => {
/// state.content = content;
/// }
/// }
/// }
/// ```
pub fn text_input<'a, Message, Theme, Renderer>(
placeholder: &str,
value: &str,
) -> TextInput<'a, Message, Theme, Renderer>
where
Message: Clone,
Theme: text_input::Catalog + 'a,
Renderer: core::text::Renderer,
{
TextInput::new(placeholder, value)
}
/// Creates a new [`TextEditor`].
///
/// Text editors display a multi-line text input for text editing.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::text_editor;
///
/// struct State {
/// content: text_editor::Content,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// Edit(text_editor::Action)
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// text_editor(&state.content)
/// .placeholder("Type something here...")
/// .on_action(Message::Edit)
/// .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::Edit(action) => {
/// state.content.perform(action);
/// }
/// }
/// }
/// ```
pub fn text_editor<'a, Message, Theme, Renderer>(
content: &'a text_editor::Content<Renderer>,
) -> TextEditor<'a, core::text::highlighter::PlainText, Message, Theme, Renderer>
where
Message: Clone,
Theme: text_editor::Catalog + 'a,
Renderer: core::text::Renderer,
{
TextEditor::new(content)
}
/// Creates a new [`Slider`].
///
/// Sliders let users set a value by moving an indicator.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::slider;
///
/// struct State {
/// value: f32,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// ValueChanged(f32),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// slider(0.0..=100.0, state.value, Message::ValueChanged).into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::ValueChanged(value) => {
/// state.value = value;
/// }
/// }
/// }
/// ```
pub fn slider<'a, T, Message, Theme>(
range: std::ops::RangeInclusive<T>,
value: T,
on_change: impl Fn(T) -> Message + 'a,
) -> Slider<'a, T, Message, Theme>
where
T: Copy + From<u8> + std::cmp::PartialOrd,
Message: Clone,
Theme: slider::Catalog + 'a,
{
Slider::new(range, value, on_change)
}
/// Creates a new [`VerticalSlider`].
///
/// Sliders let users set a value by moving an indicator.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::vertical_slider;
///
/// struct State {
/// value: f32,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// ValueChanged(f32),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// vertical_slider(0.0..=100.0, state.value, Message::ValueChanged).into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::ValueChanged(value) => {
/// state.value = value;
/// }
/// }
/// }
/// ```
pub fn vertical_slider<'a, T, Message, Theme>(
range: std::ops::RangeInclusive<T>,
value: T,
on_change: impl Fn(T) -> Message + 'a,
) -> VerticalSlider<'a, T, Message, Theme>
where
T: Copy + From<u8> + std::cmp::PartialOrd,
Message: Clone,
Theme: vertical_slider::Catalog + 'a,
{
VerticalSlider::new(range, value, on_change)
}
/// Creates a new [`PickList`].
///
/// Pick lists display a dropdown list of selectable options.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::pick_list;
///
/// struct State {
/// favorite: Option<Fruit>,
/// }
///
/// #[derive(Debug, Clone, Copy, PartialEq, Eq)]
/// enum Fruit {
/// Apple,
/// Orange,
/// Strawberry,
/// Tomato,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// FruitSelected(Fruit),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// let fruits = [
/// Fruit::Apple,
/// Fruit::Orange,
/// Fruit::Strawberry,
/// Fruit::Tomato,
/// ];
///
/// pick_list(
/// fruits,
/// state.favorite,
/// Message::FruitSelected,
/// )
/// .placeholder("Select your favorite fruit...")
/// .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::FruitSelected(fruit) => {
/// state.favorite = Some(fruit);
/// }
/// }
/// }
///
/// impl std::fmt::Display for Fruit {
/// fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
/// f.write_str(match self {
/// Self::Apple => "Apple",
/// Self::Orange => "Orange",
/// Self::Strawberry => "Strawberry",
/// Self::Tomato => "Tomato",
/// })
/// }
/// }
/// ```
pub fn pick_list<'a, T, L, V, Message, Theme, Renderer>(
options: L,
selected: Option<V>,
on_selected: impl Fn(T) -> Message + 'a,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
where
T: ToString + PartialEq + Clone + 'a,
L: Borrow<[T]> + 'a,
V: Borrow<T> + 'a,
Message: Clone,
Theme: pick_list::Catalog + overlay::menu::Catalog,
Renderer: core::text::Renderer,
{
PickList::new(options, selected, on_selected)
}
/// Creates a new [`ComboBox`].
///
/// Combo boxes display a dropdown list of searchable and selectable options.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::combo_box;
///
/// struct State {
/// fruits: combo_box::State<Fruit>,
/// favorite: Option<Fruit>,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Fruit {
/// Apple,
/// Orange,
/// Strawberry,
/// Tomato,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// FruitSelected(Fruit),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// combo_box(
/// &state.fruits,
/// "Select your favorite fruit...",
/// state.favorite.as_ref(),
/// Message::FruitSelected
/// )
/// .into()
/// }
///
/// fn update(state: &mut State, message: Message) {
/// match message {
/// Message::FruitSelected(fruit) => {
/// state.favorite = Some(fruit);
/// }
/// }
/// }
///
/// impl std::fmt::Display for Fruit {
/// fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
/// f.write_str(match self {
/// Self::Apple => "Apple",
/// Self::Orange => "Orange",
/// Self::Strawberry => "Strawberry",
/// Self::Tomato => "Tomato",
/// })
/// }
/// }
/// ```
pub fn combo_box<'a, T, Message, Theme, Renderer>(
state: &'a combo_box::State<T>,
placeholder: &str,
selection: Option<&T>,
on_selected: impl Fn(T) -> Message + 'static,
) -> ComboBox<'a, T, Message, Theme, Renderer>
where
T: std::fmt::Display + Clone,
Theme: combo_box::Catalog + 'a,
Renderer: core::text::Renderer,
{
ComboBox::new(state, placeholder, selection, on_selected)
}
/// Creates a new [`Space`] widget that fills the available
/// horizontal space.
///
/// This can be useful to separate widgets in a [`Row`].
pub fn horizontal_space() -> Space {
Space::with_width(Length::Fill)
}
/// Creates a new [`Space`] widget that fills the available
/// vertical space.
///
/// This can be useful to separate widgets in a [`Column`].
pub fn vertical_space() -> Space {
Space::with_height(Length::Fill)
}
/// Creates a horizontal [`Rule`] with the given height.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::horizontal_rule;
///
/// #[derive(Clone)]
/// enum Message {
/// // ...,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// horizontal_rule(2).into()
/// }
/// ```
pub fn horizontal_rule<'a, Theme>(height: impl Into<Pixels>) -> Rule<'a, Theme>
where
Theme: rule::Catalog + 'a,
{
Rule::horizontal(height)
}
/// Creates a vertical [`Rule`] with the given width.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::vertical_rule;
///
/// #[derive(Clone)]
/// enum Message {
/// // ...,
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// vertical_rule(2).into()
/// }
/// ```
pub fn vertical_rule<'a, Theme>(width: impl Into<Pixels>) -> Rule<'a, Theme>
where
Theme: rule::Catalog + 'a,
{
Rule::vertical(width)
}
/// Creates a new [`ProgressBar`].
///
/// Progress bars visualize the progression of an extended computer operation, such as a download, file transfer, or installation.
///
/// It expects:
/// * an inclusive range of possible values, and
/// * the current value of the [`ProgressBar`].
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::progress_bar;
///
/// struct State {
/// progress: f32,
/// }
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// progress_bar(0.0..=100.0, state.progress).into()
/// }
/// ```
pub fn progress_bar<'a, Theme>(
range: RangeInclusive<f32>,
value: f32,
) -> ProgressBar<'a, Theme>
where
Theme: progress_bar::Catalog + 'a,
{
ProgressBar::new(range, value)
}
/// Creates a new [`Image`].
///
/// Images display raster graphics in different formats (PNG, JPG, etc.).
///
/// [`Image`]: crate::Image
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::image;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// image("ferris.png").into()
/// }
/// ```
/// <img src="https://github.com/iced-rs/iced/blob/9712b319bb7a32848001b96bd84977430f14b623/examples/resources/ferris.png?raw=true" width="300">
#[cfg(feature = "image")]
pub fn image<Handle>(handle: impl Into<Handle>) -> crate::Image<Handle> {
crate::Image::new(handle.into())
}
/// Creates a new [`Svg`] widget from the given [`Handle`].
///
/// Svg widgets display vector graphics in your application.
///
/// [`Svg`]: crate::Svg
/// [`Handle`]: crate::svg::Handle
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// use iced::widget::svg;
///
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// svg("tiger.svg").into()
/// }
/// ```
#[cfg(feature = "svg")]
pub fn svg<'a, Theme>(
handle: impl Into<core::svg::Handle>,
) -> crate::Svg<'a, Theme>
where
Theme: crate::svg::Catalog,
{
crate::Svg::new(handle)
}
/// Creates an [`Element`] that displays the iced logo with the given `text_size`.
///
/// Useful for showing some love to your favorite GUI library in your "About" screen,
/// for instance.
#[cfg(feature = "svg")]
pub fn iced<'a, Message, Theme, Renderer>(
text_size: impl Into<Pixels>,
) -> Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Renderer: core::Renderer
+ core::text::Renderer<Font = core::Font>
+ core::svg::Renderer
+ 'a,
Theme: text::Catalog + crate::svg::Catalog + 'a,
{
use crate::core::{Alignment, Font};
use crate::svg;
use once_cell::sync::Lazy;
static LOGO: Lazy<svg::Handle> = Lazy::new(|| {
svg::Handle::from_memory(include_bytes!("../assets/iced-logo.svg"))
});
let text_size = text_size.into();
row![
svg(LOGO.clone()).width(text_size * 1.3),
text("iced").size(text_size).font(Font::MONOSPACE)
]
.spacing(text_size.0 / 3.0)
.align_y(Alignment::Center)
.into()
}
/// Creates a new [`Canvas`].
///
/// Canvases can be leveraged to draw interactive 2D graphics.
///
/// [`Canvas`]: crate::Canvas
///
/// # Example: Drawing a Simple Circle
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type State = ();
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::mouse;
/// use iced::widget::canvas;
/// use iced::{Color, Rectangle, Renderer, Theme};
///
/// // First, we define the data we need for drawing
/// #[derive(Debug)]
/// struct Circle {
/// radius: f32,
/// }
///
/// // Then, we implement the `Program` trait
/// impl<Message> canvas::Program<Message> for Circle {
/// // No internal state
/// type State = ();
///
/// fn draw(
/// &self,
/// _state: &(),
/// renderer: &Renderer,
/// _theme: &Theme,
/// bounds: Rectangle,
/// _cursor: mouse::Cursor
/// ) -> Vec<canvas::Geometry> {
/// // We prepare a new `Frame`
/// let mut frame = canvas::Frame::new(renderer, bounds.size());
///
/// // We create a `Path` representing a simple circle
/// let circle = canvas::Path::circle(frame.center(), self.radius);
///
/// // And fill it with some color
/// frame.fill(&circle, Color::BLACK);
///
/// // Then, we produce the geometry
/// vec![frame.into_geometry()]
/// }
/// }
///
/// // Finally, we simply use our `Circle` to create the `Canvas`!
/// fn view<'a, Message: 'a>(_state: &'a State) -> Element<'a, Message> {
/// canvas(Circle { radius: 50.0 }).into()
/// }
/// ```
#[cfg(feature = "canvas")]
pub fn canvas<P, Message, Theme, Renderer>(
program: P,
) -> crate::Canvas<P, Message, Theme, Renderer>
where
Renderer: crate::graphics::geometry::Renderer,
P: crate::canvas::Program<Message, Theme, Renderer>,
{
crate::Canvas::new(program)
}
/// Creates a new [`QRCode`] widget from the given [`Data`].
///
/// QR codes display information in a type of two-dimensional matrix barcode.
///
/// [`QRCode`]: crate::QRCode
/// [`Data`]: crate::qr_code::Data
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::qr_code;
///
/// struct State {
/// data: qr_code::Data,
/// }
///
/// #[derive(Debug, Clone)]
/// enum Message {
/// // ...
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// qr_code(&state.data).into()
/// }
/// ```
#[cfg(feature = "qr_code")]
pub fn qr_code<'a, Theme>(
data: &'a crate::qr_code::Data,
) -> crate::QRCode<'a, Theme>
where
Theme: crate::qr_code::Catalog + 'a,
{
crate::QRCode::new(data)
}
/// Creates a new [`Shader`].
///
/// [`Shader`]: crate::Shader
#[cfg(feature = "wgpu")]
pub fn shader<Message, P>(program: P) -> crate::Shader<Message, P>
where
P: crate::shader::Program<Message>,
{
crate::Shader::new(program)
}
/// Focuses the previous focusable widget.
pub fn focus_previous<T>() -> Task<T> {
task::effect(Action::widget(operation::focusable::focus_previous()))
}
/// Focuses the next focusable widget.
pub fn focus_next<T>() -> Task<T> {
task::effect(Action::widget(operation::focusable::focus_next()))
}
/// A container intercepting mouse events.
pub fn mouse_area<'a, Message, Theme, Renderer>(
widget: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> MouseArea<'a, Message, Theme, Renderer>
where
Renderer: core::Renderer,
{
MouseArea::new(widget)
}
/// A widget that applies any `Theme` to its contents.
pub fn themer<'a, Message, OldTheme, NewTheme, Renderer>(
new_theme: NewTheme,
content: impl Into<Element<'a, Message, NewTheme, Renderer>>,
) -> Themer<
'a,
Message,
OldTheme,
NewTheme,
impl Fn(&OldTheme) -> NewTheme,
Renderer,
>
where
Renderer: core::Renderer,
NewTheme: Clone,
{
Themer::new(move |_| new_theme.clone(), content)
}
/// Creates a [`PaneGrid`] with the given [`pane_grid::State`] and view function.
///
/// Pane grids let your users split regions of your application and organize layout dynamically.
///
/// # Example
/// ```no_run
/// # mod iced { pub mod widget { pub use iced_widget::*; } pub use iced_widget::Renderer; pub use iced_widget::core::*; }
/// # pub type Element<'a, Message> = iced_widget::core::Element<'a, Message, iced_widget::Theme, iced_widget::Renderer>;
/// #
/// use iced::widget::{pane_grid, text};
///
/// struct State {
/// panes: pane_grid::State<Pane>,
/// }
///
/// enum Pane {
/// SomePane,
/// AnotherKindOfPane,
/// }
///
/// enum Message {
/// PaneDragged(pane_grid::DragEvent),
/// PaneResized(pane_grid::ResizeEvent),
/// }
///
/// fn view(state: &State) -> Element<'_, Message> {
/// pane_grid(&state.panes, |pane, state, is_maximized| {
/// pane_grid::Content::new(match state {
/// Pane::SomePane => text("This is some pane"),
/// Pane::AnotherKindOfPane => text("This is another kind of pane"),
/// })
/// })
/// .on_drag(Message::PaneDragged)
/// .on_resize(10, Message::PaneResized)
/// .into()
/// }
/// ```
pub fn pane_grid<'a, T, Message, Theme, Renderer>(
state: &'a pane_grid::State<T>,
view: impl Fn(
pane_grid::Pane,
&'a T,
bool,
) -> pane_grid::Content<'a, Message, Theme, Renderer>,
) -> PaneGrid<'a, Message, Theme, Renderer>
where
Theme: pane_grid::Catalog,
Renderer: core::Renderer,
{
PaneGrid::new(state, view)
}