iced_core/image.rs
1//! Load and draw raster graphics.
2use crate::border;
3use crate::{Bytes, Radians, Rectangle, Size};
4
5use rustc_hash::FxHasher;
6
7use std::hash::{Hash, Hasher};
8use std::io;
9use std::path::{Path, PathBuf};
10use std::sync::{Arc, Weak};
11
12/// A raster image that can be drawn.
13#[derive(Debug, Clone, PartialEq)]
14pub struct Image<H = Handle> {
15 /// The handle of the image.
16 pub handle: H,
17
18 /// The filter method of the image.
19 pub filter_method: FilterMethod,
20
21 /// The rotation to be applied to the image; on its center.
22 pub rotation: Radians,
23
24 /// The border radius of the [`Image`].
25 ///
26 /// Currently, this will only be applied to the `clip_bounds`.
27 pub border_radius: border::Radius,
28
29 /// The opacity of the image.
30 ///
31 /// 0 means transparent. 1 means opaque.
32 pub opacity: f32,
33}
34
35impl Image<Handle> {
36 /// Creates a new [`Image`] with the given handle.
37 pub fn new(handle: impl Into<Handle>) -> Self {
38 Self {
39 handle: handle.into(),
40 filter_method: FilterMethod::default(),
41 rotation: Radians(0.0),
42 border_radius: border::Radius::default(),
43 opacity: 1.0,
44 }
45 }
46
47 /// Sets the filter method of the [`Image`].
48 pub fn filter_method(mut self, filter_method: FilterMethod) -> Self {
49 self.filter_method = filter_method;
50 self
51 }
52
53 /// Sets the rotation of the [`Image`].
54 pub fn rotation(mut self, rotation: impl Into<Radians>) -> Self {
55 self.rotation = rotation.into();
56 self
57 }
58
59 /// Sets the opacity of the [`Image`].
60 pub fn opacity(mut self, opacity: impl Into<f32>) -> Self {
61 self.opacity = opacity.into();
62 self
63 }
64}
65
66impl From<&Handle> for Image {
67 fn from(handle: &Handle) -> Self {
68 Image::new(handle.clone())
69 }
70}
71
72/// A handle of some image data.
73#[derive(Clone, PartialEq, Eq)]
74pub enum Handle {
75 /// A file handle. The image data will be read
76 /// from the file path.
77 ///
78 /// Use [`from_path`] to create this variant.
79 ///
80 /// [`from_path`]: Self::from_path
81 Path(Id, PathBuf),
82
83 /// A handle pointing to some encoded image bytes in-memory.
84 ///
85 /// Use [`from_bytes`] to create this variant.
86 ///
87 /// [`from_bytes`]: Self::from_bytes
88 Bytes(Id, Bytes),
89
90 /// A handle pointing to decoded image pixels in RGBA format.
91 ///
92 /// Use [`from_rgba`] to create this variant.
93 ///
94 /// [`from_rgba`]: Self::from_rgba
95 Rgba {
96 /// The id of this handle.
97 id: Id,
98 /// The width of the image.
99 width: u32,
100 /// The height of the image.
101 height: u32,
102 /// The pixels.
103 pixels: Bytes,
104 },
105}
106
107impl Handle {
108 /// Creates an image [`Handle`] pointing to the image of the given path.
109 ///
110 /// Makes an educated guess about the image format by examining the data in the file.
111 pub fn from_path<T: Into<PathBuf>>(path: T) -> Handle {
112 let path = path.into();
113
114 Self::Path(Id::path(&path), path)
115 }
116
117 /// Creates an image [`Handle`] containing the encoded image data directly.
118 ///
119 /// Makes an educated guess about the image format by examining the given data.
120 ///
121 /// This is useful if you already have your image loaded in-memory, maybe
122 /// because you downloaded or generated it procedurally.
123 pub fn from_bytes(bytes: impl Into<Bytes>) -> Handle {
124 Self::Bytes(Id::unique(), bytes.into())
125 }
126
127 /// Creates an image [`Handle`] containing the decoded image pixels directly.
128 ///
129 /// This function expects the pixel data to be provided as a collection of [`Bytes`]
130 /// of RGBA pixels. Therefore, the length of the pixel data should always be
131 /// `width * height * 4`.
132 ///
133 /// This is useful if you have already decoded your image.
134 pub fn from_rgba(width: u32, height: u32, pixels: impl Into<Bytes>) -> Handle {
135 Self::Rgba {
136 id: Id::unique(),
137 width,
138 height,
139 pixels: pixels.into(),
140 }
141 }
142
143 /// Returns the unique identifier of the [`Handle`].
144 pub fn id(&self) -> Id {
145 match self {
146 Handle::Path(id, _) | Handle::Bytes(id, _) | Handle::Rgba { id, .. } => *id,
147 }
148 }
149}
150
151impl<T> From<T> for Handle
152where
153 T: Into<PathBuf>,
154{
155 fn from(path: T) -> Handle {
156 Handle::from_path(path.into())
157 }
158}
159
160impl From<&Handle> for Handle {
161 fn from(value: &Handle) -> Self {
162 value.clone()
163 }
164}
165
166impl std::fmt::Debug for Handle {
167 fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
168 match self {
169 Self::Path(id, path) => write!(f, "Path({id:?}, {path:?})"),
170 Self::Bytes(id, _) => write!(f, "Bytes({id:?}, ...)"),
171 Self::Rgba {
172 id, width, height, ..
173 } => {
174 write!(f, "Pixels({id:?}, {width} * {height})")
175 }
176 }
177 }
178}
179
180/// The unique identifier of some [`Handle`] data.
181#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
182pub struct Id(_Id);
183
184#[derive(Debug, Clone, Copy, PartialEq, Eq, PartialOrd, Ord, Hash)]
185enum _Id {
186 Unique(u64),
187 Hash(u64),
188}
189
190impl Id {
191 fn unique() -> Self {
192 use std::sync::atomic::{self, AtomicU64};
193
194 static NEXT_ID: AtomicU64 = AtomicU64::new(0);
195
196 Self(_Id::Unique(NEXT_ID.fetch_add(1, atomic::Ordering::Relaxed)))
197 }
198
199 fn path(path: impl AsRef<Path>) -> Self {
200 let hash = {
201 let mut hasher = FxHasher::default();
202 path.as_ref().hash(&mut hasher);
203
204 hasher.finish()
205 };
206
207 Self(_Id::Hash(hash))
208 }
209}
210
211/// Image filtering strategy.
212#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Default)]
213pub enum FilterMethod {
214 /// Bilinear interpolation.
215 #[default]
216 Linear,
217 /// Nearest neighbor.
218 Nearest,
219}
220
221/// A memory allocation of a [`Handle`], often in GPU memory.
222///
223/// Renderers tend to decode and upload image data concurrently to
224/// avoid blocking the user interface. This means that when you use a
225/// [`Handle`] in a widget, there may be a slight frame delay until it
226/// is finally visible. If you are animating images, this can cause
227/// undesirable flicker.
228///
229/// When you obtain an [`Allocation`] explicitly, you get the guarantee
230/// that using a [`Handle`] will draw the corresponding [`Image`]
231/// immediately in the next frame.
232///
233/// This guarantee is valid as long as you hold an [`Allocation`].
234/// Only when you drop all its clones, the renderer may choose to free
235/// the memory of the [`Handle`]. Be careful!
236#[derive(Debug, Clone, PartialEq, Eq)]
237pub struct Allocation(Arc<Memory>);
238
239/// Some memory taken by an [`Allocation`].
240#[derive(Debug, Clone, PartialEq, Eq)]
241pub struct Memory {
242 handle: Handle,
243 size: Size<u32>,
244}
245
246impl Allocation {
247 /// Returns a weak reference to the [`Memory`] of the [`Allocation`].
248 pub fn downgrade(&self) -> Weak<Memory> {
249 Arc::downgrade(&self.0)
250 }
251
252 /// Upgrades a [`Weak`] memory reference to an [`Allocation`].
253 pub fn upgrade(weak: &Weak<Memory>) -> Option<Allocation> {
254 Weak::upgrade(weak).map(Allocation)
255 }
256
257 /// Returns the [`Handle`] of this [`Allocation`].
258 pub fn handle(&self) -> &Handle {
259 &self.0.handle
260 }
261
262 /// Returns the [`Size`] of the image of this [`Allocation`].
263 pub fn size(&self) -> Size<u32> {
264 self.0.size
265 }
266}
267
268/// Creates a new [`Allocation`] for the given handle.
269///
270/// This should only be used internally by renderer implementations.
271///
272/// # Safety
273/// Must only be created once the [`Handle`] is allocated in memory.
274#[allow(unsafe_code)]
275pub unsafe fn allocate(handle: &Handle, size: Size<u32>) -> Allocation {
276 Allocation(Arc::new(Memory {
277 handle: handle.clone(),
278 size,
279 }))
280}
281
282/// A [`Renderer`] that can render raster graphics.
283///
284/// [renderer]: crate::renderer
285pub trait Renderer: crate::Renderer {
286 /// The image Handle to be displayed. Iced exposes its own default implementation of a [`Handle`]
287 ///
288 /// [`Handle`]: Self::Handle
289 type Handle: Clone;
290
291 /// Loads an image and returns an explicit [`Allocation`] to it.
292 ///
293 /// If the image is not already loaded, this method will block! You should
294 /// generally not use it in drawing logic if you want to avoid frame drops.
295 fn load_image(&self, handle: &Self::Handle) -> Result<Allocation, Error>;
296
297 /// Returns the dimensions of an image for the given [`Handle`].
298 ///
299 /// If the image is not already loaded, the [`Renderer`] may choose to return
300 /// `None`, load the image in the background, and then trigger a relayout.
301 ///
302 /// If you need a measurement right away, consider using [`Renderer::load_image`].
303 fn measure_image(&self, handle: &Self::Handle) -> Option<Size<u32>>;
304
305 /// Draws an [`Image`] inside the provided `bounds`.
306 ///
307 /// If the image is not already loaded, the [`Renderer`] may choose to render
308 /// nothing, load the image in the background, and then trigger a redraw.
309 ///
310 /// If you need to draw an image right away, consider using [`Renderer::load_image`]
311 /// and hold on to an [`Allocation`] first.
312 fn draw_image(&mut self, image: Image<Self::Handle>, bounds: Rectangle, clip_bounds: Rectangle);
313}
314
315/// An image loading error.
316#[derive(Debug, Clone, thiserror::Error)]
317pub enum Error {
318 /// The image data was invalid or could not be decoded.
319 #[error("the image data was invalid or could not be decoded: {0}")]
320 Invalid(Arc<dyn std::error::Error + Send + Sync>),
321 /// The image file was not found.
322 #[error("the image file could not be opened: {0}")]
323 Inaccessible(Arc<io::Error>),
324 /// Loading images is unsupported.
325 #[error("loading images is unsupported")]
326 Unsupported,
327 /// The image is empty.
328 #[error("the image is empty")]
329 Empty,
330 /// Not enough memory to allocate the image.
331 #[error("not enough memory to allocate the image")]
332 OutOfMemory,
333}