iced_core/rotation.rs
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//! Control the rotation of some content (like an image) within a space.
use crate::{Degrees, Radians, Size};
/// The strategy used to rotate the content.
///
/// This is used to control the behavior of the layout when the content is rotated
/// by a certain angle.
#[derive(Debug, Clone, Copy, PartialEq)]
pub enum Rotation {
/// The element will float while rotating. The layout will be kept exactly as it was
/// before the rotation.
///
/// This is especially useful when used for animations, as it will avoid the
/// layout being shifted or resized when smoothly i.e. an icon.
///
/// This is the default.
Floating(Radians),
/// The element will be solid while rotating. The layout will be adjusted to fit
/// the rotated content.
///
/// This allows you to rotate an image and have the layout adjust to fit the new
/// size of the image.
Solid(Radians),
}
impl Rotation {
/// Returns the angle of the [`Rotation`] in [`Radians`].
pub fn radians(self) -> Radians {
match self {
Rotation::Floating(radians) | Rotation::Solid(radians) => radians,
}
}
/// Returns a mutable reference to the angle of the [`Rotation`] in [`Radians`].
pub fn radians_mut(&mut self) -> &mut Radians {
match self {
Rotation::Floating(radians) | Rotation::Solid(radians) => radians,
}
}
/// Returns the angle of the [`Rotation`] in [`Degrees`].
pub fn degrees(self) -> Degrees {
Degrees(self.radians().0.to_degrees())
}
/// Applies the [`Rotation`] to the given [`Size`], returning
/// the minimum [`Size`] containing the rotated one.
pub fn apply(self, size: Size) -> Size {
match self {
Self::Floating(_) => size,
Self::Solid(rotation) => size.rotate(rotation),
}
}
}
impl Default for Rotation {
fn default() -> Self {
Self::Floating(Radians(0.0))
}
}
impl From<Radians> for Rotation {
fn from(radians: Radians) -> Self {
Self::Floating(radians)
}
}
impl From<f32> for Rotation {
fn from(radians: f32) -> Self {
Self::Floating(Radians(radians))
}
}