use crate::core::text::LineHeight;
use crate::core::{self, Pixels, Point, Radians, Rectangle, Size, Svg, Vector};
use crate::graphics::cache::{self, Cached};
use crate::graphics::geometry::fill::{self, Fill};
use crate::graphics::geometry::stroke::{self, Stroke};
use crate::graphics::geometry::{self, Path, Style};
use crate::graphics::{self, Gradient, Image, Text};
use crate::Primitive;
use std::rc::Rc;
#[derive(Debug)]
pub enum Geometry {
Live {
text: Vec<Text>,
images: Vec<graphics::Image>,
primitives: Vec<Primitive>,
clip_bounds: Rectangle,
},
Cache(Cache),
}
#[derive(Debug, Clone)]
pub struct Cache {
pub text: Rc<[Text]>,
pub images: Rc<[graphics::Image]>,
pub primitives: Rc<[Primitive]>,
pub clip_bounds: Rectangle,
}
impl Cached for Geometry {
type Cache = Cache;
fn load(cache: &Cache) -> Self {
Self::Cache(cache.clone())
}
fn cache(self, _group: cache::Group, _previous: Option<Cache>) -> Cache {
match self {
Self::Live {
primitives,
images,
text,
clip_bounds,
} => Cache {
primitives: Rc::from(primitives),
images: Rc::from(images),
text: Rc::from(text),
clip_bounds,
},
Self::Cache(cache) => cache,
}
}
}
#[derive(Debug)]
pub struct Frame {
clip_bounds: Rectangle,
transform: tiny_skia::Transform,
stack: Vec<tiny_skia::Transform>,
primitives: Vec<Primitive>,
images: Vec<graphics::Image>,
text: Vec<Text>,
}
impl Frame {
pub fn new(size: Size) -> Self {
Self::with_clip(Rectangle::with_size(size))
}
pub fn with_clip(clip_bounds: Rectangle) -> Self {
Self {
clip_bounds,
stack: Vec::new(),
primitives: Vec::new(),
images: Vec::new(),
text: Vec::new(),
transform: tiny_skia::Transform::from_translate(
clip_bounds.x,
clip_bounds.y,
),
}
}
}
impl geometry::frame::Backend for Frame {
type Geometry = Geometry;
fn width(&self) -> f32 {
self.clip_bounds.width
}
fn height(&self) -> f32 {
self.clip_bounds.height
}
fn size(&self) -> Size {
self.clip_bounds.size()
}
fn center(&self) -> Point {
Point::new(self.clip_bounds.width / 2.0, self.clip_bounds.height / 2.0)
}
fn fill(&mut self, path: &Path, fill: impl Into<Fill>) {
let Some(path) =
convert_path(path).and_then(|path| path.transform(self.transform))
else {
return;
};
let fill = fill.into();
let mut paint = into_paint(fill.style);
paint.shader.transform(self.transform);
self.primitives.push(Primitive::Fill {
path,
paint,
rule: into_fill_rule(fill.rule),
});
}
fn fill_rectangle(
&mut self,
top_left: Point,
size: Size,
fill: impl Into<Fill>,
) {
let Some(path) = convert_path(&Path::rectangle(top_left, size))
.and_then(|path| path.transform(self.transform))
else {
return;
};
let fill = fill.into();
let mut paint = tiny_skia::Paint {
anti_alias: false,
..into_paint(fill.style)
};
paint.shader.transform(self.transform);
self.primitives.push(Primitive::Fill {
path,
paint,
rule: into_fill_rule(fill.rule),
});
}
fn stroke<'a>(&mut self, path: &Path, stroke: impl Into<Stroke<'a>>) {
let Some(path) =
convert_path(path).and_then(|path| path.transform(self.transform))
else {
return;
};
let stroke = stroke.into();
let skia_stroke = into_stroke(&stroke);
let mut paint = into_paint(stroke.style);
paint.shader.transform(self.transform);
self.primitives.push(Primitive::Stroke {
path,
paint,
stroke: skia_stroke,
});
}
fn stroke_rectangle<'a>(
&mut self,
top_left: Point,
size: Size,
stroke: impl Into<Stroke<'a>>,
) {
self.stroke(&Path::rectangle(top_left, size), stroke);
}
fn fill_text(&mut self, text: impl Into<geometry::Text>) {
let text = text.into();
let (scale_x, scale_y) = self.transform.get_scale();
if !self.transform.has_skew()
&& scale_x == scale_y
&& scale_x > 0.0
&& scale_y > 0.0
{
let (position, size, line_height) = if self.transform.is_identity()
{
(text.position, text.size, text.line_height)
} else {
let mut position = [tiny_skia::Point {
x: text.position.x,
y: text.position.y,
}];
self.transform.map_points(&mut position);
let size = text.size.0 * scale_y;
let line_height = match text.line_height {
LineHeight::Absolute(size) => {
LineHeight::Absolute(Pixels(size.0 * scale_y))
}
LineHeight::Relative(factor) => {
LineHeight::Relative(factor)
}
};
(
Point::new(position[0].x, position[0].y),
size.into(),
line_height,
)
};
let bounds = Rectangle {
x: position.x,
y: position.y,
width: f32::INFINITY,
height: f32::INFINITY,
};
self.text.push(Text::Cached {
content: text.content,
bounds,
color: text.color,
size,
line_height: line_height.to_absolute(size),
font: text.font,
horizontal_alignment: text.horizontal_alignment,
vertical_alignment: text.vertical_alignment,
shaping: text.shaping,
clip_bounds: Rectangle::with_size(Size::INFINITY),
});
} else {
text.draw_with(|path, color| self.fill(&path, color));
}
}
fn push_transform(&mut self) {
self.stack.push(self.transform);
}
fn pop_transform(&mut self) {
self.transform = self.stack.pop().expect("Pop transform");
}
fn draft(&mut self, clip_bounds: Rectangle) -> Self {
Self::with_clip(clip_bounds)
}
fn paste(&mut self, frame: Self) {
self.primitives.extend(frame.primitives);
self.text.extend(frame.text);
self.images.extend(frame.images);
}
fn translate(&mut self, translation: Vector) {
self.transform =
self.transform.pre_translate(translation.x, translation.y);
}
fn rotate(&mut self, angle: impl Into<Radians>) {
self.transform = self.transform.pre_concat(
tiny_skia::Transform::from_rotate(angle.into().0.to_degrees()),
);
}
fn scale(&mut self, scale: impl Into<f32>) {
let scale = scale.into();
self.scale_nonuniform(Vector { x: scale, y: scale });
}
fn scale_nonuniform(&mut self, scale: impl Into<Vector>) {
let scale = scale.into();
self.transform = self.transform.pre_scale(scale.x, scale.y);
}
fn into_geometry(self) -> Geometry {
Geometry::Live {
primitives: self.primitives,
images: self.images,
text: self.text,
clip_bounds: self.clip_bounds,
}
}
fn draw_image(&mut self, bounds: Rectangle, image: impl Into<core::Image>) {
let mut image = image.into();
let (bounds, external_rotation) =
transform_rectangle(bounds, self.transform);
image.rotation += external_rotation;
self.images.push(graphics::Image::Raster(image, bounds));
}
fn draw_svg(&mut self, bounds: Rectangle, svg: impl Into<Svg>) {
let mut svg = svg.into();
let (bounds, external_rotation) =
transform_rectangle(bounds, self.transform);
svg.rotation += external_rotation;
self.images.push(Image::Vector(svg, bounds));
}
}
fn transform_rectangle(
rectangle: Rectangle,
transform: tiny_skia::Transform,
) -> (Rectangle, Radians) {
let mut top_left = tiny_skia::Point {
x: rectangle.x,
y: rectangle.y,
};
let mut top_right = tiny_skia::Point {
x: rectangle.x + rectangle.width,
y: rectangle.y,
};
let mut bottom_left = tiny_skia::Point {
x: rectangle.x,
y: rectangle.y + rectangle.height,
};
transform.map_point(&mut top_left);
transform.map_point(&mut top_right);
transform.map_point(&mut bottom_left);
Rectangle::with_vertices(
Point::new(top_left.x, top_left.y),
Point::new(top_right.x, top_right.y),
Point::new(bottom_left.x, bottom_left.y),
)
}
fn convert_path(path: &Path) -> Option<tiny_skia::Path> {
use iced_graphics::geometry::path::lyon_path;
let mut builder = tiny_skia::PathBuilder::new();
let mut last_point = lyon_path::math::Point::default();
for event in path.raw() {
match event {
lyon_path::Event::Begin { at } => {
builder.move_to(at.x, at.y);
last_point = at;
}
lyon_path::Event::Line { from, to } => {
if last_point != from {
builder.move_to(from.x, from.y);
}
builder.line_to(to.x, to.y);
last_point = to;
}
lyon_path::Event::Quadratic { from, ctrl, to } => {
if last_point != from {
builder.move_to(from.x, from.y);
}
builder.quad_to(ctrl.x, ctrl.y, to.x, to.y);
last_point = to;
}
lyon_path::Event::Cubic {
from,
ctrl1,
ctrl2,
to,
} => {
if last_point != from {
builder.move_to(from.x, from.y);
}
builder
.cubic_to(ctrl1.x, ctrl1.y, ctrl2.x, ctrl2.y, to.x, to.y);
last_point = to;
}
lyon_path::Event::End { close, .. } => {
if close {
builder.close();
}
}
}
}
let result = builder.finish();
#[cfg(debug_assertions)]
if result.is_none() {
log::warn!("Invalid path: {:?}", path.raw());
}
result
}
pub fn into_paint(style: Style) -> tiny_skia::Paint<'static> {
tiny_skia::Paint {
shader: match style {
Style::Solid(color) => tiny_skia::Shader::SolidColor(
tiny_skia::Color::from_rgba(color.b, color.g, color.r, color.a)
.expect("Create color"),
),
Style::Gradient(gradient) => match gradient {
Gradient::Linear(linear) => {
let stops: Vec<tiny_skia::GradientStop> = linear
.stops
.into_iter()
.flatten()
.map(|stop| {
tiny_skia::GradientStop::new(
stop.offset,
tiny_skia::Color::from_rgba(
stop.color.b,
stop.color.g,
stop.color.r,
stop.color.a,
)
.expect("Create color"),
)
})
.collect();
tiny_skia::LinearGradient::new(
tiny_skia::Point {
x: linear.start.x,
y: linear.start.y,
},
tiny_skia::Point {
x: linear.end.x,
y: linear.end.y,
},
if stops.is_empty() {
vec![tiny_skia::GradientStop::new(
0.0,
tiny_skia::Color::BLACK,
)]
} else {
stops
},
tiny_skia::SpreadMode::Pad,
tiny_skia::Transform::identity(),
)
.expect("Create linear gradient")
}
},
},
anti_alias: true,
..Default::default()
}
}
pub fn into_fill_rule(rule: fill::Rule) -> tiny_skia::FillRule {
match rule {
fill::Rule::EvenOdd => tiny_skia::FillRule::EvenOdd,
fill::Rule::NonZero => tiny_skia::FillRule::Winding,
}
}
pub fn into_stroke(stroke: &Stroke<'_>) -> tiny_skia::Stroke {
tiny_skia::Stroke {
width: stroke.width,
line_cap: match stroke.line_cap {
stroke::LineCap::Butt => tiny_skia::LineCap::Butt,
stroke::LineCap::Square => tiny_skia::LineCap::Square,
stroke::LineCap::Round => tiny_skia::LineCap::Round,
},
line_join: match stroke.line_join {
stroke::LineJoin::Miter => tiny_skia::LineJoin::Miter,
stroke::LineJoin::Round => tiny_skia::LineJoin::Round,
stroke::LineJoin::Bevel => tiny_skia::LineJoin::Bevel,
},
dash: if stroke.line_dash.segments.is_empty() {
None
} else {
tiny_skia::StrokeDash::new(
stroke.line_dash.segments.into(),
stroke.line_dash.offset as f32,
)
},
..Default::default()
}
}