pub use crate::Overlay;
use crate::layout;
use crate::mouse;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Event, Layout, Point, Rectangle, Shell, Size};
#[allow(missing_debug_implementations)]
pub struct Element<'a, Message, Theme, Renderer> {
overlay: Box<dyn Overlay<Message, Theme, Renderer> + 'a>,
}
impl<'a, Message, Theme, Renderer> Element<'a, Message, Theme, Renderer>
where
Renderer: crate::Renderer,
{
pub fn new(
overlay: Box<dyn Overlay<Message, Theme, Renderer> + 'a>,
) -> Self {
Self { overlay }
}
pub fn map<B>(
self,
f: &'a dyn Fn(Message) -> B,
) -> Element<'a, B, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a,
B: 'a,
{
Element {
overlay: Box::new(Map::new(self.overlay, f)),
}
}
pub fn layout(
&mut self,
renderer: &Renderer,
bounds: Size,
) -> layout::Node {
self.overlay.layout(renderer, bounds)
}
pub fn update(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
self.overlay
.update(event, layout, cursor, renderer, clipboard, shell);
}
pub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.overlay
.mouse_interaction(layout, cursor, viewport, renderer)
}
pub fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.overlay.draw(renderer, theme, style, layout, cursor);
}
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.overlay.operate(layout, renderer, operation);
}
pub fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.overlay.is_over(layout, renderer, cursor_position)
}
pub fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<Element<'b, Message, Theme, Renderer>> {
self.overlay.overlay(layout, renderer)
}
}
struct Map<'a, A, B, Theme, Renderer> {
content: Box<dyn Overlay<A, Theme, Renderer> + 'a>,
mapper: &'a dyn Fn(A) -> B,
}
impl<'a, A, B, Theme, Renderer> Map<'a, A, B, Theme, Renderer> {
pub fn new(
content: Box<dyn Overlay<A, Theme, Renderer> + 'a>,
mapper: &'a dyn Fn(A) -> B,
) -> Map<'a, A, B, Theme, Renderer> {
Map { content, mapper }
}
}
impl<'a, A, B, Theme, Renderer> Overlay<B, Theme, Renderer>
for Map<'a, A, B, Theme, Renderer>
where
Renderer: crate::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
self.content.layout(renderer, bounds)
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
self.content.operate(layout, renderer, operation);
}
fn update(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, B>,
) {
let mut local_messages = Vec::new();
let mut local_shell = Shell::new(&mut local_messages);
self.content.update(
event,
layout,
cursor,
renderer,
clipboard,
&mut local_shell,
);
shell.merge(local_shell, self.mapper);
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content
.mouse_interaction(layout, cursor, viewport, renderer)
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
self.content.draw(renderer, theme, style, layout, cursor);
}
fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.content.is_over(layout, renderer, cursor_position)
}
fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<Element<'b, B, Theme, Renderer>> {
self.content
.overlay(layout, renderer)
.map(|overlay| overlay.map(self.mapper))
}
}