1use crate::layout;
2use crate::mouse;
3use crate::overlay;
4use crate::renderer;
5use crate::widget;
6use crate::{Clipboard, Event, Layout, Overlay, Shell, Size};
7
8pub struct Group<'a, Message, Theme, Renderer> {
11 children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
12}
13
14impl<'a, Message, Theme, Renderer> Group<'a, Message, Theme, Renderer>
15where
16 Message: 'a,
17 Theme: 'a,
18 Renderer: 'a + crate::Renderer,
19{
20 pub fn new() -> Self {
22 Self::default()
23 }
24
25 pub fn with_children(
27 mut children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
28 ) -> Self {
29 use std::cmp;
30
31 children.sort_unstable_by(|a, b| {
32 a.as_overlay()
33 .index()
34 .partial_cmp(&b.as_overlay().index())
35 .unwrap_or(cmp::Ordering::Equal)
36 });
37
38 Group { children }
39 }
40
41 pub fn overlay(self) -> overlay::Element<'a, Message, Theme, Renderer> {
43 overlay::Element::new(Box::new(self))
44 }
45}
46
47impl<'a, Message, Theme, Renderer> Default for Group<'a, Message, Theme, Renderer>
48where
49 Message: 'a,
50 Theme: 'a,
51 Renderer: 'a + crate::Renderer,
52{
53 fn default() -> Self {
54 Self::with_children(Vec::new())
55 }
56}
57
58impl<Message, Theme, Renderer> Overlay<Message, Theme, Renderer>
59 for Group<'_, Message, Theme, Renderer>
60where
61 Renderer: crate::Renderer,
62{
63 fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
64 layout::Node::with_children(
65 bounds,
66 self.children
67 .iter_mut()
68 .map(|child| child.as_overlay_mut().layout(renderer, bounds))
69 .collect(),
70 )
71 }
72
73 fn update(
74 &mut self,
75 event: &Event,
76 layout: Layout<'_>,
77 cursor: mouse::Cursor,
78 renderer: &Renderer,
79 clipboard: &mut dyn Clipboard,
80 shell: &mut Shell<'_, Message>,
81 ) {
82 for (child, layout) in self.children.iter_mut().zip(layout.children()) {
83 child
84 .as_overlay_mut()
85 .update(event, layout, cursor, renderer, clipboard, shell);
86 }
87 }
88
89 fn draw(
90 &self,
91 renderer: &mut Renderer,
92 theme: &Theme,
93 style: &renderer::Style,
94 layout: Layout<'_>,
95 cursor: mouse::Cursor,
96 ) {
97 for (child, layout) in self.children.iter().zip(layout.children()) {
98 child
99 .as_overlay()
100 .draw(renderer, theme, style, layout, cursor);
101 }
102 }
103
104 fn mouse_interaction(
105 &self,
106 layout: Layout<'_>,
107 cursor: mouse::Cursor,
108 renderer: &Renderer,
109 ) -> mouse::Interaction {
110 self.children
111 .iter()
112 .zip(layout.children())
113 .map(|(child, layout)| {
114 child
115 .as_overlay()
116 .mouse_interaction(layout, cursor, renderer)
117 })
118 .max()
119 .unwrap_or_default()
120 }
121
122 fn operate(
123 &mut self,
124 layout: Layout<'_>,
125 renderer: &Renderer,
126 operation: &mut dyn widget::Operation,
127 ) {
128 operation.traverse(&mut |operation| {
129 self.children
130 .iter_mut()
131 .zip(layout.children())
132 .for_each(|(child, layout)| {
133 child.as_overlay_mut().operate(layout, renderer, operation);
134 });
135 });
136 }
137
138 fn overlay<'a>(
139 &'a mut self,
140 layout: Layout<'a>,
141 renderer: &Renderer,
142 ) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
143 let children = self
144 .children
145 .iter_mut()
146 .zip(layout.children())
147 .filter_map(|(child, layout)| child.as_overlay_mut().overlay(layout, renderer))
148 .collect::<Vec<_>>();
149
150 (!children.is_empty()).then(|| Group::with_children(children).overlay())
151 }
152
153 fn index(&self) -> f32 {
154 self.children
155 .first()
156 .map(|child| child.as_overlay().index())
157 .unwrap_or(1.0)
158 }
159}
160
161impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>
162 for overlay::Element<'a, Message, Theme, Renderer>
163where
164 Message: 'a,
165 Theme: 'a,
166 Renderer: 'a + crate::Renderer,
167{
168 fn from(group: Group<'a, Message, Theme, Renderer>) -> Self {
169 group.overlay()
170 }
171}