1use crate::layout;
2use crate::mouse;
3use crate::overlay;
4use crate::renderer;
5use crate::widget;
6use crate::{Event, Layout, Overlay, Shell, Size};
7
8pub struct Group<'a, Message, Theme, Renderer> {
11 children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
12}
13
14impl<'a, Message, Theme, Renderer> Group<'a, Message, Theme, Renderer>
15where
16 Message: 'a,
17 Theme: 'a,
18 Renderer: 'a + crate::Renderer,
19{
20 pub fn new() -> Self {
22 Self::default()
23 }
24
25 pub fn with_children(
27 mut children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
28 ) -> Self {
29 use std::cmp;
30
31 children.sort_unstable_by(|a, b| {
32 a.as_overlay()
33 .index()
34 .partial_cmp(&b.as_overlay().index())
35 .unwrap_or(cmp::Ordering::Equal)
36 });
37
38 Group { children }
39 }
40
41 pub fn overlay(self) -> overlay::Element<'a, Message, Theme, Renderer> {
43 overlay::Element::new(Box::new(self))
44 }
45}
46
47impl<'a, Message, Theme, Renderer> Default for Group<'a, Message, Theme, Renderer>
48where
49 Message: 'a,
50 Theme: 'a,
51 Renderer: 'a + crate::Renderer,
52{
53 fn default() -> Self {
54 Self::with_children(Vec::new())
55 }
56}
57
58impl<Message, Theme, Renderer> Overlay<Message, Theme, Renderer>
59 for Group<'_, Message, Theme, Renderer>
60where
61 Renderer: crate::Renderer,
62{
63 fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
64 layout::Node::with_children(
65 bounds,
66 self.children
67 .iter_mut()
68 .map(|child| child.as_overlay_mut().layout(renderer, bounds))
69 .collect(),
70 )
71 }
72
73 fn update(
74 &mut self,
75 event: &Event,
76 layout: Layout<'_>,
77 cursor: mouse::Cursor,
78 renderer: &Renderer,
79 shell: &mut Shell<'_, Message>,
80 ) {
81 for (child, layout) in self.children.iter_mut().zip(layout.children()) {
82 child
83 .as_overlay_mut()
84 .update(event, layout, cursor, renderer, shell);
85 }
86 }
87
88 fn draw(
89 &self,
90 renderer: &mut Renderer,
91 theme: &Theme,
92 style: &renderer::Style,
93 layout: Layout<'_>,
94 cursor: mouse::Cursor,
95 ) {
96 for (child, layout) in self.children.iter().zip(layout.children()) {
97 child
98 .as_overlay()
99 .draw(renderer, theme, style, layout, cursor);
100 }
101 }
102
103 fn mouse_interaction(
104 &self,
105 layout: Layout<'_>,
106 cursor: mouse::Cursor,
107 renderer: &Renderer,
108 ) -> mouse::Interaction {
109 self.children
110 .iter()
111 .zip(layout.children())
112 .map(|(child, layout)| {
113 child
114 .as_overlay()
115 .mouse_interaction(layout, cursor, renderer)
116 })
117 .max()
118 .unwrap_or_default()
119 }
120
121 fn operate(
122 &mut self,
123 layout: Layout<'_>,
124 renderer: &Renderer,
125 operation: &mut dyn widget::Operation,
126 ) {
127 operation.traverse(&mut |operation| {
128 self.children
129 .iter_mut()
130 .zip(layout.children())
131 .for_each(|(child, layout)| {
132 child.as_overlay_mut().operate(layout, renderer, operation);
133 });
134 });
135 }
136
137 fn overlay<'a>(
138 &'a mut self,
139 layout: Layout<'a>,
140 renderer: &Renderer,
141 ) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
142 let children = self
143 .children
144 .iter_mut()
145 .zip(layout.children())
146 .filter_map(|(child, layout)| child.as_overlay_mut().overlay(layout, renderer))
147 .collect::<Vec<_>>();
148
149 (!children.is_empty()).then(|| Group::with_children(children).overlay())
150 }
151
152 fn index(&self) -> f32 {
153 self.children
154 .first()
155 .map(|child| child.as_overlay().index())
156 .unwrap_or(1.0)
157 }
158}
159
160impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>
161 for overlay::Element<'a, Message, Theme, Renderer>
162where
163 Message: 'a,
164 Theme: 'a,
165 Renderer: 'a + crate::Renderer,
166{
167 fn from(group: Group<'a, Message, Theme, Renderer>) -> Self {
168 group.overlay()
169 }
170}