1use crate::layout;
2use crate::mouse;
3use crate::overlay;
4use crate::renderer;
5use crate::widget;
6use crate::{Clipboard, Event, Layout, Overlay, Shell, Size};
7
8pub struct Group<'a, Message, Theme, Renderer> {
11 children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
12}
13
14impl<'a, Message, Theme, Renderer> Group<'a, Message, Theme, Renderer>
15where
16 Message: 'a,
17 Theme: 'a,
18 Renderer: 'a + crate::Renderer,
19{
20 pub fn new() -> Self {
22 Self::default()
23 }
24
25 pub fn with_children(
27 mut children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
28 ) -> Self {
29 use std::cmp;
30
31 children.sort_unstable_by(|a, b| {
32 a.as_overlay()
33 .index()
34 .partial_cmp(&b.as_overlay().index())
35 .unwrap_or(cmp::Ordering::Equal)
36 });
37
38 Group { children }
39 }
40
41 pub fn overlay(self) -> overlay::Element<'a, Message, Theme, Renderer> {
43 overlay::Element::new(Box::new(self))
44 }
45}
46
47impl<'a, Message, Theme, Renderer> Default
48 for Group<'a, Message, Theme, Renderer>
49where
50 Message: 'a,
51 Theme: 'a,
52 Renderer: 'a + crate::Renderer,
53{
54 fn default() -> Self {
55 Self::with_children(Vec::new())
56 }
57}
58
59impl<Message, Theme, Renderer> Overlay<Message, Theme, Renderer>
60 for Group<'_, Message, Theme, Renderer>
61where
62 Renderer: crate::Renderer,
63{
64 fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
65 layout::Node::with_children(
66 bounds,
67 self.children
68 .iter_mut()
69 .map(|child| child.as_overlay_mut().layout(renderer, bounds))
70 .collect(),
71 )
72 }
73
74 fn update(
75 &mut self,
76 event: &Event,
77 layout: Layout<'_>,
78 cursor: mouse::Cursor,
79 renderer: &Renderer,
80 clipboard: &mut dyn Clipboard,
81 shell: &mut Shell<'_, Message>,
82 ) {
83 for (child, layout) in self.children.iter_mut().zip(layout.children()) {
84 child
85 .as_overlay_mut()
86 .update(event, layout, cursor, renderer, clipboard, shell);
87 }
88 }
89
90 fn draw(
91 &self,
92 renderer: &mut Renderer,
93 theme: &Theme,
94 style: &renderer::Style,
95 layout: Layout<'_>,
96 cursor: mouse::Cursor,
97 ) {
98 for (child, layout) in self.children.iter().zip(layout.children()) {
99 child
100 .as_overlay()
101 .draw(renderer, theme, style, layout, cursor);
102 }
103 }
104
105 fn mouse_interaction(
106 &self,
107 layout: Layout<'_>,
108 cursor: mouse::Cursor,
109 renderer: &Renderer,
110 ) -> mouse::Interaction {
111 self.children
112 .iter()
113 .zip(layout.children())
114 .map(|(child, layout)| {
115 child
116 .as_overlay()
117 .mouse_interaction(layout, cursor, renderer)
118 })
119 .max()
120 .unwrap_or_default()
121 }
122
123 fn operate(
124 &mut self,
125 layout: Layout<'_>,
126 renderer: &Renderer,
127 operation: &mut dyn widget::Operation,
128 ) {
129 operation.traverse(&mut |operation| {
130 self.children.iter_mut().zip(layout.children()).for_each(
131 |(child, layout)| {
132 child.as_overlay_mut().operate(layout, renderer, operation);
133 },
134 );
135 });
136 }
137
138 fn overlay<'a>(
139 &'a mut self,
140 layout: Layout<'a>,
141 renderer: &Renderer,
142 ) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
143 let children = self
144 .children
145 .iter_mut()
146 .zip(layout.children())
147 .filter_map(|(child, layout)| {
148 child.as_overlay_mut().overlay(layout, renderer)
149 })
150 .collect::<Vec<_>>();
151
152 (!children.is_empty()).then(|| Group::with_children(children).overlay())
153 }
154
155 fn index(&self) -> f32 {
156 self.children
157 .first()
158 .map(|child| child.as_overlay().index())
159 .unwrap_or(1.0)
160 }
161}
162
163impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>
164 for overlay::Element<'a, Message, Theme, Renderer>
165where
166 Message: 'a,
167 Theme: 'a,
168 Renderer: 'a + crate::Renderer,
169{
170 fn from(group: Group<'a, Message, Theme, Renderer>) -> Self {
171 group.overlay()
172 }
173}