use crate::layout;
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::widget;
use crate::{Clipboard, Event, Layout, Overlay, Point, Rectangle, Shell, Size};
#[allow(missing_debug_implementations)]
pub struct Group<'a, Message, Theme, Renderer> {
children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
}
impl<'a, Message, Theme, Renderer> Group<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::Renderer,
{
pub fn new() -> Self {
Self::default()
}
pub fn with_children(
children: Vec<overlay::Element<'a, Message, Theme, Renderer>>,
) -> Self {
Group { children }
}
pub fn push(
mut self,
child: impl Into<overlay::Element<'a, Message, Theme, Renderer>>,
) -> Self {
self.children.push(child.into());
self
}
pub fn overlay(self) -> overlay::Element<'a, Message, Theme, Renderer> {
overlay::Element::new(Box::new(self))
}
}
impl<'a, Message, Theme, Renderer> Default
for Group<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::Renderer,
{
fn default() -> Self {
Self::with_children(Vec::new())
}
}
impl<'a, Message, Theme, Renderer> Overlay<Message, Theme, Renderer>
for Group<'a, Message, Theme, Renderer>
where
Renderer: crate::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
layout::Node::with_children(
bounds,
self.children
.iter_mut()
.map(|child| child.layout(renderer, bounds))
.collect(),
)
}
fn update(
&mut self,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
) {
for (child, layout) in self.children.iter_mut().zip(layout.children()) {
child.update(
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
);
}
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
) {
for (child, layout) in self.children.iter().zip(layout.children()) {
child.draw(renderer, theme, style, layout, cursor);
}
}
fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(layout.children())
.map(|(child, layout)| {
child.mouse_interaction(layout, cursor, viewport, renderer)
})
.max()
.unwrap_or_default()
}
fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn widget::Operation,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children.iter_mut().zip(layout.children()).for_each(
|(child, layout)| {
child.operate(layout, renderer, operation);
},
);
});
}
fn is_over(
&self,
layout: Layout<'_>,
renderer: &Renderer,
cursor_position: Point,
) -> bool {
self.children
.iter()
.zip(layout.children())
.any(|(child, layout)| {
child.is_over(layout, renderer, cursor_position)
})
}
fn overlay<'b>(
&'b mut self,
layout: Layout<'_>,
renderer: &Renderer,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let children = self
.children
.iter_mut()
.zip(layout.children())
.filter_map(|(child, layout)| child.overlay(layout, renderer))
.collect::<Vec<_>>();
(!children.is_empty()).then(|| Group::with_children(children).overlay())
}
}
impl<'a, Message, Theme, Renderer> From<Group<'a, Message, Theme, Renderer>>
for overlay::Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: 'a + crate::Renderer,
{
fn from(group: Group<'a, Message, Theme, Renderer>) -> Self {
group.overlay()
}
}