iced_core/
rectangle.rs

1use crate::{Padding, Point, Radians, Size, Vector};
2
3/// An axis-aligned rectangle.
4#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
5pub struct Rectangle<T = f32> {
6    /// X coordinate of the top-left corner.
7    pub x: T,
8
9    /// Y coordinate of the top-left corner.
10    pub y: T,
11
12    /// Width of the rectangle.
13    pub width: T,
14
15    /// Height of the rectangle.
16    pub height: T,
17}
18
19impl<T> Rectangle<T>
20where
21    T: Default,
22{
23    /// Creates a new [`Rectangle`] with its top-left corner at the origin
24    /// and with the provided [`Size`].
25    pub fn with_size(size: Size<T>) -> Self {
26        Self {
27            x: T::default(),
28            y: T::default(),
29            width: size.width,
30            height: size.height,
31        }
32    }
33}
34
35impl Rectangle<f32> {
36    /// A rectangle starting at [`Point::ORIGIN`] with infinite width and height.
37    pub const INFINITE: Self = Self::new(Point::ORIGIN, Size::INFINITY);
38
39    /// Creates a new [`Rectangle`] with its top-left corner in the given
40    /// [`Point`] and with the provided [`Size`].
41    pub const fn new(top_left: Point, size: Size) -> Self {
42        Self {
43            x: top_left.x,
44            y: top_left.y,
45            width: size.width,
46            height: size.height,
47        }
48    }
49
50    /// Creates a new square [`Rectangle`] with the center at the origin and
51    /// with the given radius.
52    pub fn with_radius(radius: f32) -> Self {
53        Self {
54            x: -radius,
55            y: -radius,
56            width: radius * 2.0,
57            height: radius * 2.0,
58        }
59    }
60
61    /// Creates a new axis-aligned [`Rectangle`] from the given vertices; returning the
62    /// rotation in [`Radians`] that must be applied to the axis-aligned [`Rectangle`]
63    /// to obtain the desired result.
64    pub fn with_vertices(
65        top_left: Point,
66        top_right: Point,
67        bottom_left: Point,
68    ) -> (Rectangle, Radians) {
69        let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
70
71        let height =
72            (bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
73
74        let rotation =
75            (top_right.y - top_left.y).atan2(top_right.x - top_left.x);
76
77        let rotation = if rotation < 0.0 {
78            2.0 * std::f32::consts::PI + rotation
79        } else {
80            rotation
81        };
82
83        let position = {
84            let center = Point::new(
85                (top_right.x + bottom_left.x) / 2.0,
86                (top_right.y + bottom_left.y) / 2.0,
87            );
88
89            let rotation = -rotation - std::f32::consts::PI * 2.0;
90
91            Point::new(
92                center.x + (top_left.x - center.x) * rotation.cos()
93                    - (top_left.y - center.y) * rotation.sin(),
94                center.y
95                    + (top_left.x - center.x) * rotation.sin()
96                    + (top_left.y - center.y) * rotation.cos(),
97            )
98        };
99
100        (
101            Rectangle::new(position, Size::new(width, height)),
102            Radians(rotation),
103        )
104    }
105
106    /// Returns the [`Point`] at the center of the [`Rectangle`].
107    pub fn center(&self) -> Point {
108        Point::new(self.center_x(), self.center_y())
109    }
110
111    /// Returns the X coordinate of the [`Point`] at the center of the
112    /// [`Rectangle`].
113    pub fn center_x(&self) -> f32 {
114        self.x + self.width / 2.0
115    }
116
117    /// Returns the Y coordinate of the [`Point`] at the center of the
118    /// [`Rectangle`].
119    pub fn center_y(&self) -> f32 {
120        self.y + self.height / 2.0
121    }
122
123    /// Returns the position of the top left corner of the [`Rectangle`].
124    pub fn position(&self) -> Point {
125        Point::new(self.x, self.y)
126    }
127
128    /// Returns the [`Size`] of the [`Rectangle`].
129    pub fn size(&self) -> Size {
130        Size::new(self.width, self.height)
131    }
132
133    /// Returns the area of the [`Rectangle`].
134    pub fn area(&self) -> f32 {
135        self.width * self.height
136    }
137
138    /// Returns true if the given [`Point`] is contained in the [`Rectangle`].
139    pub fn contains(&self, point: Point) -> bool {
140        self.x <= point.x
141            && point.x < self.x + self.width
142            && self.y <= point.y
143            && point.y < self.y + self.height
144    }
145
146    /// Returns the minimum distance from the given [`Point`] to any of the edges
147    /// of the [`Rectangle`].
148    pub fn distance(&self, point: Point) -> f32 {
149        let center = self.center();
150
151        let distance_x =
152            ((point.x - center.x).abs() - self.width / 2.0).max(0.0);
153
154        let distance_y =
155            ((point.y - center.y).abs() - self.height / 2.0).max(0.0);
156
157        distance_x.hypot(distance_y)
158    }
159
160    /// Returns true if the current [`Rectangle`] is completely within the given
161    /// `container`.
162    pub fn is_within(&self, container: &Rectangle) -> bool {
163        container.contains(self.position())
164            && container.contains(
165                self.position() + Vector::new(self.width, self.height),
166            )
167    }
168
169    /// Computes the intersection with the given [`Rectangle`].
170    pub fn intersection(
171        &self,
172        other: &Rectangle<f32>,
173    ) -> Option<Rectangle<f32>> {
174        let x = self.x.max(other.x);
175        let y = self.y.max(other.y);
176
177        let lower_right_x = (self.x + self.width).min(other.x + other.width);
178        let lower_right_y = (self.y + self.height).min(other.y + other.height);
179
180        let width = lower_right_x - x;
181        let height = lower_right_y - y;
182
183        if width > 0.0 && height > 0.0 {
184            Some(Rectangle {
185                x,
186                y,
187                width,
188                height,
189            })
190        } else {
191            None
192        }
193    }
194
195    /// Returns whether the [`Rectangle`] intersects with the given one.
196    pub fn intersects(&self, other: &Self) -> bool {
197        self.intersection(other).is_some()
198    }
199
200    /// Computes the union with the given [`Rectangle`].
201    pub fn union(&self, other: &Self) -> Self {
202        let x = self.x.min(other.x);
203        let y = self.y.min(other.y);
204
205        let lower_right_x = (self.x + self.width).max(other.x + other.width);
206        let lower_right_y = (self.y + self.height).max(other.y + other.height);
207
208        let width = lower_right_x - x;
209        let height = lower_right_y - y;
210
211        Rectangle {
212            x,
213            y,
214            width,
215            height,
216        }
217    }
218
219    /// Snaps the [`Rectangle`] to __unsigned__ integer coordinates.
220    pub fn snap(self) -> Option<Rectangle<u32>> {
221        let width = self.width as u32;
222        let height = self.height as u32;
223
224        if width < 1 || height < 1 {
225            return None;
226        }
227
228        Some(Rectangle {
229            x: self.x as u32,
230            y: self.y as u32,
231            width,
232            height,
233        })
234    }
235
236    /// Expands the [`Rectangle`] a given amount.
237    pub fn expand(self, padding: impl Into<Padding>) -> Self {
238        let padding = padding.into();
239
240        Self {
241            x: self.x - padding.left,
242            y: self.y - padding.top,
243            width: self.width + padding.horizontal(),
244            height: self.height + padding.vertical(),
245        }
246    }
247
248    /// Shrinks the [`Rectangle`] a given amount.
249    pub fn shrink(self, padding: impl Into<Padding>) -> Self {
250        let padding = padding.into();
251
252        Self {
253            x: self.x + padding.left,
254            y: self.y + padding.top,
255            width: self.width - padding.horizontal(),
256            height: self.height - padding.vertical(),
257        }
258    }
259
260    /// Rotates the [`Rectangle`] and returns the smallest [`Rectangle`]
261    /// containing it.
262    pub fn rotate(self, rotation: Radians) -> Self {
263        let size = self.size().rotate(rotation);
264        let position = Point::new(
265            self.center_x() - size.width / 2.0,
266            self.center_y() - size.height / 2.0,
267        );
268
269        Self::new(position, size)
270    }
271}
272
273impl std::ops::Mul<f32> for Rectangle<f32> {
274    type Output = Self;
275
276    fn mul(self, scale: f32) -> Self {
277        Self {
278            x: self.x * scale,
279            y: self.y * scale,
280            width: self.width * scale,
281            height: self.height * scale,
282        }
283    }
284}
285
286impl From<Rectangle<u32>> for Rectangle<f32> {
287    fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
288        Rectangle {
289            x: rectangle.x as f32,
290            y: rectangle.y as f32,
291            width: rectangle.width as f32,
292            height: rectangle.height as f32,
293        }
294    }
295}
296
297impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
298where
299    T: std::ops::Add<Output = T>,
300{
301    type Output = Rectangle<T>;
302
303    fn add(self, translation: Vector<T>) -> Self {
304        Rectangle {
305            x: self.x + translation.x,
306            y: self.y + translation.y,
307            ..self
308        }
309    }
310}
311
312impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
313where
314    T: std::ops::Sub<Output = T>,
315{
316    type Output = Rectangle<T>;
317
318    fn sub(self, translation: Vector<T>) -> Self {
319        Rectangle {
320            x: self.x - translation.x,
321            y: self.y - translation.y,
322            ..self
323        }
324    }
325}
326
327impl<T> std::ops::Mul<Vector<T>> for Rectangle<T>
328where
329    T: std::ops::Mul<Output = T> + Copy,
330{
331    type Output = Rectangle<T>;
332
333    fn mul(self, scale: Vector<T>) -> Self {
334        Rectangle {
335            x: self.x * scale.x,
336            y: self.y * scale.y,
337            width: self.width * scale.x,
338            height: self.height * scale.y,
339        }
340    }
341}