iced_core/
rectangle.rs

1use crate::alignment;
2use crate::{Padding, Point, Radians, Size, Vector};
3
4/// An axis-aligned rectangle.
5#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
6pub struct Rectangle<T = f32> {
7    /// X coordinate of the top-left corner.
8    pub x: T,
9
10    /// Y coordinate of the top-left corner.
11    pub y: T,
12
13    /// Width of the rectangle.
14    pub width: T,
15
16    /// Height of the rectangle.
17    pub height: T,
18}
19
20impl<T> Rectangle<T>
21where
22    T: Default,
23{
24    /// Creates a new [`Rectangle`] with its top-left corner at the origin
25    /// and with the provided [`Size`].
26    pub fn with_size(size: Size<T>) -> Self {
27        Self {
28            x: T::default(),
29            y: T::default(),
30            width: size.width,
31            height: size.height,
32        }
33    }
34}
35
36impl Rectangle<f32> {
37    /// A rectangle starting at negative infinity and with infinite width and height.
38    pub const INFINITE: Self = Self::new(
39        Point::new(f32::NEG_INFINITY, f32::NEG_INFINITY),
40        Size::INFINITE,
41    );
42
43    /// Creates a new [`Rectangle`] with its top-left corner in the given
44    /// [`Point`] and with the provided [`Size`].
45    pub const fn new(top_left: Point, size: Size) -> Self {
46        Self {
47            x: top_left.x,
48            y: top_left.y,
49            width: size.width,
50            height: size.height,
51        }
52    }
53
54    /// Creates a new square [`Rectangle`] with the center at the origin and
55    /// with the given radius.
56    pub fn with_radius(radius: f32) -> Self {
57        Self {
58            x: -radius,
59            y: -radius,
60            width: radius * 2.0,
61            height: radius * 2.0,
62        }
63    }
64
65    /// Creates a new axis-aligned [`Rectangle`] from the given vertices; returning the
66    /// rotation in [`Radians`] that must be applied to the axis-aligned [`Rectangle`]
67    /// to obtain the desired result.
68    pub fn with_vertices(
69        top_left: Point,
70        top_right: Point,
71        bottom_left: Point,
72    ) -> (Rectangle, Radians) {
73        let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
74
75        let height = (bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
76
77        let rotation = (top_right.y - top_left.y).atan2(top_right.x - top_left.x);
78
79        let rotation = if rotation < 0.0 {
80            2.0 * std::f32::consts::PI + rotation
81        } else {
82            rotation
83        };
84
85        let position = {
86            let center = Point::new(
87                (top_right.x + bottom_left.x) / 2.0,
88                (top_right.y + bottom_left.y) / 2.0,
89            );
90
91            let rotation = -rotation - std::f32::consts::PI * 2.0;
92
93            Point::new(
94                center.x + (top_left.x - center.x) * rotation.cos()
95                    - (top_left.y - center.y) * rotation.sin(),
96                center.y
97                    + (top_left.x - center.x) * rotation.sin()
98                    + (top_left.y - center.y) * rotation.cos(),
99            )
100        };
101
102        (
103            Rectangle::new(position, Size::new(width, height)),
104            Radians(rotation),
105        )
106    }
107
108    /// Returns the [`Point`] at the center of the [`Rectangle`].
109    pub fn center(&self) -> Point {
110        Point::new(self.center_x(), self.center_y())
111    }
112
113    /// Returns the X coordinate of the [`Point`] at the center of the
114    /// [`Rectangle`].
115    pub fn center_x(&self) -> f32 {
116        self.x + self.width / 2.0
117    }
118
119    /// Returns the Y coordinate of the [`Point`] at the center of the
120    /// [`Rectangle`].
121    pub fn center_y(&self) -> f32 {
122        self.y + self.height / 2.0
123    }
124
125    /// Returns the position of the top left corner of the [`Rectangle`].
126    pub fn position(&self) -> Point {
127        Point::new(self.x, self.y)
128    }
129
130    /// Returns the [`Size`] of the [`Rectangle`].
131    pub fn size(&self) -> Size {
132        Size::new(self.width, self.height)
133    }
134
135    /// Returns the area of the [`Rectangle`].
136    pub fn area(&self) -> f32 {
137        self.width * self.height
138    }
139
140    /// Returns true if the given [`Point`] is contained in the [`Rectangle`].
141    /// Excludes the right and bottom edges.
142    pub fn contains(&self, point: Point) -> bool {
143        self.x <= point.x
144            && point.x < self.x + self.width
145            && self.y <= point.y
146            && point.y < self.y + self.height
147    }
148
149    /// Returns the minimum distance from the given [`Point`] to any of the edges
150    /// of the [`Rectangle`].
151    pub fn distance(&self, point: Point) -> f32 {
152        let center = self.center();
153
154        let distance_x = ((point.x - center.x).abs() - self.width / 2.0).max(0.0);
155
156        let distance_y = ((point.y - center.y).abs() - self.height / 2.0).max(0.0);
157
158        distance_x.hypot(distance_y)
159    }
160
161    /// Computes the offset that must be applied to the [`Rectangle`] to be placed
162    /// inside the given `container`.
163    pub fn offset(&self, container: &Rectangle) -> Vector {
164        let Some(intersection) = self.intersection(container) else {
165            return Vector::ZERO;
166        };
167
168        let left = intersection.x - self.x;
169        let top = intersection.y - self.y;
170
171        Vector::new(
172            if left > 0.0 {
173                left
174            } else {
175                intersection.x + intersection.width - self.x - self.width
176            },
177            if top > 0.0 {
178                top
179            } else {
180                intersection.y + intersection.height - self.y - self.height
181            },
182        )
183    }
184
185    /// Returns true if the current [`Rectangle`] is within the given
186    /// `container`. Includes the right and bottom edges.
187    pub fn is_within(&self, container: &Rectangle) -> bool {
188        self.x >= container.x
189            && self.y >= container.y
190            && self.x + self.width <= container.x + container.width
191            && self.y + self.height <= container.y + container.height
192    }
193
194    /// Computes the intersection with the given [`Rectangle`].
195    pub fn intersection(&self, other: &Rectangle<f32>) -> Option<Rectangle<f32>> {
196        let x = self.x.max(other.x);
197        let y = self.y.max(other.y);
198
199        let lower_right_x = (self.x + self.width).min(other.x + other.width);
200        let lower_right_y = (self.y + self.height).min(other.y + other.height);
201
202        let width = lower_right_x - x;
203        let height = lower_right_y - y;
204
205        if width > 0.0 && height > 0.0 {
206            Some(Rectangle {
207                x,
208                y,
209                width,
210                height,
211            })
212        } else {
213            None
214        }
215    }
216
217    /// Returns whether the [`Rectangle`] intersects with the given one.
218    pub fn intersects(&self, other: &Self) -> bool {
219        self.intersection(other).is_some()
220    }
221
222    /// Computes the union with the given [`Rectangle`].
223    pub fn union(&self, other: &Self) -> Self {
224        let x = self.x.min(other.x);
225        let y = self.y.min(other.y);
226
227        let lower_right_x = (self.x + self.width).max(other.x + other.width);
228        let lower_right_y = (self.y + self.height).max(other.y + other.height);
229
230        let width = lower_right_x - x;
231        let height = lower_right_y - y;
232
233        Rectangle {
234            x,
235            y,
236            width,
237            height,
238        }
239    }
240
241    /// Snaps the [`Rectangle`] to __unsigned__ integer coordinates.
242    pub fn snap(self) -> Option<Rectangle<u32>> {
243        let top_left = self.position().snap();
244        let bottom_right = (self.position() + Vector::from(self.size())).snap();
245
246        let width = bottom_right.x.checked_sub(top_left.x)?;
247        let height = bottom_right.y.checked_sub(top_left.y)?;
248
249        if width < 1 || height < 1 {
250            return None;
251        }
252
253        Some(Rectangle {
254            x: top_left.x,
255            y: top_left.y,
256            width,
257            height,
258        })
259    }
260
261    /// Expands the [`Rectangle`] a given amount.
262    pub fn expand(self, padding: impl Into<Padding>) -> Self {
263        let padding = padding.into();
264
265        Self {
266            x: self.x - padding.left,
267            y: self.y - padding.top,
268            width: self.width + padding.x(),
269            height: self.height + padding.y(),
270        }
271    }
272
273    /// Shrinks the [`Rectangle`] a given amount.
274    pub fn shrink(self, padding: impl Into<Padding>) -> Self {
275        let padding = padding.into();
276
277        Self {
278            x: self.x + padding.left,
279            y: self.y + padding.top,
280            width: self.width - padding.x(),
281            height: self.height - padding.y(),
282        }
283    }
284
285    /// Rotates the [`Rectangle`] and returns the smallest [`Rectangle`]
286    /// containing it.
287    pub fn rotate(self, rotation: Radians) -> Self {
288        let size = self.size().rotate(rotation);
289        let position = Point::new(
290            self.center_x() - size.width / 2.0,
291            self.center_y() - size.height / 2.0,
292        );
293
294        Self::new(position, size)
295    }
296
297    /// Scales the [`Rectangle`] without changing its position, effectively
298    /// "zooming" it.
299    pub fn zoom(self, zoom: f32) -> Self {
300        Self {
301            x: self.x - (self.width * (zoom - 1.0)) / 2.0,
302            y: self.y - (self.height * (zoom - 1.0)) / 2.0,
303            width: self.width * zoom,
304            height: self.height * zoom,
305        }
306    }
307
308    /// Returns the top-left position to render an object of the given [`Size`].
309    /// inside the [`Rectangle`] that is anchored to the edge or corner
310    /// defined by the alignment arguments.
311    pub fn anchor(
312        &self,
313        size: Size,
314        align_x: impl Into<alignment::Horizontal>,
315        align_y: impl Into<alignment::Vertical>,
316    ) -> Point {
317        let x = match align_x.into() {
318            alignment::Horizontal::Left => self.x,
319            alignment::Horizontal::Center => self.x + (self.width - size.width) / 2.0,
320            alignment::Horizontal::Right => self.x + self.width - size.width,
321        };
322
323        let y = match align_y.into() {
324            alignment::Vertical::Top => self.y,
325            alignment::Vertical::Center => self.y + (self.height - size.height) / 2.0,
326            alignment::Vertical::Bottom => self.y + self.height - size.height,
327        };
328
329        Point::new(x, y)
330    }
331}
332
333impl std::ops::Mul<f32> for Rectangle<f32> {
334    type Output = Self;
335
336    fn mul(self, scale: f32) -> Self {
337        Self {
338            x: self.x * scale,
339            y: self.y * scale,
340            width: self.width * scale,
341            height: self.height * scale,
342        }
343    }
344}
345
346impl From<Rectangle<u32>> for Rectangle<f32> {
347    fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
348        Rectangle {
349            x: rectangle.x as f32,
350            y: rectangle.y as f32,
351            width: rectangle.width as f32,
352            height: rectangle.height as f32,
353        }
354    }
355}
356
357impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
358where
359    T: std::ops::Add<Output = T>,
360{
361    type Output = Rectangle<T>;
362
363    fn add(self, translation: Vector<T>) -> Self {
364        Rectangle {
365            x: self.x + translation.x,
366            y: self.y + translation.y,
367            ..self
368        }
369    }
370}
371
372impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
373where
374    T: std::ops::Sub<Output = T>,
375{
376    type Output = Rectangle<T>;
377
378    fn sub(self, translation: Vector<T>) -> Self {
379        Rectangle {
380            x: self.x - translation.x,
381            y: self.y - translation.y,
382            ..self
383        }
384    }
385}