Skip to main content

iced_core/
rectangle.rs

1use crate::alignment;
2use crate::{Padding, Point, Radians, Size, Vector};
3
4/// An axis-aligned rectangle.
5#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
6pub struct Rectangle<T = f32> {
7    /// X coordinate of the top-left corner.
8    pub x: T,
9
10    /// Y coordinate of the top-left corner.
11    pub y: T,
12
13    /// Width of the rectangle.
14    pub width: T,
15
16    /// Height of the rectangle.
17    pub height: T,
18}
19
20impl<T> Rectangle<T>
21where
22    T: Default,
23{
24    /// Creates a new [`Rectangle`] with its top-left corner at the origin
25    /// and with the provided [`Size`].
26    pub fn with_size(size: Size<T>) -> Self {
27        Self {
28            x: T::default(),
29            y: T::default(),
30            width: size.width,
31            height: size.height,
32        }
33    }
34}
35
36impl Rectangle<f32> {
37    /// A rectangle starting at negative infinity and with infinite width and height.
38    pub const INFINITE: Self = Self::new(
39        Point::new(f32::NEG_INFINITY, f32::NEG_INFINITY),
40        Size::INFINITE,
41    );
42
43    /// Creates a new [`Rectangle`] with its top-left corner in the given
44    /// [`Point`] and with the provided [`Size`].
45    pub const fn new(top_left: Point, size: Size) -> Self {
46        Self {
47            x: top_left.x,
48            y: top_left.y,
49            width: size.width,
50            height: size.height,
51        }
52    }
53
54    /// Creates a new square [`Rectangle`] with the center at the origin and
55    /// with the given radius.
56    pub fn with_radius(radius: f32) -> Self {
57        Self {
58            x: -radius,
59            y: -radius,
60            width: radius * 2.0,
61            height: radius * 2.0,
62        }
63    }
64
65    /// Creates a new axis-aligned [`Rectangle`] from the given vertices; returning the
66    /// rotation in [`Radians`] that must be applied to the axis-aligned [`Rectangle`]
67    /// to obtain the desired result.
68    pub fn with_vertices(
69        top_left: Point,
70        top_right: Point,
71        bottom_left: Point,
72    ) -> (Rectangle, Radians) {
73        let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
74
75        let height = (bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
76
77        let rotation = (top_right.y - top_left.y).atan2(top_right.x - top_left.x);
78
79        let rotation = if rotation < 0.0 {
80            2.0 * std::f32::consts::PI + rotation
81        } else {
82            rotation
83        };
84
85        let position = {
86            let center = Point::new(
87                (top_right.x + bottom_left.x) / 2.0,
88                (top_right.y + bottom_left.y) / 2.0,
89            );
90
91            let rotation = -rotation - std::f32::consts::PI * 2.0;
92
93            Point::new(
94                center.x + (top_left.x - center.x) * rotation.cos()
95                    - (top_left.y - center.y) * rotation.sin(),
96                center.y
97                    + (top_left.x - center.x) * rotation.sin()
98                    + (top_left.y - center.y) * rotation.cos(),
99            )
100        };
101
102        (
103            Rectangle::new(position, Size::new(width, height)),
104            Radians(rotation),
105        )
106    }
107
108    /// Returns the [`Point`] at the center of the [`Rectangle`].
109    pub fn center(&self) -> Point {
110        Point::new(self.center_x(), self.center_y())
111    }
112
113    /// Returns the X coordinate of the [`Point`] at the center of the
114    /// [`Rectangle`].
115    pub fn center_x(&self) -> f32 {
116        self.x + self.width / 2.0
117    }
118
119    /// Returns the Y coordinate of the [`Point`] at the center of the
120    /// [`Rectangle`].
121    pub fn center_y(&self) -> f32 {
122        self.y + self.height / 2.0
123    }
124
125    /// Returns the position of the top left corner of the [`Rectangle`].
126    pub fn position(&self) -> Point {
127        Point::new(self.x, self.y)
128    }
129
130    /// Returns the [`Size`] of the [`Rectangle`].
131    pub fn size(&self) -> Size {
132        Size::new(self.width, self.height)
133    }
134
135    /// Returns the area of the [`Rectangle`].
136    pub fn area(&self) -> f32 {
137        self.width * self.height
138    }
139
140    /// Returns true if the given [`Point`] is contained in the [`Rectangle`].
141    /// Excludes the right and bottom edges.
142    pub fn contains(&self, point: Point) -> bool {
143        self.x <= point.x
144            && point.x < self.x + self.width
145            && self.y <= point.y
146            && point.y < self.y + self.height
147    }
148
149    /// Returns the minimum distance from the given [`Point`] to any of the edges
150    /// of the [`Rectangle`].
151    pub fn distance(&self, point: Point) -> f32 {
152        let center = self.center();
153
154        let distance_x = ((point.x - center.x).abs() - self.width / 2.0).max(0.0);
155
156        let distance_y = ((point.y - center.y).abs() - self.height / 2.0).max(0.0);
157
158        distance_x.hypot(distance_y)
159    }
160
161    /// Computes the offset that must be applied to the [`Rectangle`] to be placed
162    /// inside the given `container`.
163    pub fn offset(&self, container: &Rectangle) -> Vector {
164        let Some(intersection) = self.intersection(container) else {
165            return Vector::ZERO;
166        };
167
168        let left = intersection.x - self.x;
169        let top = intersection.y - self.y;
170
171        Vector::new(
172            if left > 0.0 {
173                left
174            } else {
175                intersection.x + intersection.width - self.x - self.width
176            },
177            if top > 0.0 {
178                top
179            } else {
180                intersection.y + intersection.height - self.y - self.height
181            },
182        )
183    }
184
185    /// Returns true if the current [`Rectangle`] is within the given
186    /// `container`. Includes the right and bottom edges.
187    pub fn is_within(&self, container: &Rectangle) -> bool {
188        self.x >= container.x
189            && self.y >= container.y
190            && self.x + self.width <= container.x + container.width
191            && self.y + self.height <= container.y + container.height
192    }
193
194    /// Computes the intersection with the given [`Rectangle`].
195    pub fn intersection(&self, other: &Rectangle<f32>) -> Option<Rectangle<f32>> {
196        let x = self.x.max(other.x);
197        let y = self.y.max(other.y);
198
199        let lower_right_x = (self.x + self.width).min(other.x + other.width);
200        let lower_right_y = (self.y + self.height).min(other.y + other.height);
201
202        let width = lower_right_x - x;
203        let height = lower_right_y - y;
204
205        if width > 0.0 && height > 0.0 {
206            Some(Rectangle {
207                x,
208                y,
209                width,
210                height,
211            })
212        } else {
213            None
214        }
215    }
216
217    /// Returns whether the [`Rectangle`] intersects with the given one.
218    pub fn intersects(&self, other: &Self) -> bool {
219        self.intersection(other).is_some()
220    }
221
222    /// Computes the union with the given [`Rectangle`].
223    pub fn union(&self, other: &Self) -> Self {
224        let x = self.x.min(other.x);
225        let y = self.y.min(other.y);
226
227        let lower_right_x = (self.x + self.width).max(other.x + other.width);
228        let lower_right_y = (self.y + self.height).max(other.y + other.height);
229
230        let width = lower_right_x - x;
231        let height = lower_right_y - y;
232
233        Rectangle {
234            x,
235            y,
236            width,
237            height,
238        }
239    }
240
241    /// Rounds the [`Rectangle`] coordinates.
242    pub fn round(self) -> Self {
243        let top_left = self.position().round();
244        let bottom_right = (self.position() + Vector::from(self.size())).round();
245
246        Self {
247            x: top_left.x,
248            y: top_left.y,
249            width: bottom_right.x - top_left.x,
250            height: bottom_right.y - top_left.y,
251        }
252    }
253
254    /// Snaps the [`Rectangle`] to __unsigned__ integer coordinates.
255    pub fn snap(self) -> Option<Rectangle<u32>> {
256        let rounded = self.round();
257
258        if rounded.width < 1.0 || rounded.height < 1.0 {
259            return None;
260        }
261
262        Some(Rectangle {
263            x: rounded.x as u32,
264            y: rounded.y as u32,
265            width: rounded.width as u32,
266            height: rounded.height as u32,
267        })
268    }
269
270    /// Expands the [`Rectangle`] a given amount.
271    pub fn expand(self, padding: impl Into<Padding>) -> Self {
272        let padding = padding.into();
273
274        Self {
275            x: self.x - padding.left,
276            y: self.y - padding.top,
277            width: self.width + padding.x(),
278            height: self.height + padding.y(),
279        }
280    }
281
282    /// Shrinks the [`Rectangle`] a given amount.
283    pub fn shrink(self, padding: impl Into<Padding>) -> Self {
284        let padding = padding.into();
285
286        Self {
287            x: self.x + padding.left,
288            y: self.y + padding.top,
289            width: self.width - padding.x(),
290            height: self.height - padding.y(),
291        }
292    }
293
294    /// Rotates the [`Rectangle`] and returns the smallest [`Rectangle`]
295    /// containing it.
296    pub fn rotate(self, rotation: Radians) -> Self {
297        let size = self.size().rotate(rotation);
298        let position = Point::new(
299            self.center_x() - size.width / 2.0,
300            self.center_y() - size.height / 2.0,
301        );
302
303        Self::new(position, size)
304    }
305
306    /// Scales the [`Rectangle`] without changing its position, effectively
307    /// "zooming" it.
308    pub fn zoom(self, zoom: f32) -> Self {
309        Self {
310            x: self.x - (self.width * (zoom - 1.0)) / 2.0,
311            y: self.y - (self.height * (zoom - 1.0)) / 2.0,
312            width: self.width * zoom,
313            height: self.height * zoom,
314        }
315    }
316
317    /// Returns the top-left position to render an object of the given [`Size`].
318    /// inside the [`Rectangle`] that is anchored to the edge or corner
319    /// defined by the alignment arguments.
320    pub fn anchor(
321        &self,
322        size: Size,
323        align_x: impl Into<alignment::Horizontal>,
324        align_y: impl Into<alignment::Vertical>,
325    ) -> Point {
326        let x = match align_x.into() {
327            alignment::Horizontal::Left => self.x,
328            alignment::Horizontal::Center => self.x + (self.width - size.width) / 2.0,
329            alignment::Horizontal::Right => self.x + self.width - size.width,
330        };
331
332        let y = match align_y.into() {
333            alignment::Vertical::Top => self.y,
334            alignment::Vertical::Center => self.y + (self.height - size.height) / 2.0,
335            alignment::Vertical::Bottom => self.y + self.height - size.height,
336        };
337
338        Point::new(x, y)
339    }
340}
341
342impl std::ops::Mul<f32> for Rectangle<f32> {
343    type Output = Self;
344
345    fn mul(self, scale: f32) -> Self {
346        Self {
347            x: self.x * scale,
348            y: self.y * scale,
349            width: self.width * scale,
350            height: self.height * scale,
351        }
352    }
353}
354
355impl From<Rectangle<u32>> for Rectangle<f32> {
356    fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
357        Rectangle {
358            x: rectangle.x as f32,
359            y: rectangle.y as f32,
360            width: rectangle.width as f32,
361            height: rectangle.height as f32,
362        }
363    }
364}
365
366impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
367where
368    T: std::ops::Add<Output = T>,
369{
370    type Output = Rectangle<T>;
371
372    fn add(self, translation: Vector<T>) -> Self {
373        Rectangle {
374            x: self.x + translation.x,
375            y: self.y + translation.y,
376            ..self
377        }
378    }
379}
380
381impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
382where
383    T: std::ops::Sub<Output = T>,
384{
385    type Output = Rectangle<T>;
386
387    fn sub(self, translation: Vector<T>) -> Self {
388        Rectangle {
389            x: self.x - translation.x,
390            y: self.y - translation.y,
391            ..self
392        }
393    }
394}