1use crate::alignment;
2use crate::{Padding, Point, Radians, Size, Vector};
3
4#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
6pub struct Rectangle<T = f32> {
7 pub x: T,
9
10 pub y: T,
12
13 pub width: T,
15
16 pub height: T,
18}
19
20impl<T> Rectangle<T>
21where
22 T: Default,
23{
24 pub fn with_size(size: Size<T>) -> Self {
27 Self {
28 x: T::default(),
29 y: T::default(),
30 width: size.width,
31 height: size.height,
32 }
33 }
34}
35
36impl Rectangle<f32> {
37 pub const INFINITE: Self = Self::new(Point::ORIGIN, Size::INFINITY);
39
40 pub const fn new(top_left: Point, size: Size) -> Self {
43 Self {
44 x: top_left.x,
45 y: top_left.y,
46 width: size.width,
47 height: size.height,
48 }
49 }
50
51 pub fn with_radius(radius: f32) -> Self {
54 Self {
55 x: -radius,
56 y: -radius,
57 width: radius * 2.0,
58 height: radius * 2.0,
59 }
60 }
61
62 pub fn with_vertices(
66 top_left: Point,
67 top_right: Point,
68 bottom_left: Point,
69 ) -> (Rectangle, Radians) {
70 let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
71
72 let height =
73 (bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
74
75 let rotation =
76 (top_right.y - top_left.y).atan2(top_right.x - top_left.x);
77
78 let rotation = if rotation < 0.0 {
79 2.0 * std::f32::consts::PI + rotation
80 } else {
81 rotation
82 };
83
84 let position = {
85 let center = Point::new(
86 (top_right.x + bottom_left.x) / 2.0,
87 (top_right.y + bottom_left.y) / 2.0,
88 );
89
90 let rotation = -rotation - std::f32::consts::PI * 2.0;
91
92 Point::new(
93 center.x + (top_left.x - center.x) * rotation.cos()
94 - (top_left.y - center.y) * rotation.sin(),
95 center.y
96 + (top_left.x - center.x) * rotation.sin()
97 + (top_left.y - center.y) * rotation.cos(),
98 )
99 };
100
101 (
102 Rectangle::new(position, Size::new(width, height)),
103 Radians(rotation),
104 )
105 }
106
107 pub fn center(&self) -> Point {
109 Point::new(self.center_x(), self.center_y())
110 }
111
112 pub fn center_x(&self) -> f32 {
115 self.x + self.width / 2.0
116 }
117
118 pub fn center_y(&self) -> f32 {
121 self.y + self.height / 2.0
122 }
123
124 pub fn position(&self) -> Point {
126 Point::new(self.x, self.y)
127 }
128
129 pub fn size(&self) -> Size {
131 Size::new(self.width, self.height)
132 }
133
134 pub fn area(&self) -> f32 {
136 self.width * self.height
137 }
138
139 pub fn contains(&self, point: Point) -> bool {
141 self.x <= point.x
142 && point.x < self.x + self.width
143 && self.y <= point.y
144 && point.y < self.y + self.height
145 }
146
147 pub fn distance(&self, point: Point) -> f32 {
150 let center = self.center();
151
152 let distance_x =
153 ((point.x - center.x).abs() - self.width / 2.0).max(0.0);
154
155 let distance_y =
156 ((point.y - center.y).abs() - self.height / 2.0).max(0.0);
157
158 distance_x.hypot(distance_y)
159 }
160
161 pub fn offset(&self, container: &Rectangle) -> Vector {
164 let Some(intersection) = self.intersection(container) else {
165 return Vector::ZERO;
166 };
167
168 let left = intersection.x - self.x;
169 let top = intersection.y - self.y;
170
171 Vector::new(
172 if left > 0.0 {
173 left
174 } else {
175 intersection.x + intersection.width - self.x - self.width
176 },
177 if top > 0.0 {
178 top
179 } else {
180 intersection.y + intersection.height - self.y - self.height
181 },
182 )
183 }
184
185 pub fn is_within(&self, container: &Rectangle) -> bool {
188 container.contains(self.position())
189 && container.contains(
190 self.position() + Vector::new(self.width, self.height),
191 )
192 }
193
194 pub fn intersection(
196 &self,
197 other: &Rectangle<f32>,
198 ) -> Option<Rectangle<f32>> {
199 let x = self.x.max(other.x);
200 let y = self.y.max(other.y);
201
202 let lower_right_x = (self.x + self.width).min(other.x + other.width);
203 let lower_right_y = (self.y + self.height).min(other.y + other.height);
204
205 let width = lower_right_x - x;
206 let height = lower_right_y - y;
207
208 if width > 0.0 && height > 0.0 {
209 Some(Rectangle {
210 x,
211 y,
212 width,
213 height,
214 })
215 } else {
216 None
217 }
218 }
219
220 pub fn intersects(&self, other: &Self) -> bool {
222 self.intersection(other).is_some()
223 }
224
225 pub fn union(&self, other: &Self) -> Self {
227 let x = self.x.min(other.x);
228 let y = self.y.min(other.y);
229
230 let lower_right_x = (self.x + self.width).max(other.x + other.width);
231 let lower_right_y = (self.y + self.height).max(other.y + other.height);
232
233 let width = lower_right_x - x;
234 let height = lower_right_y - y;
235
236 Rectangle {
237 x,
238 y,
239 width,
240 height,
241 }
242 }
243
244 pub fn snap(self) -> Option<Rectangle<u32>> {
246 let width = self.width as u32;
247 let height = self.height as u32;
248
249 if width < 1 || height < 1 {
250 return None;
251 }
252
253 Some(Rectangle {
254 x: self.x as u32,
255 y: self.y as u32,
256 width,
257 height,
258 })
259 }
260
261 pub fn expand(self, padding: impl Into<Padding>) -> Self {
263 let padding = padding.into();
264
265 Self {
266 x: self.x - padding.left,
267 y: self.y - padding.top,
268 width: self.width + padding.horizontal(),
269 height: self.height + padding.vertical(),
270 }
271 }
272
273 pub fn shrink(self, padding: impl Into<Padding>) -> Self {
275 let padding = padding.into();
276
277 Self {
278 x: self.x + padding.left,
279 y: self.y + padding.top,
280 width: self.width - padding.horizontal(),
281 height: self.height - padding.vertical(),
282 }
283 }
284
285 pub fn rotate(self, rotation: Radians) -> Self {
288 let size = self.size().rotate(rotation);
289 let position = Point::new(
290 self.center_x() - size.width / 2.0,
291 self.center_y() - size.height / 2.0,
292 );
293
294 Self::new(position, size)
295 }
296
297 pub fn zoom(self, zoom: f32) -> Self {
300 Self {
301 x: self.x - (self.width * (zoom - 1.0)) / 2.0,
302 y: self.y - (self.height * (zoom - 1.0)) / 2.0,
303 width: self.width * zoom,
304 height: self.height * zoom,
305 }
306 }
307
308 pub fn anchor(
312 &self,
313 size: Size,
314 align_x: impl Into<alignment::Horizontal>,
315 align_y: impl Into<alignment::Vertical>,
316 ) -> Point {
317 let x = match align_x.into() {
318 alignment::Horizontal::Left => self.x,
319 alignment::Horizontal::Center => {
320 self.x + (self.width - size.width) / 2.0
321 }
322 alignment::Horizontal::Right => self.x + self.width - size.width,
323 };
324
325 let y = match align_y.into() {
326 alignment::Vertical::Top => self.y,
327 alignment::Vertical::Center => {
328 self.y + (self.height - size.height) / 2.0
329 }
330 alignment::Vertical::Bottom => self.y + self.height - size.height,
331 };
332
333 Point::new(x, y)
334 }
335}
336
337impl std::ops::Mul<f32> for Rectangle<f32> {
338 type Output = Self;
339
340 fn mul(self, scale: f32) -> Self {
341 Self {
342 x: self.x * scale,
343 y: self.y * scale,
344 width: self.width * scale,
345 height: self.height * scale,
346 }
347 }
348}
349
350impl From<Rectangle<u32>> for Rectangle<f32> {
351 fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
352 Rectangle {
353 x: rectangle.x as f32,
354 y: rectangle.y as f32,
355 width: rectangle.width as f32,
356 height: rectangle.height as f32,
357 }
358 }
359}
360
361impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
362where
363 T: std::ops::Add<Output = T>,
364{
365 type Output = Rectangle<T>;
366
367 fn add(self, translation: Vector<T>) -> Self {
368 Rectangle {
369 x: self.x + translation.x,
370 y: self.y + translation.y,
371 ..self
372 }
373 }
374}
375
376impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
377where
378 T: std::ops::Sub<Output = T>,
379{
380 type Output = Rectangle<T>;
381
382 fn sub(self, translation: Vector<T>) -> Self {
383 Rectangle {
384 x: self.x - translation.x,
385 y: self.y - translation.y,
386 ..self
387 }
388 }
389}
390
391impl<T> std::ops::Mul<Vector<T>> for Rectangle<T>
392where
393 T: std::ops::Mul<Output = T> + Copy,
394{
395 type Output = Rectangle<T>;
396
397 fn mul(self, scale: Vector<T>) -> Self {
398 Rectangle {
399 x: self.x * scale.x,
400 y: self.y * scale.y,
401 width: self.width * scale.x,
402 height: self.height * scale.y,
403 }
404 }
405}