1use crate::alignment;
2use crate::{Padding, Point, Radians, Size, Vector};
3
4#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
6pub struct Rectangle<T = f32> {
7 pub x: T,
9
10 pub y: T,
12
13 pub width: T,
15
16 pub height: T,
18}
19
20impl<T> Rectangle<T>
21where
22 T: Default,
23{
24 pub fn with_size(size: Size<T>) -> Self {
27 Self {
28 x: T::default(),
29 y: T::default(),
30 width: size.width,
31 height: size.height,
32 }
33 }
34}
35
36impl Rectangle<f32> {
37 pub const INFINITE: Self = Self::new(Point::ORIGIN, Size::INFINITY);
39
40 pub const fn new(top_left: Point, size: Size) -> Self {
43 Self {
44 x: top_left.x,
45 y: top_left.y,
46 width: size.width,
47 height: size.height,
48 }
49 }
50
51 pub fn with_radius(radius: f32) -> Self {
54 Self {
55 x: -radius,
56 y: -radius,
57 width: radius * 2.0,
58 height: radius * 2.0,
59 }
60 }
61
62 pub fn with_vertices(
66 top_left: Point,
67 top_right: Point,
68 bottom_left: Point,
69 ) -> (Rectangle, Radians) {
70 let width = (top_right.x - top_left.x).hypot(top_right.y - top_left.y);
71
72 let height =
73 (bottom_left.x - top_left.x).hypot(bottom_left.y - top_left.y);
74
75 let rotation =
76 (top_right.y - top_left.y).atan2(top_right.x - top_left.x);
77
78 let rotation = if rotation < 0.0 {
79 2.0 * std::f32::consts::PI + rotation
80 } else {
81 rotation
82 };
83
84 let position = {
85 let center = Point::new(
86 (top_right.x + bottom_left.x) / 2.0,
87 (top_right.y + bottom_left.y) / 2.0,
88 );
89
90 let rotation = -rotation - std::f32::consts::PI * 2.0;
91
92 Point::new(
93 center.x + (top_left.x - center.x) * rotation.cos()
94 - (top_left.y - center.y) * rotation.sin(),
95 center.y
96 + (top_left.x - center.x) * rotation.sin()
97 + (top_left.y - center.y) * rotation.cos(),
98 )
99 };
100
101 (
102 Rectangle::new(position, Size::new(width, height)),
103 Radians(rotation),
104 )
105 }
106
107 pub fn center(&self) -> Point {
109 Point::new(self.center_x(), self.center_y())
110 }
111
112 pub fn center_x(&self) -> f32 {
115 self.x + self.width / 2.0
116 }
117
118 pub fn center_y(&self) -> f32 {
121 self.y + self.height / 2.0
122 }
123
124 pub fn position(&self) -> Point {
126 Point::new(self.x, self.y)
127 }
128
129 pub fn size(&self) -> Size {
131 Size::new(self.width, self.height)
132 }
133
134 pub fn area(&self) -> f32 {
136 self.width * self.height
137 }
138
139 pub fn contains(&self, point: Point) -> bool {
142 self.x <= point.x
143 && point.x < self.x + self.width
144 && self.y <= point.y
145 && point.y < self.y + self.height
146 }
147
148 pub fn distance(&self, point: Point) -> f32 {
151 let center = self.center();
152
153 let distance_x =
154 ((point.x - center.x).abs() - self.width / 2.0).max(0.0);
155
156 let distance_y =
157 ((point.y - center.y).abs() - self.height / 2.0).max(0.0);
158
159 distance_x.hypot(distance_y)
160 }
161
162 pub fn offset(&self, container: &Rectangle) -> Vector {
165 let Some(intersection) = self.intersection(container) else {
166 return Vector::ZERO;
167 };
168
169 let left = intersection.x - self.x;
170 let top = intersection.y - self.y;
171
172 Vector::new(
173 if left > 0.0 {
174 left
175 } else {
176 intersection.x + intersection.width - self.x - self.width
177 },
178 if top > 0.0 {
179 top
180 } else {
181 intersection.y + intersection.height - self.y - self.height
182 },
183 )
184 }
185
186 pub fn is_within(&self, container: &Rectangle) -> bool {
189 self.x >= container.x
190 && self.y >= container.y
191 && self.x + self.width <= container.x + container.width
192 && self.y + self.height <= container.y + container.height
193 }
194
195 pub fn intersection(
197 &self,
198 other: &Rectangle<f32>,
199 ) -> Option<Rectangle<f32>> {
200 let x = self.x.max(other.x);
201 let y = self.y.max(other.y);
202
203 let lower_right_x = (self.x + self.width).min(other.x + other.width);
204 let lower_right_y = (self.y + self.height).min(other.y + other.height);
205
206 let width = lower_right_x - x;
207 let height = lower_right_y - y;
208
209 if width > 0.0 && height > 0.0 {
210 Some(Rectangle {
211 x,
212 y,
213 width,
214 height,
215 })
216 } else {
217 None
218 }
219 }
220
221 pub fn intersects(&self, other: &Self) -> bool {
223 self.intersection(other).is_some()
224 }
225
226 pub fn union(&self, other: &Self) -> Self {
228 let x = self.x.min(other.x);
229 let y = self.y.min(other.y);
230
231 let lower_right_x = (self.x + self.width).max(other.x + other.width);
232 let lower_right_y = (self.y + self.height).max(other.y + other.height);
233
234 let width = lower_right_x - x;
235 let height = lower_right_y - y;
236
237 Rectangle {
238 x,
239 y,
240 width,
241 height,
242 }
243 }
244
245 pub fn snap(self) -> Option<Rectangle<u32>> {
247 let top_left = self.position().snap();
248 let bottom_right = (self.position() + Vector::from(self.size())).snap();
249
250 let width = bottom_right.x.checked_sub(top_left.x)?;
251 let height = bottom_right.y.checked_sub(top_left.y)?;
252
253 if width < 1 || height < 1 {
254 return None;
255 }
256
257 Some(Rectangle {
258 x: top_left.x,
259 y: top_left.y,
260 width,
261 height,
262 })
263 }
264
265 pub fn expand(self, padding: impl Into<Padding>) -> Self {
267 let padding = padding.into();
268
269 Self {
270 x: self.x - padding.left,
271 y: self.y - padding.top,
272 width: self.width + padding.horizontal(),
273 height: self.height + padding.vertical(),
274 }
275 }
276
277 pub fn shrink(self, padding: impl Into<Padding>) -> Self {
279 let padding = padding.into();
280
281 Self {
282 x: self.x + padding.left,
283 y: self.y + padding.top,
284 width: self.width - padding.horizontal(),
285 height: self.height - padding.vertical(),
286 }
287 }
288
289 pub fn rotate(self, rotation: Radians) -> Self {
292 let size = self.size().rotate(rotation);
293 let position = Point::new(
294 self.center_x() - size.width / 2.0,
295 self.center_y() - size.height / 2.0,
296 );
297
298 Self::new(position, size)
299 }
300
301 pub fn zoom(self, zoom: f32) -> Self {
304 Self {
305 x: self.x - (self.width * (zoom - 1.0)) / 2.0,
306 y: self.y - (self.height * (zoom - 1.0)) / 2.0,
307 width: self.width * zoom,
308 height: self.height * zoom,
309 }
310 }
311
312 pub fn anchor(
316 &self,
317 size: Size,
318 align_x: impl Into<alignment::Horizontal>,
319 align_y: impl Into<alignment::Vertical>,
320 ) -> Point {
321 let x = match align_x.into() {
322 alignment::Horizontal::Left => self.x,
323 alignment::Horizontal::Center => {
324 self.x + (self.width - size.width) / 2.0
325 }
326 alignment::Horizontal::Right => self.x + self.width - size.width,
327 };
328
329 let y = match align_y.into() {
330 alignment::Vertical::Top => self.y,
331 alignment::Vertical::Center => {
332 self.y + (self.height - size.height) / 2.0
333 }
334 alignment::Vertical::Bottom => self.y + self.height - size.height,
335 };
336
337 Point::new(x, y)
338 }
339}
340
341impl std::ops::Mul<f32> for Rectangle<f32> {
342 type Output = Self;
343
344 fn mul(self, scale: f32) -> Self {
345 Self {
346 x: self.x * scale,
347 y: self.y * scale,
348 width: self.width * scale,
349 height: self.height * scale,
350 }
351 }
352}
353
354impl From<Rectangle<u32>> for Rectangle<f32> {
355 fn from(rectangle: Rectangle<u32>) -> Rectangle<f32> {
356 Rectangle {
357 x: rectangle.x as f32,
358 y: rectangle.y as f32,
359 width: rectangle.width as f32,
360 height: rectangle.height as f32,
361 }
362 }
363}
364
365impl<T> std::ops::Add<Vector<T>> for Rectangle<T>
366where
367 T: std::ops::Add<Output = T>,
368{
369 type Output = Rectangle<T>;
370
371 fn add(self, translation: Vector<T>) -> Self {
372 Rectangle {
373 x: self.x + translation.x,
374 y: self.y + translation.y,
375 ..self
376 }
377 }
378}
379
380impl<T> std::ops::Sub<Vector<T>> for Rectangle<T>
381where
382 T: std::ops::Sub<Output = T>,
383{
384 type Output = Rectangle<T>;
385
386 fn sub(self, translation: Vector<T>) -> Self {
387 Rectangle {
388 x: self.x - translation.x,
389 y: self.y - translation.y,
390 ..self
391 }
392 }
393}
394
395impl<T> std::ops::Mul<Vector<T>> for Rectangle<T>
396where
397 T: std::ops::Mul<Output = T> + Copy,
398{
399 type Output = Rectangle<T>;
400
401 fn mul(self, scale: Vector<T>) -> Self {
402 Rectangle {
403 x: self.x * scale.x,
404 y: self.y * scale.y,
405 width: self.width * scale.x,
406 height: self.height * scale.y,
407 }
408 }
409}