use crate::container;
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::text;
use crate::core::widget::{self, Widget};
use crate::core::{
Clipboard, Element, Event, Length, Padding, Pixels, Point, Rectangle,
Shell, Size, Vector,
};
#[allow(missing_debug_implementations)]
pub struct Tooltip<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> where
Theme: container::Catalog,
Renderer: text::Renderer,
{
content: Element<'a, Message, Theme, Renderer>,
tooltip: Element<'a, Message, Theme, Renderer>,
position: Position,
gap: f32,
padding: f32,
snap_within_viewport: bool,
class: Theme::Class<'a>,
}
impl<'a, Message, Theme, Renderer> Tooltip<'a, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
const DEFAULT_PADDING: f32 = 5.0;
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
tooltip: impl Into<Element<'a, Message, Theme, Renderer>>,
position: Position,
) -> Self {
Tooltip {
content: content.into(),
tooltip: tooltip.into(),
position,
gap: 0.0,
padding: Self::DEFAULT_PADDING,
snap_within_viewport: true,
class: Theme::default(),
}
}
pub fn gap(mut self, gap: impl Into<Pixels>) -> Self {
self.gap = gap.into().0;
self
}
pub fn padding(mut self, padding: impl Into<Pixels>) -> Self {
self.padding = padding.into().0;
self
}
pub fn snap_within_viewport(mut self, snap: bool) -> Self {
self.snap_within_viewport = snap;
self
}
#[must_use]
pub fn style(
mut self,
style: impl Fn(&Theme) -> container::Style + 'a,
) -> Self
where
Theme::Class<'a>: From<container::StyleFn<'a, Theme>>,
{
self.class = (Box::new(style) as container::StyleFn<'a, Theme>).into();
self
}
#[cfg(feature = "advanced")]
#[must_use]
pub fn class(mut self, class: impl Into<Theme::Class<'a>>) -> Self {
self.class = class.into();
self
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Tooltip<'a, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
fn children(&self) -> Vec<widget::Tree> {
vec![
widget::Tree::new(&self.content),
widget::Tree::new(&self.tooltip),
]
}
fn diff(&self, tree: &mut widget::Tree) {
tree.diff_children(&[
self.content.as_widget(),
self.tooltip.as_widget(),
]);
}
fn state(&self) -> widget::tree::State {
widget::tree::State::new(State::default())
}
fn tag(&self) -> widget::tree::Tag {
widget::tree::Tag::of::<State>()
}
fn size(&self) -> Size<Length> {
self.content.as_widget().size()
}
fn size_hint(&self) -> Size<Length> {
self.content.as_widget().size_hint()
}
fn layout(
&self,
tree: &mut widget::Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
self.content
.as_widget()
.layout(&mut tree.children[0], renderer, limits)
}
fn update(
&mut self,
tree: &mut widget::Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
let state = tree.state.downcast_mut::<State>();
let was_idle = *state == State::Idle;
*state = cursor
.position_over(layout.bounds())
.map(|cursor_position| State::Hovered { cursor_position })
.unwrap_or_default();
let is_idle = *state == State::Idle;
if was_idle != is_idle {
shell.invalidate_layout();
}
self.content.as_widget_mut().update(
&mut tree.children[0],
event,
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
fn mouse_interaction(
&self,
tree: &widget::Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.content.as_widget().mouse_interaction(
&tree.children[0],
layout,
cursor,
viewport,
renderer,
)
}
fn draw(
&self,
tree: &widget::Tree,
renderer: &mut Renderer,
theme: &Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.content.as_widget().draw(
&tree.children[0],
renderer,
theme,
inherited_style,
layout,
cursor,
viewport,
);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut widget::Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
let state = tree.state.downcast_ref::<State>();
let mut children = tree.children.iter_mut();
let content = self.content.as_widget_mut().overlay(
children.next().unwrap(),
layout,
renderer,
translation,
);
let tooltip = if let State::Hovered { cursor_position } = *state {
Some(overlay::Element::new(Box::new(Overlay {
position: layout.position() + translation,
tooltip: &self.tooltip,
state: children.next().unwrap(),
cursor_position,
content_bounds: layout.bounds(),
snap_within_viewport: self.snap_within_viewport,
positioning: self.position,
gap: self.gap,
padding: self.padding,
class: &self.class,
})))
} else {
None
};
if content.is_some() || tooltip.is_some() {
Some(
overlay::Group::with_children(
content.into_iter().chain(tooltip).collect(),
)
.overlay(),
)
} else {
None
}
}
}
impl<'a, Message, Theme, Renderer> From<Tooltip<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: container::Catalog + 'a,
Renderer: text::Renderer + 'a,
{
fn from(
tooltip: Tooltip<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer> {
Element::new(tooltip)
}
}
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub enum Position {
#[default]
Top,
Bottom,
Left,
Right,
FollowCursor,
}
#[derive(Debug, Clone, Copy, PartialEq, Default)]
enum State {
#[default]
Idle,
Hovered {
cursor_position: Point,
},
}
struct Overlay<'a, 'b, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
position: Point,
tooltip: &'b Element<'a, Message, Theme, Renderer>,
state: &'b mut widget::Tree,
cursor_position: Point,
content_bounds: Rectangle,
snap_within_viewport: bool,
positioning: Position,
gap: f32,
padding: f32,
class: &'b Theme::Class<'a>,
}
impl<'a, 'b, Message, Theme, Renderer>
overlay::Overlay<Message, Theme, Renderer>
for Overlay<'a, 'b, Message, Theme, Renderer>
where
Theme: container::Catalog,
Renderer: text::Renderer,
{
fn layout(&mut self, renderer: &Renderer, bounds: Size) -> layout::Node {
let viewport = Rectangle::with_size(bounds);
let tooltip_layout = self.tooltip.as_widget().layout(
self.state,
renderer,
&layout::Limits::new(
Size::ZERO,
self.snap_within_viewport
.then(|| viewport.size())
.unwrap_or(Size::INFINITY),
)
.shrink(Padding::new(self.padding)),
);
let text_bounds = tooltip_layout.bounds();
let x_center = self.position.x
+ (self.content_bounds.width - text_bounds.width) / 2.0;
let y_center = self.position.y
+ (self.content_bounds.height - text_bounds.height) / 2.0;
let mut tooltip_bounds = {
let offset = match self.positioning {
Position::Top => Vector::new(
x_center,
self.position.y
- text_bounds.height
- self.gap
- self.padding,
),
Position::Bottom => Vector::new(
x_center,
self.position.y
+ self.content_bounds.height
+ self.gap
+ self.padding,
),
Position::Left => Vector::new(
self.position.x
- text_bounds.width
- self.gap
- self.padding,
y_center,
),
Position::Right => Vector::new(
self.position.x
+ self.content_bounds.width
+ self.gap
+ self.padding,
y_center,
),
Position::FollowCursor => {
let translation =
self.position - self.content_bounds.position();
Vector::new(
self.cursor_position.x,
self.cursor_position.y - text_bounds.height,
) + translation
}
};
Rectangle {
x: offset.x - self.padding,
y: offset.y - self.padding,
width: text_bounds.width + self.padding * 2.0,
height: text_bounds.height + self.padding * 2.0,
}
};
if self.snap_within_viewport {
if tooltip_bounds.x < viewport.x {
tooltip_bounds.x = viewport.x;
} else if viewport.x + viewport.width
< tooltip_bounds.x + tooltip_bounds.width
{
tooltip_bounds.x =
viewport.x + viewport.width - tooltip_bounds.width;
}
if tooltip_bounds.y < viewport.y {
tooltip_bounds.y = viewport.y;
} else if viewport.y + viewport.height
< tooltip_bounds.y + tooltip_bounds.height
{
tooltip_bounds.y =
viewport.y + viewport.height - tooltip_bounds.height;
}
}
layout::Node::with_children(
tooltip_bounds.size(),
vec![tooltip_layout
.translate(Vector::new(self.padding, self.padding))],
)
.translate(Vector::new(tooltip_bounds.x, tooltip_bounds.y))
}
fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
inherited_style: &renderer::Style,
layout: Layout<'_>,
cursor_position: mouse::Cursor,
) {
let style = theme.style(self.class);
container::draw_background(renderer, &style, layout.bounds());
let defaults = renderer::Style {
text_color: style.text_color.unwrap_or(inherited_style.text_color),
};
self.tooltip.as_widget().draw(
self.state,
renderer,
theme,
&defaults,
layout.children().next().unwrap(),
cursor_position,
&Rectangle::with_size(Size::INFINITY),
);
}
fn is_over(
&self,
_layout: Layout<'_>,
_renderer: &Renderer,
_cursor_position: Point,
) -> bool {
false
}
}