iced_core/svg.rs
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//! Load and draw vector graphics.
use crate::{Color, Radians, Rectangle, Size};
use rustc_hash::FxHasher;
use std::borrow::Cow;
use std::hash::{Hash, Hasher as _};
use std::path::PathBuf;
use std::sync::Arc;
/// A raster image that can be drawn.
#[derive(Debug, Clone, PartialEq)]
pub struct Svg<H = Handle> {
/// The handle of the [`Svg`].
pub handle: H,
/// The [`Color`] filter to be applied to the [`Svg`].
///
/// If some [`Color`] is set, the whole [`Svg`] will be
/// painted with it—ignoring any intrinsic colors.
///
/// This can be useful for coloring icons programmatically
/// (e.g. with a theme).
pub color: Option<Color>,
/// The rotation to be applied to the image; on its center.
pub rotation: Radians,
/// The opacity of the [`Svg`].
///
/// 0 means transparent. 1 means opaque.
pub opacity: f32,
}
impl Svg<Handle> {
/// Creates a new [`Svg`] with the given handle.
pub fn new(handle: impl Into<Handle>) -> Self {
Self {
handle: handle.into(),
color: None,
rotation: Radians(0.0),
opacity: 1.0,
}
}
/// Sets the [`Color`] filter of the [`Svg`].
pub fn color(mut self, color: impl Into<Color>) -> Self {
self.color = Some(color.into());
self
}
/// Sets the rotation of the [`Svg`].
pub fn rotation(mut self, rotation: impl Into<Radians>) -> Self {
self.rotation = rotation.into();
self
}
/// Sets the opacity of the [`Svg`].
pub fn opacity(mut self, opacity: impl Into<f32>) -> Self {
self.opacity = opacity.into();
self
}
}
impl From<&Handle> for Svg {
fn from(handle: &Handle) -> Self {
Svg::new(handle.clone())
}
}
/// A handle of Svg data.
#[derive(Debug, Clone, PartialEq, Eq)]
pub struct Handle {
id: u64,
data: Arc<Data>,
}
impl Handle {
/// Creates an SVG [`Handle`] pointing to the vector image of the given
/// path.
pub fn from_path(path: impl Into<PathBuf>) -> Handle {
Self::from_data(Data::Path(path.into()))
}
/// Creates an SVG [`Handle`] from raw bytes containing either an SVG string
/// or gzip compressed data.
///
/// This is useful if you already have your SVG data in-memory, maybe
/// because you downloaded or generated it procedurally.
pub fn from_memory(bytes: impl Into<Cow<'static, [u8]>>) -> Handle {
Self::from_data(Data::Bytes(bytes.into()))
}
fn from_data(data: Data) -> Handle {
let mut hasher = FxHasher::default();
data.hash(&mut hasher);
Handle {
id: hasher.finish(),
data: Arc::new(data),
}
}
/// Returns the unique identifier of the [`Handle`].
pub fn id(&self) -> u64 {
self.id
}
/// Returns a reference to the SVG [`Data`].
pub fn data(&self) -> &Data {
&self.data
}
}
impl<T> From<T> for Handle
where
T: Into<PathBuf>,
{
fn from(path: T) -> Handle {
Handle::from_path(path.into())
}
}
impl Hash for Handle {
fn hash<H: std::hash::Hasher>(&self, state: &mut H) {
self.id.hash(state);
}
}
/// The data of a vectorial image.
#[derive(Clone, Hash, PartialEq, Eq)]
pub enum Data {
/// File data
Path(PathBuf),
/// In-memory data
///
/// Can contain an SVG string or a gzip compressed data.
Bytes(Cow<'static, [u8]>),
}
impl std::fmt::Debug for Data {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Data::Path(path) => write!(f, "Path({path:?})"),
Data::Bytes(_) => write!(f, "Bytes(...)"),
}
}
}
/// A [`Renderer`] that can render vector graphics.
///
/// [renderer]: crate::renderer
pub trait Renderer: crate::Renderer {
/// Returns the default dimensions of an SVG for the given [`Handle`].
fn measure_svg(&self, handle: &Handle) -> Size<u32>;
/// Draws an SVG with the given [`Handle`], an optional [`Color`] filter, and inside the provided `bounds`.
fn draw_svg(&mut self, svg: Svg, bounds: Rectangle);
}