pub mod viewer;
pub use viewer::Viewer;
use crate::core::image;
use crate::core::layout;
use crate::core::mouse;
use crate::core::renderer;
use crate::core::widget::Tree;
use crate::core::{
ContentFit, Element, Layout, Length, Point, Rectangle, Rotation, Size,
Vector, Widget,
};
pub use image::{FilterMethod, Handle};
pub fn viewer<Handle>(handle: Handle) -> Viewer<Handle> {
Viewer::new(handle)
}
#[derive(Debug)]
pub struct Image<Handle = image::Handle> {
handle: Handle,
width: Length,
height: Length,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
}
impl<Handle> Image<Handle> {
pub fn new(handle: impl Into<Handle>) -> Self {
Image {
handle: handle.into(),
width: Length::Shrink,
height: Length::Shrink,
content_fit: ContentFit::default(),
filter_method: FilterMethod::default(),
rotation: Rotation::default(),
opacity: 1.0,
}
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn content_fit(mut self, content_fit: ContentFit) -> Self {
self.content_fit = content_fit;
self
}
pub fn filter_method(mut self, filter_method: FilterMethod) -> Self {
self.filter_method = filter_method;
self
}
pub fn rotation(mut self, rotation: impl Into<Rotation>) -> Self {
self.rotation = rotation.into();
self
}
pub fn opacity(mut self, opacity: impl Into<f32>) -> Self {
self.opacity = opacity.into();
self
}
}
pub fn layout<Renderer, Handle>(
renderer: &Renderer,
limits: &layout::Limits,
handle: &Handle,
width: Length,
height: Length,
content_fit: ContentFit,
rotation: Rotation,
) -> layout::Node
where
Renderer: image::Renderer<Handle = Handle>,
{
let image_size = renderer.measure_image(handle);
let image_size =
Size::new(image_size.width as f32, image_size.height as f32);
let rotated_size = rotation.apply(image_size);
let raw_size = limits.resolve(width, height, rotated_size);
let full_size = content_fit.fit(rotated_size, raw_size);
let final_size = Size {
width: match width {
Length::Shrink => f32::min(raw_size.width, full_size.width),
_ => raw_size.width,
},
height: match height {
Length::Shrink => f32::min(raw_size.height, full_size.height),
_ => raw_size.height,
},
};
layout::Node::new(final_size)
}
pub fn draw<Renderer, Handle>(
renderer: &mut Renderer,
layout: Layout<'_>,
handle: &Handle,
content_fit: ContentFit,
filter_method: FilterMethod,
rotation: Rotation,
opacity: f32,
) where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
let Size { width, height } = renderer.measure_image(handle);
let image_size = Size::new(width as f32, height as f32);
let rotated_size = rotation.apply(image_size);
let bounds = layout.bounds();
let adjusted_fit = content_fit.fit(rotated_size, bounds.size());
let scale = Vector::new(
adjusted_fit.width / rotated_size.width,
adjusted_fit.height / rotated_size.height,
);
let final_size = image_size * scale;
let position = match content_fit {
ContentFit::None => Point::new(
bounds.x + (rotated_size.width - adjusted_fit.width) / 2.0,
bounds.y + (rotated_size.height - adjusted_fit.height) / 2.0,
),
_ => Point::new(
bounds.center_x() - final_size.width / 2.0,
bounds.center_y() - final_size.height / 2.0,
),
};
let drawing_bounds = Rectangle::new(position, final_size);
let render = |renderer: &mut Renderer| {
renderer.draw_image(
image::Image {
handle: handle.clone(),
filter_method,
rotation: rotation.radians(),
opacity,
snap: true,
},
drawing_bounds,
);
};
if adjusted_fit.width > bounds.width || adjusted_fit.height > bounds.height
{
renderer.with_layer(bounds, render);
} else {
render(renderer);
}
}
impl<Message, Theme, Renderer, Handle> Widget<Message, Theme, Renderer>
for Image<Handle>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone,
{
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
_tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout(
renderer,
limits,
&self.handle,
self.width,
self.height,
self.content_fit,
self.rotation,
)
}
fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
_theme: &Theme,
_style: &renderer::Style,
layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
) {
draw(
renderer,
layout,
&self.handle,
self.content_fit,
self.filter_method,
self.rotation,
self.opacity,
);
}
}
impl<'a, Message, Theme, Renderer, Handle> From<Image<Handle>>
for Element<'a, Message, Theme, Renderer>
where
Renderer: image::Renderer<Handle = Handle>,
Handle: Clone + 'a,
{
fn from(image: Image<Handle>) -> Element<'a, Message, Theme, Renderer> {
Element::new(image)
}
}