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iced_widget/
sensor.rs

1//! Generate messages when content pops in and out of view.
2use crate::core::layout;
3use crate::core::mouse;
4use crate::core::overlay;
5use crate::core::renderer;
6use crate::core::time::{Duration, Instant};
7use crate::core::widget;
8use crate::core::widget::tree::{self, Tree};
9use crate::core::window;
10use crate::core::{self, Event, Layout, Length, Pixels, Rectangle, Shell, Size, Vector, Widget};
11
12/// A widget that can generate messages when its content pops in and out of view.
13///
14/// It can even notify you with anticipation at a given distance!
15pub struct Sensor<'a, Key, Message, W = crate::Element<'a, Message>> {
16    content: W,
17    key: Key,
18    on_show: Option<Box<dyn Fn(Size) -> Message + 'a>>,
19    on_resize: Option<Box<dyn Fn(Size) -> Option<Message> + 'a>>,
20    on_hide: Option<Message>,
21    anticipate: Pixels,
22    delay: Duration,
23}
24
25impl<'a, Message, W> Sensor<'a, (), Message, W> {
26    /// Creates a new [`Sensor`] widget with the given content.
27    pub fn new(content: W) -> Self {
28        Self {
29            content,
30            key: (),
31            on_show: None,
32            on_resize: None,
33            on_hide: None,
34            anticipate: Pixels::ZERO,
35            delay: Duration::ZERO,
36        }
37    }
38}
39
40impl<'a, Key, Message, W> Sensor<'a, Key, Message, W>
41where
42    Key: self::Key,
43{
44    /// Sets the message to be produced when the content pops into view.
45    ///
46    /// The closure will receive the [`Size`] of the content in that moment.
47    pub fn on_show(mut self, on_show: impl Fn(Size) -> Message + 'a) -> Self {
48        self.on_show = Some(Box::new(on_show));
49        self
50    }
51
52    /// Sets the message to be produced when the content changes [`Size`] once its in view.
53    ///
54    /// The closure will receive the new [`Size`] of the content.
55    pub fn on_resize<T>(mut self, on_resize: impl Fn(Size) -> T + 'a) -> Self
56    where
57        T: Into<Option<Message>>,
58    {
59        self.on_resize = Some(Box::new(move |size| on_resize(size).into()));
60        self
61    }
62
63    /// Sets the message to be produced when the content pops out of view.
64    pub fn on_hide(mut self, on_hide: Message) -> Self {
65        self.on_hide = Some(on_hide);
66        self
67    }
68
69    /// Sets the key of the [`Sensor`] widget, for continuity.
70    ///
71    /// If the key changes, the [`Sensor`] widget will trigger again.
72    pub fn key<K>(self, key: K) -> Sensor<'a, impl self::Key, Message, W>
73    where
74        K: Clone + PartialEq + 'static,
75    {
76        Sensor {
77            content: self.content,
78            key: OwnedKey(key),
79            on_show: self.on_show,
80            on_resize: self.on_resize,
81            on_hide: self.on_hide,
82            anticipate: self.anticipate,
83            delay: self.delay,
84        }
85    }
86
87    /// Sets the key of the [`Sensor`], for continuity; using a reference.
88    ///
89    /// If the key changes, the [`Sensor`] will trigger again.
90    pub fn key_ref<K>(self, key: &'a K) -> Sensor<'a, &'a K, Message, W>
91    where
92        K: ToOwned + PartialEq<K::Owned> + ?Sized,
93        K::Owned: 'static,
94    {
95        Sensor {
96            content: self.content,
97            key,
98            on_show: self.on_show,
99            on_resize: self.on_resize,
100            on_hide: self.on_hide,
101            anticipate: self.anticipate,
102            delay: self.delay,
103        }
104    }
105
106    /// Sets the distance in [`Pixels`] to use in anticipation of the
107    /// content popping into view.
108    ///
109    /// This can be quite useful to lazily load items in a long scrollable
110    /// behind the scenes before the user can notice it!
111    pub fn anticipate(mut self, distance: impl Into<Pixels>) -> Self {
112        self.anticipate = distance.into();
113        self
114    }
115
116    /// Sets the amount of time to wait before firing an [`on_show`] or
117    /// [`on_hide`] event; after the content is shown or hidden.
118    ///
119    /// When combined with [`key`], this can be useful to debounce key changes.
120    ///
121    /// [`on_show`]: Self::on_show
122    /// [`on_hide`]: Self::on_hide
123    /// [`key`]: Self::key
124    pub fn delay(mut self, delay: impl Into<Duration>) -> Self {
125        self.delay = delay.into();
126        self
127    }
128}
129
130#[derive(Debug, Clone)]
131struct State<Key> {
132    has_popped_in: bool,
133    should_notify_at: Option<(bool, Instant)>,
134    last_size: Option<Size>,
135    last_key: Key,
136}
137
138impl<Key, Message, W> widget::Meta for Sensor<'_, Key, Message, W> {}
139
140impl<Key, Message, W, Theme, Renderer> Widget<Message, Theme, Renderer>
141    for Sensor<'_, Key, Message, W>
142where
143    Key: self::Key,
144    Renderer: core::Renderer,
145    W: Widget<Message, Theme, Renderer>,
146{
147    fn tag(&self) -> tree::Tag {
148        tree::Tag::of::<State<Key::Owned>>()
149    }
150
151    fn state(&self) -> tree::State {
152        tree::State::new(State {
153            has_popped_in: false,
154            should_notify_at: None,
155            last_size: None,
156            last_key: self.key.to_owned(),
157        })
158    }
159
160    fn diff(&mut self, tree: &mut Tree) {
161        tree.diff_children(std::slice::from_mut(&mut self.content));
162    }
163
164    fn update(
165        &mut self,
166        tree: &mut Tree,
167        event: &Event,
168        layout: Layout,
169        cursor: mouse::Cursor,
170        renderer: &Renderer,
171        shell: &mut Shell<'_, Message>,
172        viewport: &Rectangle,
173    ) {
174        if let Event::Window(window::Event::RedrawRequested(now)) = &event {
175            let state = tree.state.downcast_mut::<State<Key::Owned>>();
176
177            if state.has_popped_in && !self.key.eq(&state.last_key) {
178                state.has_popped_in = false;
179                state.should_notify_at = None;
180                state.last_key = self.key.to_owned();
181            }
182
183            let bounds = layout.bounds();
184            let top_left_distance = viewport.distance(bounds.position());
185
186            let bottom_right_distance =
187                viewport.distance(bounds.position() + Vector::from(bounds.size()));
188
189            let distance = top_left_distance.min(bottom_right_distance);
190
191            if self.on_show.is_none() {
192                if let Some(on_resize) = &self.on_resize {
193                    let size = bounds.size();
194
195                    if Some(size) != state.last_size
196                        && let Some(message) = on_resize(size)
197                    {
198                        state.last_size = Some(size);
199                        shell.publish(message);
200                    }
201                }
202            } else if state.has_popped_in {
203                if distance <= self.anticipate.0 {
204                    if let Some(on_resize) = &self.on_resize {
205                        let size = bounds.size();
206
207                        if Some(size) != state.last_size
208                            && let Some(message) = on_resize(size)
209                        {
210                            state.last_size = Some(size);
211                            shell.publish(message);
212                        }
213                    }
214                } else if self.on_hide.is_some() {
215                    state.has_popped_in = false;
216                    state.should_notify_at = Some((false, *now + self.delay));
217                }
218            } else if distance <= self.anticipate.0 {
219                let size = bounds.size();
220
221                state.has_popped_in = true;
222                state.should_notify_at = Some((true, *now + self.delay));
223                state.last_size = Some(size);
224            }
225
226            match &state.should_notify_at {
227                Some((has_popped_in, at)) if at <= now => {
228                    if *has_popped_in {
229                        if let Some(on_show) = &self.on_show {
230                            shell.publish(on_show(layout.bounds().size()));
231                        }
232                    } else if let Some(on_hide) = self.on_hide.take() {
233                        shell.publish(on_hide);
234                    }
235
236                    state.should_notify_at = None;
237                }
238                Some((_, at)) => {
239                    shell.request_redraw_at(*at);
240                }
241                None => {}
242            }
243        }
244
245        self.content.update(
246            &mut tree.children[0],
247            event,
248            layout,
249            cursor,
250            renderer,
251            shell,
252            viewport,
253        );
254    }
255
256    fn size(&self) -> Size<Length> {
257        self.content.size()
258    }
259
260    fn layout(&mut self, tree: &mut Tree, renderer: &Renderer, limits: &layout::Limits) {
261        self.content.layout(&mut tree.children[0], renderer, limits);
262
263        tree.size = tree.children[0].size;
264    }
265
266    fn draw(
267        &self,
268        tree: &Tree,
269        renderer: &mut Renderer,
270        theme: &Theme,
271        style: &renderer::Style,
272        layout: layout::Layout,
273        cursor: mouse::Cursor,
274        viewport: &Rectangle,
275    ) {
276        self.content.draw(
277            &tree.children[0],
278            renderer,
279            theme,
280            style,
281            layout,
282            cursor,
283            viewport,
284        );
285    }
286
287    fn operate(
288        &mut self,
289        tree: &mut Tree,
290        layout: core::Layout,
291        viewport: &Rectangle,
292        renderer: &Renderer,
293        operation: &mut dyn widget::Operation,
294    ) {
295        self.content
296            .operate(&mut tree.children[0], layout, viewport, renderer, operation);
297    }
298
299    fn mouse_interaction(
300        &self,
301        tree: &Tree,
302        layout: core::Layout,
303        cursor: mouse::Cursor,
304        viewport: &Rectangle,
305        renderer: &Renderer,
306    ) -> mouse::Interaction {
307        self.content
308            .mouse_interaction(&tree.children[0], layout, cursor, viewport, renderer)
309    }
310
311    fn overlay<'b>(
312        &'b mut self,
313        tree: &'b mut Tree,
314        layout: core::Layout,
315        renderer: &Renderer,
316        viewport: &Rectangle,
317        translation: core::Vector,
318        window: Size,
319    ) -> Vec<overlay::Element<'b, Message, Theme, Renderer>> {
320        self.content.overlay(
321            &mut tree.children[0],
322            layout,
323            renderer,
324            viewport,
325            translation,
326            window,
327        )
328    }
329}
330
331/// The key of a widget.
332///
333/// You should generally not need to care about this trait.
334pub trait Key {
335    /// The owned version of the key.
336    type Owned: 'static;
337
338    /// Returns the owned version of the key.
339    fn to_owned(&self) -> Self::Owned;
340
341    /// Compares the key with the given owned version.
342    fn eq(&self, other: &Self::Owned) -> bool;
343}
344
345impl<T> Key for &T
346where
347    T: ToOwned + PartialEq<T::Owned> + ?Sized,
348    T::Owned: 'static,
349{
350    type Owned = T::Owned;
351
352    fn to_owned(&self) -> <Self as Key>::Owned {
353        ToOwned::to_owned(*self)
354    }
355
356    fn eq(&self, other: &Self::Owned) -> bool {
357        *self == other
358    }
359}
360
361struct OwnedKey<T>(T);
362
363impl<T> Key for OwnedKey<T>
364where
365    T: PartialEq + Clone + 'static,
366{
367    type Owned = T;
368
369    fn to_owned(&self) -> Self::Owned {
370        self.0.clone()
371    }
372
373    fn eq(&self, other: &Self::Owned) -> bool {
374        &self.0 == other
375    }
376}
377
378impl<T> PartialEq<T> for OwnedKey<T>
379where
380    T: PartialEq,
381{
382    fn eq(&self, other: &T) -> bool {
383        &self.0 == other
384    }
385}
386
387impl Key for () {
388    type Owned = ();
389
390    fn to_owned(&self) -> Self::Owned {}
391
392    fn eq(&self, _other: &Self::Owned) -> bool {
393        true
394    }
395}