iced_core/widget.rs
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//! Create custom widgets and operate on them.
pub mod operation;
pub mod text;
pub mod tree;
mod id;
pub use id::Id;
pub use operation::Operation;
pub use text::Text;
pub use tree::Tree;
use crate::layout::{self, Layout};
use crate::mouse;
use crate::overlay;
use crate::renderer;
use crate::{Clipboard, Event, Length, Rectangle, Shell, Size, Vector};
/// A component that displays information and allows interaction.
///
/// If you want to build your own widgets, you will need to implement this
/// trait.
///
/// # Examples
/// The repository has some [examples] showcasing how to implement a custom
/// widget:
///
/// - [`bezier_tool`], a Paint-like tool for drawing Bézier curves using
/// [`lyon`].
/// - [`custom_widget`], a demonstration of how to build a custom widget that
/// draws a circle.
/// - [`geometry`], a custom widget showcasing how to draw geometry with the
/// `Mesh2D` primitive in [`iced_wgpu`].
///
/// [examples]: https://github.com/iced-rs/iced/tree/0.13/examples
/// [`bezier_tool`]: https://github.com/iced-rs/iced/tree/0.13/examples/bezier_tool
/// [`custom_widget`]: https://github.com/iced-rs/iced/tree/0.13/examples/custom_widget
/// [`geometry`]: https://github.com/iced-rs/iced/tree/0.13/examples/geometry
/// [`lyon`]: https://github.com/nical/lyon
/// [`iced_wgpu`]: https://github.com/iced-rs/iced/tree/0.13/wgpu
pub trait Widget<Message, Theme, Renderer>
where
Renderer: crate::Renderer,
{
/// Returns the [`Size`] of the [`Widget`] in lengths.
fn size(&self) -> Size<Length>;
/// Returns a [`Size`] hint for laying out the [`Widget`].
///
/// This hint may be used by some widget containers to adjust their sizing strategy
/// during construction.
fn size_hint(&self) -> Size<Length> {
self.size()
}
/// Returns the [`layout::Node`] of the [`Widget`].
///
/// This [`layout::Node`] is used by the runtime to compute the [`Layout`] of the
/// user interface.
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node;
/// Draws the [`Widget`] using the associated `Renderer`.
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
);
/// Returns the [`Tag`] of the [`Widget`].
///
/// [`Tag`]: tree::Tag
fn tag(&self) -> tree::Tag {
tree::Tag::stateless()
}
/// Returns the [`State`] of the [`Widget`].
///
/// [`State`]: tree::State
fn state(&self) -> tree::State {
tree::State::None
}
/// Returns the state [`Tree`] of the children of the [`Widget`].
fn children(&self) -> Vec<Tree> {
Vec::new()
}
/// Reconciles the [`Widget`] with the provided [`Tree`].
fn diff(&self, _tree: &mut Tree) {}
/// Applies an [`Operation`] to the [`Widget`].
fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
) {
}
/// Processes a runtime [`Event`].
///
/// By default, it does nothing.
fn update(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
) {
}
/// Returns the current [`mouse::Interaction`] of the [`Widget`].
///
/// By default, it returns [`mouse::Interaction::Idle`].
fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor: mouse::Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> mouse::Interaction {
mouse::Interaction::None
}
/// Returns the overlay of the [`Widget`], if there is any.
fn overlay<'a>(
&'a mut self,
_state: &'a mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_translation: Vector,
) -> Option<overlay::Element<'a, Message, Theme, Renderer>> {
None
}
}