iced_core/animation.rs
1//! Animate your applications.
2use crate::time::{Duration, Instant};
3
4pub use lilt::{Easing, FloatRepresentable as Float, Interpolable};
5
6/// The animation of some particular state.
7///
8/// It tracks state changes and allows projecting interpolated values
9/// through time.
10#[derive(Debug, Clone)]
11pub struct Animation<T>
12where
13 T: Clone + Copy + PartialEq + Float,
14{
15 raw: lilt::Animated<T, Instant>,
16 duration: Duration, // TODO: Expose duration getter in `lilt`
17}
18
19impl<T> Animation<T>
20where
21 T: Clone + Copy + PartialEq + Float,
22{
23 /// Creates a new [`Animation`] with the given initial state.
24 pub fn new(state: T) -> Self {
25 Self {
26 raw: lilt::Animated::new(state),
27 duration: Duration::from_millis(100),
28 }
29 }
30
31 /// Sets the [`Easing`] function of the [`Animation`].
32 ///
33 /// See the [Easing Functions Cheat Sheet](https://easings.net) for
34 /// details!
35 pub fn easing(mut self, easing: Easing) -> Self {
36 self.raw = self.raw.easing(easing);
37 self
38 }
39
40 /// Sets the duration of the [`Animation`] to 100ms.
41 pub fn very_quick(self) -> Self {
42 self.duration(Duration::from_millis(100))
43 }
44
45 /// Sets the duration of the [`Animation`] to 200ms.
46 pub fn quick(self) -> Self {
47 self.duration(Duration::from_millis(200))
48 }
49
50 /// Sets the duration of the [`Animation`] to 400ms.
51 pub fn slow(self) -> Self {
52 self.duration(Duration::from_millis(400))
53 }
54
55 /// Sets the duration of the [`Animation`] to 500ms.
56 pub fn very_slow(self) -> Self {
57 self.duration(Duration::from_millis(500))
58 }
59
60 /// Sets the duration of the [`Animation`] to the given value.
61 pub fn duration(mut self, duration: Duration) -> Self {
62 self.raw = self.raw.duration(duration.as_secs_f32() * 1_000.0);
63 self.duration = duration;
64 self
65 }
66
67 /// Sets a delay for the [`Animation`].
68 pub fn delay(mut self, duration: Duration) -> Self {
69 self.raw = self.raw.delay(duration.as_secs_f64() as f32 * 1000.0);
70 self
71 }
72
73 /// Makes the [`Animation`] repeat a given amount of times.
74 ///
75 /// Providing 1 repetition plays the animation twice in total.
76 pub fn repeat(mut self, repetitions: u32) -> Self {
77 self.raw = self.raw.repeat(repetitions);
78 self
79 }
80
81 /// Makes the [`Animation`] repeat forever.
82 pub fn repeat_forever(mut self) -> Self {
83 self.raw = self.raw.repeat_forever();
84 self
85 }
86
87 /// Makes the [`Animation`] automatically reverse when repeating.
88 pub fn auto_reverse(mut self) -> Self {
89 self.raw = self.raw.auto_reverse();
90 self
91 }
92
93 /// Transitions the [`Animation`] from its current state to the given new state.
94 pub fn go(mut self, new_state: T) -> Self {
95 self.go_mut(new_state);
96 self
97 }
98
99 /// Transitions the [`Animation`] from its current state to the given new state, by reference.
100 pub fn go_mut(&mut self, new_state: T) {
101 self.raw.transition(new_state, Instant::now());
102 }
103
104 /// Returns true if the [`Animation`] is currently in progress.
105 ///
106 /// An [`Animation`] is in progress when it is transitioning to a different state.
107 pub fn is_animating(&self, at: Instant) -> bool {
108 self.raw.in_progress(at)
109 }
110
111 /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
112 /// closure provided to calculate the different keyframes of interpolated values.
113 ///
114 /// If the [`Animation`] state is a `bool`, you can use the simpler [`interpolate`] method.
115 ///
116 /// [`interpolate`]: Animation::interpolate
117 pub fn interpolate_with<I>(&self, f: impl Fn(T) -> I, at: Instant) -> I
118 where
119 I: Interpolable,
120 {
121 self.raw.animate(f, at)
122 }
123
124 /// Retuns the current state of the [`Animation`].
125 pub fn value(&self) -> T {
126 self.raw.value
127 }
128}
129
130impl Animation<bool> {
131 /// Projects the [`Animation`] into an interpolated value at the given [`Instant`]; using the
132 /// `start` and `end` values as the origin and destination keyframes.
133 pub fn interpolate<I>(&self, start: I, end: I, at: Instant) -> I
134 where
135 I: Interpolable + Clone,
136 {
137 self.raw.animate_bool(start, end, at)
138 }
139
140 /// Returns the remaining [`Duration`] of the [`Animation`].
141 pub fn remaining(&self, at: Instant) -> Duration {
142 Duration::from_secs_f32(self.interpolate(
143 self.duration.as_secs_f32(),
144 0.0,
145 at,
146 ))
147 }
148}