iced_core/renderer.rs
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//! Write your own renderer.
#[cfg(debug_assertions)]
mod null;
use crate::{
Background, Border, Color, Font, Pixels, Rectangle, Shadow, Size,
Transformation, Vector,
};
/// A component that can be used by widgets to draw themselves on a screen.
pub trait Renderer {
/// Starts recording a new layer.
fn start_layer(&mut self, bounds: Rectangle);
/// Ends recording a new layer.
///
/// The new layer will clip its contents to the provided `bounds`.
fn end_layer(&mut self);
/// Draws the primitives recorded in the given closure in a new layer.
///
/// The layer will clip its contents to the provided `bounds`.
fn with_layer(&mut self, bounds: Rectangle, f: impl FnOnce(&mut Self)) {
self.start_layer(bounds);
f(self);
self.end_layer();
}
/// Starts recording with a new [`Transformation`].
fn start_transformation(&mut self, transformation: Transformation);
/// Ends recording a new layer.
///
/// The new layer will clip its contents to the provided `bounds`.
fn end_transformation(&mut self);
/// Applies a [`Transformation`] to the primitives recorded in the given closure.
fn with_transformation(
&mut self,
transformation: Transformation,
f: impl FnOnce(&mut Self),
) {
self.start_transformation(transformation);
f(self);
self.end_transformation();
}
/// Applies a translation to the primitives recorded in the given closure.
fn with_translation(
&mut self,
translation: Vector,
f: impl FnOnce(&mut Self),
) {
self.with_transformation(
Transformation::translate(translation.x, translation.y),
f,
);
}
/// Fills a [`Quad`] with the provided [`Background`].
fn fill_quad(&mut self, quad: Quad, background: impl Into<Background>);
/// Clears all of the recorded primitives in the [`Renderer`].
fn clear(&mut self);
}
/// A polygon with four sides.
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Quad {
/// The bounds of the [`Quad`].
pub bounds: Rectangle,
/// The [`Border`] of the [`Quad`]. The border is drawn on the inside of the [`Quad`].
pub border: Border,
/// The [`Shadow`] of the [`Quad`].
pub shadow: Shadow,
}
impl Default for Quad {
fn default() -> Self {
Self {
bounds: Rectangle::with_size(Size::ZERO),
border: Border::default(),
shadow: Shadow::default(),
}
}
}
/// The styling attributes of a [`Renderer`].
#[derive(Debug, Clone, Copy, PartialEq)]
pub struct Style {
/// The text color
pub text_color: Color,
}
impl Default for Style {
fn default() -> Self {
Style {
text_color: Color::BLACK,
}
}
}
/// A headless renderer is a renderer that can render offscreen without
/// a window nor a compositor.
pub trait Headless {
/// Creates a new [`Headless`] renderer;
fn new(default_font: Font, default_text_size: Pixels) -> Self;
/// Draws offscreen into a screenshot, returning a collection of
/// bytes representing the rendered pixels in RGBA order.
fn screenshot(
&mut self,
size: Size<u32>,
scale_factor: f32,
background_color: Color,
) -> Vec<u8>;
}