use crate::core::alignment::{self, Alignment};
use crate::core::layout::{self, Layout};
use crate::core::mouse;
use crate::core::overlay;
use crate::core::renderer;
use crate::core::widget::{Operation, Tree};
use crate::core::{
Clipboard, Element, Event, Length, Padding, Pixels, Rectangle, Shell, Size,
Vector, Widget,
};
#[allow(missing_debug_implementations)]
pub struct Row<'a, Message, Theme = crate::Theme, Renderer = crate::Renderer> {
spacing: f32,
padding: Padding,
width: Length,
height: Length,
align: Alignment,
clip: bool,
children: Vec<Element<'a, Message, Theme, Renderer>>,
}
impl<'a, Message, Theme, Renderer> Row<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
pub fn new() -> Self {
Self::from_vec(Vec::new())
}
pub fn with_capacity(capacity: usize) -> Self {
Self::from_vec(Vec::with_capacity(capacity))
}
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
let iterator = children.into_iter();
Self::with_capacity(iterator.size_hint().0).extend(iterator)
}
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Self {
Self {
spacing: 0.0,
padding: Padding::ZERO,
width: Length::Shrink,
height: Length::Shrink,
align: Alignment::Start,
clip: false,
children,
}
}
pub fn spacing(mut self, amount: impl Into<Pixels>) -> Self {
self.spacing = amount.into().0;
self
}
pub fn padding<P: Into<Padding>>(mut self, padding: P) -> Self {
self.padding = padding.into();
self
}
pub fn width(mut self, width: impl Into<Length>) -> Self {
self.width = width.into();
self
}
pub fn height(mut self, height: impl Into<Length>) -> Self {
self.height = height.into();
self
}
pub fn align_y(mut self, align: impl Into<alignment::Vertical>) -> Self {
self.align = Alignment::from(align.into());
self
}
pub fn clip(mut self, clip: bool) -> Self {
self.clip = clip;
self
}
pub fn push(
mut self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Self {
let child = child.into();
let child_size = child.as_widget().size_hint();
self.width = self.width.enclose(child_size.width);
self.height = self.height.enclose(child_size.height);
self.children.push(child);
self
}
pub fn push_maybe(
self,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Self {
if let Some(child) = child {
self.push(child)
} else {
self
}
}
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Self {
children.into_iter().fold(self, Self::push)
}
pub fn wrap(self) -> Wrapping<'a, Message, Theme, Renderer> {
Wrapping { row: self }
}
}
impl<'a, Message, Renderer> Default for Row<'a, Message, Renderer>
where
Renderer: crate::core::Renderer,
{
fn default() -> Self {
Self::new()
}
}
impl<'a, Message, Theme, Renderer: crate::core::Renderer>
FromIterator<Element<'a, Message, Theme, Renderer>>
for Row<'a, Message, Theme, Renderer>
{
fn from_iter<
T: IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
>(
iter: T,
) -> Self {
Self::with_children(iter)
}
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Row<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.children.iter().map(Tree::new).collect()
}
fn diff(&self, tree: &mut Tree) {
tree.diff_children(&self.children);
}
fn size(&self) -> Size<Length> {
Size {
width: self.width,
height: self.height,
}
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
layout::flex::resolve(
layout::flex::Axis::Horizontal,
renderer,
limits,
self.width,
self.height,
self.padding,
self.spacing,
self.align,
&self.children,
&mut tree.children,
)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
operation.container(None, layout.bounds(), &mut |operation| {
self.children
.iter()
.zip(&mut tree.children)
.zip(layout.children())
.for_each(|((child, state), layout)| {
child
.as_widget()
.operate(state, layout, renderer, operation);
});
});
}
fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
for ((child, state), layout) in self
.children
.iter_mut()
.zip(&mut tree.children)
.zip(layout.children())
{
child.as_widget_mut().update(
state,
event.clone(),
layout,
cursor,
renderer,
clipboard,
shell,
viewport,
);
}
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.map(|((child, state), layout)| {
child.as_widget().mouse_interaction(
state, layout, cursor, viewport, renderer,
)
})
.max()
.unwrap_or_default()
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
if let Some(clipped_viewport) = layout.bounds().intersection(viewport) {
let viewport = if self.clip {
&clipped_viewport
} else {
viewport
};
for ((child, state), layout) in self
.children
.iter()
.zip(&tree.children)
.zip(layout.children())
.filter(|(_, layout)| layout.bounds().intersects(viewport))
{
child.as_widget().draw(
state, renderer, theme, style, layout, cursor, viewport,
);
}
}
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
overlay::from_children(
&mut self.children,
tree,
layout,
renderer,
translation,
)
}
}
impl<'a, Message, Theme, Renderer> From<Row<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: crate::core::Renderer + 'a,
{
fn from(row: Row<'a, Message, Theme, Renderer>) -> Self {
Self::new(row)
}
}
#[allow(missing_debug_implementations)]
pub struct Wrapping<
'a,
Message,
Theme = crate::Theme,
Renderer = crate::Renderer,
> {
row: Row<'a, Message, Theme, Renderer>,
}
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer>
for Wrapping<'a, Message, Theme, Renderer>
where
Renderer: crate::core::Renderer,
{
fn children(&self) -> Vec<Tree> {
self.row.children()
}
fn diff(&self, tree: &mut Tree) {
self.row.diff(tree);
}
fn size(&self) -> Size<Length> {
self.row.size()
}
fn layout(
&self,
tree: &mut Tree,
renderer: &Renderer,
limits: &layout::Limits,
) -> layout::Node {
let limits = limits
.width(self.row.width)
.height(self.row.height)
.shrink(self.row.padding);
let spacing = self.row.spacing;
let max_width = limits.max().width;
let mut children: Vec<layout::Node> = Vec::new();
let mut intrinsic_size = Size::ZERO;
let mut row_start = 0;
let mut row_height = 0.0;
let mut x = 0.0;
let mut y = 0.0;
let align_factor = match self.row.align {
Alignment::Start => 0.0,
Alignment::Center => 2.0,
Alignment::End => 1.0,
};
let align = |row_start: std::ops::Range<usize>,
row_height: f32,
children: &mut Vec<layout::Node>| {
if align_factor != 0.0 {
for node in &mut children[row_start] {
let height = node.size().height;
node.translate_mut(Vector::new(
0.0,
(row_height - height) / align_factor,
));
}
}
};
for (i, child) in self.row.children.iter().enumerate() {
let node = child.as_widget().layout(
&mut tree.children[i],
renderer,
&limits,
);
let child_size = node.size();
if x != 0.0 && x + child_size.width > max_width {
intrinsic_size.width = intrinsic_size.width.max(x - spacing);
align(row_start..i, row_height, &mut children);
y += row_height + spacing;
x = 0.0;
row_start = i;
row_height = 0.0;
}
row_height = row_height.max(child_size.height);
children.push(node.move_to((
x + self.row.padding.left,
y + self.row.padding.top,
)));
x += child_size.width + spacing;
}
if x != 0.0 {
intrinsic_size.width = intrinsic_size.width.max(x - spacing);
}
intrinsic_size.height = y + row_height;
align(row_start..children.len(), row_height, &mut children);
let size =
limits.resolve(self.row.width, self.row.height, intrinsic_size);
layout::Node::with_children(size.expand(self.row.padding), children)
}
fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
) {
self.row.operate(tree, layout, renderer, operation);
}
fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: mouse::Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
) {
self.row.update(
tree, event, layout, cursor, renderer, clipboard, shell, viewport,
);
}
fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> mouse::Interaction {
self.row
.mouse_interaction(tree, layout, cursor, viewport, renderer)
}
fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &renderer::Style,
layout: Layout<'_>,
cursor: mouse::Cursor,
viewport: &Rectangle,
) {
self.row
.draw(tree, renderer, theme, style, layout, cursor, viewport);
}
fn overlay<'b>(
&'b mut self,
tree: &'b mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
translation: Vector,
) -> Option<overlay::Element<'b, Message, Theme, Renderer>> {
self.row.overlay(tree, layout, renderer, translation)
}
}
impl<'a, Message, Theme, Renderer> From<Wrapping<'a, Message, Theme, Renderer>>
for Element<'a, Message, Theme, Renderer>
where
Message: 'a,
Theme: 'a,
Renderer: crate::core::Renderer + 'a,
{
fn from(row: Wrapping<'a, Message, Theme, Renderer>) -> Self {
Self::new(row)
}
}