iced_core/widget/operation/focusable.rs
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//! Operate on widgets that can be focused.
use crate::widget::operation::{self, Operation, Outcome};
use crate::widget::Id;
use crate::Rectangle;
/// The internal state of a widget that can be focused.
pub trait Focusable {
/// Returns whether the widget is focused or not.
fn is_focused(&self) -> bool;
/// Focuses the widget.
fn focus(&mut self);
/// Unfocuses the widget.
fn unfocus(&mut self);
}
/// A summary of the focusable widgets present on a widget tree.
#[derive(Debug, Clone, Copy, PartialEq, Eq, Default)]
pub struct Count {
/// The index of the current focused widget, if any.
pub focused: Option<usize>,
/// The total amount of focusable widgets.
pub total: usize,
}
/// Produces an [`Operation`] that focuses the widget with the given [`Id`].
pub fn focus<T>(target: Id) -> impl Operation<T> {
struct Focus {
target: Id,
}
impl<T> Operation<T> for Focus {
fn focusable(
&mut self,
id: Option<&Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
match id {
Some(id) if id == &self.target => {
state.focus();
}
_ => {
state.unfocus();
}
}
}
fn container(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self);
}
}
Focus { target }
}
/// Produces an [`Operation`] that generates a [`Count`] and chains it with the
/// provided function to build a new [`Operation`].
pub fn count() -> impl Operation<Count> {
struct CountFocusable {
count: Count,
}
impl Operation<Count> for CountFocusable {
fn focusable(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
if state.is_focused() {
self.count.focused = Some(self.count.total);
}
self.count.total += 1;
}
fn container(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<Count>),
) {
operate_on_children(self);
}
fn finish(&self) -> Outcome<Count> {
Outcome::Some(self.count)
}
}
CountFocusable {
count: Count::default(),
}
}
/// Produces an [`Operation`] that searches for the current focused widget, and
/// - if found, focuses the previous focusable widget.
/// - if not found, focuses the last focusable widget.
pub fn focus_previous<T>() -> impl Operation<T>
where
T: Send + 'static,
{
struct FocusPrevious {
count: Count,
current: usize,
}
impl<T> Operation<T> for FocusPrevious {
fn focusable(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
if self.count.total == 0 {
return;
}
match self.count.focused {
None if self.current == self.count.total - 1 => state.focus(),
Some(0) if self.current == 0 => state.unfocus(),
Some(0) => {}
Some(focused) if focused == self.current => state.unfocus(),
Some(focused) if focused - 1 == self.current => state.focus(),
_ => {}
}
self.current += 1;
}
fn container(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self);
}
}
operation::then(count(), |count| FocusPrevious { count, current: 0 })
}
/// Produces an [`Operation`] that searches for the current focused widget, and
/// - if found, focuses the next focusable widget.
/// - if not found, focuses the first focusable widget.
pub fn focus_next<T>() -> impl Operation<T>
where
T: Send + 'static,
{
struct FocusNext {
count: Count,
current: usize,
}
impl<T> Operation<T> for FocusNext {
fn focusable(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
match self.count.focused {
None if self.current == 0 => state.focus(),
Some(focused) if focused == self.current => state.unfocus(),
Some(focused) if focused + 1 == self.current => state.focus(),
_ => {}
}
self.current += 1;
}
fn container(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<T>),
) {
operate_on_children(self);
}
}
operation::then(count(), |count| FocusNext { count, current: 0 })
}
/// Produces an [`Operation`] that searches for the current focused widget
/// and stores its ID. This ignores widgets that do not have an ID.
pub fn find_focused() -> impl Operation<Id> {
struct FindFocused {
focused: Option<Id>,
}
impl Operation<Id> for FindFocused {
fn focusable(
&mut self,
id: Option<&Id>,
_bounds: Rectangle,
state: &mut dyn Focusable,
) {
if state.is_focused() && id.is_some() {
self.focused = id.cloned();
}
}
fn container(
&mut self,
_id: Option<&Id>,
_bounds: Rectangle,
operate_on_children: &mut dyn FnMut(&mut dyn Operation<Id>),
) {
operate_on_children(self);
}
fn finish(&self) -> Outcome<Id> {
if let Some(id) = &self.focused {
Outcome::Some(id.clone())
} else {
Outcome::None
}
}
}
FindFocused { focused: None }
}