pub struct PaneGrid<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }
Expand description
A collection of panes distributed using either vertical or horizontal splits to completely fill the space available.
This distribution of space is common in tiling window managers (like
awesome
, i3
, or even
tmux
).
A PaneGrid
supports:
- Vertical and horizontal splits
- Tracking of the last active pane
- Mouse-based resizing
- Drag and drop to reorganize panes
- Hotkey support
- Configurable modifier keys
State
API to perform actions programmatically (split
,swap
,resize
, etc.)
§Example
use iced::widget::{pane_grid, text};
struct State {
panes: pane_grid::State<Pane>,
}
enum Pane {
SomePane,
AnotherKindOfPane,
}
enum Message {
PaneDragged(pane_grid::DragEvent),
PaneResized(pane_grid::ResizeEvent),
}
fn view(state: &State) -> Element<'_, Message> {
pane_grid(&state.panes, |pane, state, is_maximized| {
pane_grid::Content::new(match state {
Pane::SomePane => text("This is some pane"),
Pane::AnotherKindOfPane => text("This is another kind of pane"),
})
})
.on_drag(Message::PaneDragged)
.on_resize(10, Message::PaneResized)
.into()
}
Implementations§
Source§impl<'a, Message, Theme, Renderer> PaneGrid<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> PaneGrid<'a, Message, Theme, Renderer>
Sourcepub fn new<T>(
state: &'a State<T>,
view: impl Fn(Pane, &'a T, bool) -> Content<'a, Message, Theme, Renderer>,
) -> PaneGrid<'a, Message, Theme, Renderer>
pub fn new<T>( state: &'a State<T>, view: impl Fn(Pane, &'a T, bool) -> Content<'a, Message, Theme, Renderer>, ) -> PaneGrid<'a, Message, Theme, Renderer>
Sourcepub fn width(
self,
width: impl Into<Length>,
) -> PaneGrid<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> PaneGrid<'a, Message, Theme, Renderer>
Sets the width of the PaneGrid
.
Sourcepub fn height(
self,
height: impl Into<Length>,
) -> PaneGrid<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> PaneGrid<'a, Message, Theme, Renderer>
Sets the height of the PaneGrid
.
Sourcepub fn spacing(
self,
amount: impl Into<Pixels>,
) -> PaneGrid<'a, Message, Theme, Renderer>
pub fn spacing( self, amount: impl Into<Pixels>, ) -> PaneGrid<'a, Message, Theme, Renderer>
Sets the spacing between the panes of the PaneGrid
.
Sourcepub fn on_drag<F>(self, f: F) -> PaneGrid<'a, Message, Theme, Renderer>
pub fn on_drag<F>(self, f: F) -> PaneGrid<'a, Message, Theme, Renderer>
Enables the drag and drop interactions of the PaneGrid
, which will
use the provided function to produce messages.
Sourcepub fn on_resize<F>(
self,
leeway: impl Into<Pixels>,
f: F,
) -> PaneGrid<'a, Message, Theme, Renderer>where
F: 'a + Fn(ResizeEvent) -> Message,
pub fn on_resize<F>(
self,
leeway: impl Into<Pixels>,
f: F,
) -> PaneGrid<'a, Message, Theme, Renderer>where
F: 'a + Fn(ResizeEvent) -> Message,
Enables the resize interactions of the PaneGrid
, which will
use the provided function to produce messages.
The leeway
describes the amount of space around a split that can be
used to grab it.
The grabbable area of a split will have a length of spacing + leeway
,
properly centered. In other words, a length of
(spacing + leeway) / 2.0
on either side of the split line.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<PaneGrid<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<PaneGrid<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for PaneGrid<'_, Message, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for PaneGrid<'_, Message, Theme, Renderer>
Source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for PaneGrid<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for PaneGrid<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for PaneGrid<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for PaneGrid<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for PaneGrid<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for PaneGrid<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more