pub struct Pin<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>where
Renderer: Renderer,{ /* private fields */ }
Expand description
A widget that positions its contents at some fixed coordinates inside of its boundaries.
By default, a Pin
widget will try to fill its parent.
§Example
use iced::widget::pin;
use iced::Fill;
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
pin("This text is displayed at coordinates (50, 50)!")
.x(50)
.y(50)
.into()
}
Implementations§
Source§impl<'a, Message, Theme, Renderer> Pin<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Pin<'a, Message, Theme, Renderer>where
Renderer: Renderer,
Sourcepub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Pin<'a, Message, Theme, Renderer>
pub fn new( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Pin<'a, Message, Theme, Renderer>
Creates a Pin
widget with the given content.
Sourcepub fn width(
self,
width: impl Into<Length>,
) -> Pin<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Pin<'a, Message, Theme, Renderer>
Sets the width of the Pin
.
Sourcepub fn height(
self,
height: impl Into<Length>,
) -> Pin<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Pin<'a, Message, Theme, Renderer>
Sets the height of the Pin
.
Sourcepub fn position(
self,
position: impl Into<Point>,
) -> Pin<'a, Message, Theme, Renderer>
pub fn position( self, position: impl Into<Point>, ) -> Pin<'a, Message, Theme, Renderer>
Sets the position of the Pin
; where the pinned widget will be displayed.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<Pin<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Pin<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Pin<'_, Message, Theme, Renderer>where
Renderer: Renderer,
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Pin<'_, Message, Theme, Renderer>where
Renderer: Renderer,
Source§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Pin<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Pin<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Pin<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Pin<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Pin<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Pin<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more