Struct Column
pub struct Column<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> { /* private fields */ }
Expand description
A container that distributes its contents vertically.
§Example
use iced::widget::{button, column};
#[derive(Debug, Clone)]
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
column![
"I am on top!",
button("I am in the center!"),
"I am below.",
].into()
}
Implementations§
§impl<'a, Message, Theme, Renderer> Column<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Column<'a, Message, Theme, Renderer>where
Renderer: Renderer,
pub fn with_capacity(capacity: usize) -> Column<'a, Message, Theme, Renderer>
pub fn with_capacity(capacity: usize) -> Column<'a, Message, Theme, Renderer>
Creates a Column
with the given capacity.
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Creates a Column
with the given elements.
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
pub fn from_vec( children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Creates a Column
from an already allocated Vec
.
Keep in mind that the Column
will not inspect the Vec
, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill
strategy, you will need to
call Column::width
or Column::height
accordingly.
pub fn spacing(
self,
amount: impl Into<Pixels>,
) -> Column<'a, Message, Theme, Renderer>
pub fn spacing( self, amount: impl Into<Pixels>, ) -> Column<'a, Message, Theme, Renderer>
Sets the vertical spacing between elements.
Custom margins per element do not exist in iced. You should use this method instead! While less flexible, it helps you keep spacing between elements consistent.
pub fn width(
self,
width: impl Into<Length>,
) -> Column<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Column<'a, Message, Theme, Renderer>
Sets the width of the Column
.
pub fn height(
self,
height: impl Into<Length>,
) -> Column<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Column<'a, Message, Theme, Renderer>
Sets the height of the Column
.
pub fn max_width(
self,
max_width: impl Into<Pixels>,
) -> Column<'a, Message, Theme, Renderer>
pub fn max_width( self, max_width: impl Into<Pixels>, ) -> Column<'a, Message, Theme, Renderer>
Sets the maximum width of the Column
.
pub fn align_x(
self,
align: impl Into<Horizontal>,
) -> Column<'a, Message, Theme, Renderer>
pub fn align_x( self, align: impl Into<Horizontal>, ) -> Column<'a, Message, Theme, Renderer>
Sets the horizontal alignment of the contents of the Column
.
pub fn clip(self, clip: bool) -> Column<'a, Message, Theme, Renderer>
pub fn clip(self, clip: bool) -> Column<'a, Message, Theme, Renderer>
Sets whether the contents of the Column
should be clipped on
overflow.
pub fn push(
self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
pub fn push( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Adds an element to the Column
.
pub fn push_maybe(
self,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Column<'a, Message, Theme, Renderer>
pub fn push_maybe( self, child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>, ) -> Column<'a, Message, Theme, Renderer>
Adds an element to the Column
, if Some
.
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Column<'a, Message, Theme, Renderer>
pub fn extend( self, children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Column<'a, Message, Theme, Renderer>
Extends the Column
with the given children.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Column<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Column<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
§impl<'a, Message, Theme, Renderer> FromIterator<Element<'a, Message, Theme, Renderer>> for Column<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> FromIterator<Element<'a, Message, Theme, Renderer>> for Column<'a, Message, Theme, Renderer>where
Renderer: Renderer,
§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'_, Message, Theme, Renderer>where
Renderer: Renderer,
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Column<'_, Message, Theme, Renderer>where
Renderer: Renderer,
§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Column<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Column<'a, Message, Theme, Renderer>
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