Struct Element
pub struct Element<'a, Message, Theme, Renderer> { /* private fields */ }
Available on crate feature
advanced
only.Expand description
A generic Overlay
.
Implementations§
§impl<'a, Message, Theme, Renderer> Element<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Element<'a, Message, Theme, Renderer>where
Renderer: Renderer,
pub fn new(
overlay: Box<dyn Overlay<Message, Theme, Renderer> + 'a>,
) -> Element<'a, Message, Theme, Renderer>
pub fn new( overlay: Box<dyn Overlay<Message, Theme, Renderer> + 'a>, ) -> Element<'a, Message, Theme, Renderer>
pub fn map<B>(
self,
f: &'a dyn Fn(Message) -> B,
) -> Element<'a, B, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: 'a,
B: 'a,
pub fn map<B>(
self,
f: &'a dyn Fn(Message) -> B,
) -> Element<'a, B, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: 'a,
B: 'a,
Applies a transformation to the produced message of the Element
.
pub fn layout(&mut self, renderer: &Renderer, bounds: Size) -> Node
pub fn layout(&mut self, renderer: &Renderer, bounds: Size) -> Node
Computes the layout of the Element
in the given bounds.
pub fn update(
&mut self,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
)
pub fn update( &mut self, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, )
Processes a runtime Event
.
pub fn mouse_interaction(
&self,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
pub fn mouse_interaction( &self, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Returns the current mouse::Interaction
of the Element
.
pub fn draw(
&self,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
)
pub fn draw( &self, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, )
pub fn operate(
&mut self,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
pub fn operate( &mut self, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
Applies a widget::Operation
to the Element
.
Trait Implementations§
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !RefUnwindSafe for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Send for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !Sync for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> !UnwindSafe for Element<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more