pub struct Canvas<P, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>where
Renderer: Renderer,
P: Program<Message, Theme, Renderer>,{ /* private fields */ }
Expand description
A widget capable of drawing 2D graphics.
§Example: Drawing a Simple Circle
use iced::mouse;
use iced::widget::canvas;
use iced::{Color, Rectangle, Renderer, Theme};
// First, we define the data we need for drawing
#[derive(Debug)]
struct Circle {
radius: f32,
}
// Then, we implement the `Program` trait
impl<Message> canvas::Program<Message> for Circle {
// No internal state
type State = ();
fn draw(
&self,
_state: &(),
renderer: &Renderer,
_theme: &Theme,
bounds: Rectangle,
_cursor: mouse::Cursor
) -> Vec<canvas::Geometry> {
// We prepare a new `Frame`
let mut frame = canvas::Frame::new(renderer, bounds.size());
// We create a `Path` representing a simple circle
let circle = canvas::Path::circle(frame.center(), self.radius);
// And fill it with some color
frame.fill(&circle, Color::BLACK);
// Then, we produce the geometry
vec![frame.into_geometry()]
}
}
// Finally, we simply use our `Circle` to create the `Canvas`!
fn view<'a, Message: 'a>(_state: &'a State) -> Element<'a, Message> {
canvas(Circle { radius: 50.0 }).into()
}
Implementations§
Trait Implementations§
Source§impl<'a, P, Message, Theme, Renderer> From<Canvas<P, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: 'a + Renderer,
P: 'a + Program<Message, Theme, Renderer>,
impl<'a, P, Message, Theme, Renderer> From<Canvas<P, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: 'a + Renderer,
P: 'a + Program<Message, Theme, Renderer>,
Source§impl<P, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Canvas<P, Message, Theme, Renderer>where
Renderer: Renderer,
P: Program<Message, Theme, Renderer>,
impl<P, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Canvas<P, Message, Theme, Renderer>where
Renderer: Renderer,
P: Program<Message, Theme, Renderer>,
Source§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<P, Message, Theme, Renderer> Freeze for Canvas<P, Message, Theme, Renderer>where
P: Freeze,
impl<P, Message, Theme, Renderer> RefUnwindSafe for Canvas<P, Message, Theme, Renderer>
impl<P, Message, Theme, Renderer> Send for Canvas<P, Message, Theme, Renderer>
impl<P, Message, Theme, Renderer> Sync for Canvas<P, Message, Theme, Renderer>
impl<P, Message, Theme, Renderer> Unpin for Canvas<P, Message, Theme, Renderer>
impl<P, Message, Theme, Renderer> UnwindSafe for Canvas<P, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more