Struct TextEditor
pub struct TextEditor<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }Expand description
A multi-line text input.
§Example
use iced::widget::text_editor;
struct State {
content: text_editor::Content,
}
#[derive(Debug, Clone)]
enum Message {
Edit(text_editor::Action)
}
fn view(state: &State) -> Element<'_, Message> {
text_editor(&state.content)
.placeholder("Type something here...")
.on_action(Message::Edit)
.into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::Edit(action) => {
state.content.perform(action);
}
}
}Implementations§
§impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
pub fn new(
content: &'a Content<Renderer>,
) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
pub fn new( content: &'a Content<Renderer>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
Creates new TextEditor with the given Content.
pub fn id(
self,
id: impl Into<Id>,
) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
pub fn id( self, id: impl Into<Id>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>
Sets the Id of the TextEditor.
§impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn placeholder(
self,
placeholder: impl IntoFragment<'a>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn placeholder( self, placeholder: impl IntoFragment<'a>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the placeholder of the TextEditor.
pub fn width(
self,
width: impl Into<Pixels>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the width of the TextEditor.
pub fn height(
self,
height: impl Into<Length>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the height of the TextEditor.
pub fn min_height(
self,
min_height: impl Into<Pixels>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn min_height( self, min_height: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the minimum height of the TextEditor.
pub fn max_height(
self,
max_height: impl Into<Pixels>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn max_height( self, max_height: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the maximum height of the TextEditor.
pub fn on_action(
self,
on_edit: impl Fn(Action) -> Message + 'a,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn on_action( self, on_edit: impl Fn(Action) -> Message + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the message that should be produced when some action is performed in
the TextEditor.
If this method is not called, the TextEditor will be disabled.
pub fn font(
self,
font: impl Into<<Renderer as Renderer>::Font>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the Font of the TextEditor.
pub fn size(
self,
size: impl Into<Pixels>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn size( self, size: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the text size of the TextEditor.
pub fn line_height(
self,
line_height: impl Into<LineHeight>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the text::LineHeight of the TextEditor.
pub fn padding(
self,
padding: impl Into<Padding>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn padding( self, padding: impl Into<Padding>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the Padding of the TextEditor.
pub fn wrapping(
self,
wrapping: Wrapping,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn wrapping( self, wrapping: Wrapping, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the Wrapping strategy of the TextEditor.
pub fn highlight(
self,
syntax: &str,
theme: Theme,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Available on crate feature highlighter only.
pub fn highlight( self, syntax: &str, theme: Theme, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
highlighter only.Highlights the TextEditor using the given syntax and theme.
pub fn highlight_with<H>(
self,
settings: <H as Highlighter>::Settings,
to_format: fn(&<H as Highlighter>::Highlight, &Theme) -> Format<<Renderer as Renderer>::Font>,
) -> TextEditor<'a, H, Message, Theme, Renderer>where
H: Highlighter,
pub fn highlight_with<H>(
self,
settings: <H as Highlighter>::Settings,
to_format: fn(&<H as Highlighter>::Highlight, &Theme) -> Format<<Renderer as Renderer>::Font>,
) -> TextEditor<'a, H, Message, Theme, Renderer>where
H: Highlighter,
Highlights the TextEditor with the given Highlighter and
a strategy to turn its highlights into some text format.
pub fn key_binding(
self,
key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn key_binding( self, key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the closure to produce key bindings on key presses.
See Binding for the list of available bindings.
pub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Sets the style of the TextEditor.
pub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
Available on crate feature advanced only.
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
advanced only.Sets the style class of the TextEditor.
Trait Implementations§
§impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
§fn from(
text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer>
fn from( text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>
§impl<Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'_, Highlighter, Message, Theme, Renderer>
impl<Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'_, Highlighter, Message, Theme, Renderer>
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_defaults: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _defaults: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Widget using the associated Renderer.§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Highlighter, Message, Theme, Renderer> Freeze for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme, Renderer> Unpin for TextEditor<'a, Highlighter, Message, Theme, Renderer>
impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more