Struct iced::widget::Responsive

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pub struct Responsive<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> { /* private fields */ }
Expand description

A widget that is aware of its dimensions.

A Responsive widget will always try to fill all the available space of its parent.

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impl<'a, Message, Theme, Renderer> Responsive<'a, Message, Theme, Renderer>
where Renderer: Renderer,

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pub fn new( view: impl Fn(Size) -> Element<'a, Message, Theme, Renderer> + 'a ) -> Responsive<'a, Message, Theme, Renderer>

Creates a new Responsive widget with a closure that produces its contents.

The view closure will be provided with the current Size of the Responsive widget and, therefore, can be used to build the contents of the widget in a responsive way.

Trait Implementations§

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impl<'a, Message, Theme, Renderer> From<Responsive<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
where Message: 'a, Theme: 'a, Renderer: Renderer + 'a,

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fn from( responsive: Responsive<'a, Message, Theme, Renderer> ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Responsive<'a, Message, Theme, Renderer>
where Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout( &self, _tree: &mut Tree, _renderer: &Renderer, limits: &Limits ) -> Node

Returns the layout::Node of the Widget. Read more
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fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation<Message> )

Applies an Operation to the Widget.
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fn on_event( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle ) -> Status

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn overlay<'b>( &'b mut self, tree: &'b mut Tree, layout: Layout<'_>, renderer: &Renderer, translation: Vector ) -> Option<Element<'b, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, _tree: &mut Tree)

Reconciliates the Widget with the provided Tree.

Auto Trait Implementations§

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impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Responsive<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Responsive<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Responsive<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme, Renderer> Unpin for Responsive<'a, Message, Theme, Renderer>

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impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Responsive<'a, Message, Theme, Renderer>

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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fn downcast(&self) -> &T

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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

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type Output = T

Should always be Self
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where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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where U: TryFrom<T>,

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Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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