Struct Stack
pub struct Stack<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> { /* private fields */ }
Expand description
A container that displays children on top of each other.
The first Element
dictates the intrinsic Size
of a Stack
and
will be displayed as the base layer. Every consecutive Element
will be
renderer on top; on its own layer.
Keep in mind that too much layering will normally produce bad UX as well as introduce certain rendering overhead. Use this widget sparingly!
Implementations§
§impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
pub fn with_capacity(capacity: usize) -> Stack<'a, Message, Theme, Renderer>
pub fn with_capacity(capacity: usize) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack
with the given capacity.
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack
with the given elements.
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn from_vec( children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack
from an already allocated Vec
.
Keep in mind that the Stack
will not inspect the Vec
, which means
it won’t automatically adapt to the sizing strategy of its contents.
If any of the children have a Length::Fill
strategy, you will need to
call Stack::width
or Stack::height
accordingly.
pub fn width(
self,
width: impl Into<Length>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Stack<'a, Message, Theme, Renderer>
Sets the width of the Stack
.
pub fn height(
self,
height: impl Into<Length>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Stack<'a, Message, Theme, Renderer>
Sets the height of the Stack
.
pub fn push(
self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn push( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Adds an element to the Stack
.
pub fn push_maybe(
self,
child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn push_maybe( self, child: Option<impl Into<Element<'a, Message, Theme, Renderer>>>, ) -> Stack<'a, Message, Theme, Renderer>
Adds an element to the Stack
, if Some
.
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn extend( self, children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Extends the Stack
with the given children.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Stack<'a, Message, Theme, Renderer>
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