Struct Stack
pub struct Stack<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> { /* private fields */ }Expand description
A container that displays children on top of each other.
The first [Element] dictates the intrinsic Size of a Stack and
will be displayed as the base layer. Every consecutive [Element] will be
rendered on top; on its own layer.
You can use push_under to push an [Element] under
the current Stack without affecting its intrinsic Size.
Keep in mind that too much layering will normally produce bad UX as well as introduce certain rendering overhead. Use this widget sparingly!
Implementations§
§impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
pub fn with_capacity(capacity: usize) -> Stack<'a, Message, Theme, Renderer>
pub fn with_capacity(capacity: usize) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack with the given capacity.
pub fn with_children(
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn with_children( children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Creates a Stack with the given elements.
pub fn from_vec(
children: Vec<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn from_vec( children: Vec<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
pub fn width(
self,
width: impl Into<Length>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Stack<'a, Message, Theme, Renderer>
Sets the width of the Stack.
pub fn height(
self,
height: impl Into<Length>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Stack<'a, Message, Theme, Renderer>
Sets the height of the Stack.
pub fn push(
self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn push( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Adds an element on top of the Stack.
pub fn push_under(
self,
child: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn push_under( self, child: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Adds an element under the Stack.
pub fn extend(
self,
children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>,
) -> Stack<'a, Message, Theme, Renderer>
pub fn extend( self, children: impl IntoIterator<Item = Element<'a, Message, Theme, Renderer>>, ) -> Stack<'a, Message, Theme, Renderer>
Extends the Stack with the given children.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
impl<'a, Message, Theme, Renderer> From<Stack<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>where
Message: 'a,
Theme: 'a,
Renderer: Renderer + 'a,
§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Stack<'a, Message, Theme, Renderer>where
Renderer: Renderer,
§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget using the associated Renderer.Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> UnsafeUnpin for Stack<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Stack<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
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Convert
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
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impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
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impl<T> IntoEither for T
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fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian().