Struct Button
pub struct Button<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }
Expand description
A generic widget that produces a message when pressed.
§Example
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("Press me!").on_press(Message::ButtonPressed).into()
}
If a Button::on_press
handler is not set, the resulting Button
will
be disabled:
use iced::widget::button;
#[derive(Clone)]
enum Message {
ButtonPressed,
}
fn view(state: &State) -> Element<'_, Message> {
button("I am disabled!").into()
}
Implementations§
§impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Button<'a, Message, Theme, Renderer>
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Button<'a, Message, Theme, Renderer>
pub fn new( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Button<'a, Message, Theme, Renderer>
Creates a new Button
with the given content.
pub fn width(
self,
width: impl Into<Length>,
) -> Button<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Button<'a, Message, Theme, Renderer>
Sets the width of the Button
.
pub fn height(
self,
height: impl Into<Length>,
) -> Button<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Button<'a, Message, Theme, Renderer>
Sets the height of the Button
.
pub fn on_press_with(
self,
on_press: impl Fn() -> Message + 'a,
) -> Button<'a, Message, Theme, Renderer>
pub fn on_press_with( self, on_press: impl Fn() -> Message + 'a, ) -> Button<'a, Message, Theme, Renderer>
Sets the message that will be produced when the Button
is pressed.
This is analogous to Button::on_press
, but using a closure to produce
the message.
This closure will only be called when the Button
is actually pressed and,
therefore, this method is useful to reduce overhead if creating the resulting
message is slow.
pub fn on_press_maybe(
self,
on_press: Option<Message>,
) -> Button<'a, Message, Theme, Renderer>
pub fn on_press_maybe( self, on_press: Option<Message>, ) -> Button<'a, Message, Theme, Renderer>
pub fn clip(self, clip: bool) -> Button<'a, Message, Theme, Renderer>
pub fn clip(self, clip: bool) -> Button<'a, Message, Theme, Renderer>
Sets whether the contents of the Button
should be clipped on
overflow.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Button<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Button<'a, Message, Theme, Renderer>
§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Button<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Button<'a, Message, Theme, Renderer>
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Convert the source color to the destination color using the bradford
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