Struct Lazy
pub struct Lazy<'a, Message, Theme, Renderer, Dependency, View> { /* private fields */ }
Expand description
A widget that only rebuilds its contents when necessary.
Implementations§
§impl<'a, Message, Theme, Renderer, Dependency, View> Lazy<'a, Message, Theme, Renderer, Dependency, View>
impl<'a, Message, Theme, Renderer, Dependency, View> Lazy<'a, Message, Theme, Renderer, Dependency, View>
pub fn new(
dependency: Dependency,
view: impl Fn(&Dependency) -> View + 'a,
) -> Lazy<'a, Message, Theme, Renderer, Dependency, View>
pub fn new( dependency: Dependency, view: impl Fn(&Dependency) -> View + 'a, ) -> Lazy<'a, Message, Theme, Renderer, Dependency, View>
Creates a new Lazy
widget with the given data Dependency
and a
closure that can turn this data into a widget tree.
Trait Implementations§
§impl<'a, Message, Theme, Renderer, Dependency, View> From<Lazy<'a, Message, Theme, Renderer, Dependency, View>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer, Dependency, View> From<Lazy<'a, Message, Theme, Renderer, Dependency, View>> for Element<'a, Message, Theme, Renderer>
§impl<'a, Message, Theme, Renderer, Dependency, View> Widget<Message, Theme, Renderer> for Lazy<'a, Message, Theme, Renderer, Dependency, View>
impl<'a, Message, Theme, Renderer, Dependency, View> Widget<Message, Theme, Renderer> for Lazy<'a, Message, Theme, Renderer, Dependency, View>
§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, viewport: &Rectangle, )
§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer, Dependency, View> !Freeze for Lazy<'a, Message, Theme, Renderer, Dependency, View>
impl<'a, Message, Theme, Renderer, Dependency, View> !RefUnwindSafe for Lazy<'a, Message, Theme, Renderer, Dependency, View>
impl<'a, Message, Theme, Renderer, Dependency, View> !Send for Lazy<'a, Message, Theme, Renderer, Dependency, View>
impl<'a, Message, Theme, Renderer, Dependency, View> !Sync for Lazy<'a, Message, Theme, Renderer, Dependency, View>
impl<'a, Message, Theme, Renderer, Dependency, View> Unpin for Lazy<'a, Message, Theme, Renderer, Dependency, View>where
Dependency: Unpin,
impl<'a, Message, Theme, Renderer, Dependency, View> !UnwindSafe for Lazy<'a, Message, Theme, Renderer, Dependency, View>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more