Struct TextInput
pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }
Expand description
A field that can be filled with text.
§Example
use iced::widget::text_input;
struct State {
content: String,
}
#[derive(Debug, Clone)]
enum Message {
ContentChanged(String)
}
fn view(state: &State) -> Element<'_, Message> {
text_input("Type something here...", &state.content)
.on_input(Message::ContentChanged)
.into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::ContentChanged(content) => {
state.content = content;
}
}
}
Implementations§
§impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> TextInput<'a, Message, Theme, Renderer>
pub fn new(
placeholder: &str,
value: &str,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn new( placeholder: &str, value: &str, ) -> TextInput<'a, Message, Theme, Renderer>
Creates a new TextInput
with the given placeholder and
its current value.
pub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
pub fn secure(self, is_secure: bool) -> TextInput<'a, Message, Theme, Renderer>
Converts the TextInput
into a secure password input.
pub fn on_input(
self,
on_input: impl Fn(String) -> Message + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_input( self, on_input: impl Fn(String) -> Message + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_input_maybe(
self,
on_input: Option<impl Fn(String) -> Message + 'a>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_input_maybe( self, on_input: Option<impl Fn(String) -> Message + 'a>, ) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_submit(
self,
message: Message,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_submit( self, message: Message, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed.
pub fn on_submit_maybe(
self,
on_submit: Option<Message>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_submit_maybe( self, on_submit: Option<Message>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when the TextInput
is
focused and the enter key is pressed, if Some
.
pub fn on_paste(
self,
on_paste: impl Fn(String) -> Message + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_paste( self, on_paste: impl Fn(String) -> Message + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput
.
pub fn on_paste_maybe(
self,
on_paste: Option<impl Fn(String) -> Message + 'a>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn on_paste_maybe( self, on_paste: Option<impl Fn(String) -> Message + 'a>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the message that should be produced when some text is pasted into
the TextInput
, if Some
.
pub fn icon(
self,
icon: Icon<<Renderer as Renderer>::Font>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn icon( self, icon: Icon<<Renderer as Renderer>::Font>, ) -> TextInput<'a, Message, Theme, Renderer>
pub fn width(
self,
width: impl Into<Length>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the width of the TextInput
.
pub fn size(
self,
size: impl Into<Pixels>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn size( self, size: impl Into<Pixels>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text size of the TextInput
.
pub fn line_height(
self,
line_height: impl Into<LineHeight>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the text::LineHeight
of the TextInput
.
pub fn align_x(
self,
alignment: impl Into<Horizontal>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn align_x( self, alignment: impl Into<Horizontal>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the horizontal alignment of the TextInput
.
pub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style of the TextInput
.
pub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> TextInput<'a, Message, Theme, Renderer>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextInput<'a, Message, Theme, Renderer>
Sets the style class of the TextInput
.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<TextInput<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'_, Message, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextInput<'_, Message, Theme, Renderer>
§fn operate(
&self,
tree: &mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, tree: &mut Tree, layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget
using the associated Renderer
.§fn mouse_interaction(
&self,
_state: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for TextInput<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for TextInput<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
T: FromCam16Unclamped<WpParam, U>,
Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
parameters
when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
angle
.Source§impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
other
into Self
, while performing the appropriate scaling,
rounding and clamping.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
impl<T, U> IntoAngle<U> for Twhere
U: FromAngle<T>,
Source§fn into_angle(self) -> U
fn into_angle(self) -> U
T
.Source§impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for Uwhere
T: Cam16FromUnclamped<WpParam, U>,
Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
parameters
when converting.Source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
self
into C
, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§impl<T> IntoStimulus<T> for T
impl<T> IntoStimulus<T> for T
Source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
self
into T
, while performing the appropriate scaling,
rounding and clamping.§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
impl<T, C> TryComponentsInto<C> for Twhere
C: TryFromComponents<T>,
Source§type Error = <C as TryFromComponents<T>>::Error
type Error = <C as TryFromComponents<T>>::Error
try_into_colors
fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Source§impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
OutOfBounds
error is returned which contains
the unclamped color. Read more