Struct PickList
pub struct PickList<'a, T, L, V, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>where
T: ToString + PartialEq + Clone,
L: Borrow<[T]> + 'a,
V: Borrow<T> + 'a,
Theme: Catalog,
Renderer: Renderer,{ /* private fields */ }
Expand description
A widget for selecting a single value from a list of options.
§Example
use iced::widget::pick_list;
struct State {
favorite: Option<Fruit>,
}
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
enum Fruit {
Apple,
Orange,
Strawberry,
Tomato,
}
#[derive(Debug, Clone)]
enum Message {
FruitSelected(Fruit),
}
fn view(state: &State) -> Element<'_, Message> {
let fruits = [
Fruit::Apple,
Fruit::Orange,
Fruit::Strawberry,
Fruit::Tomato,
];
pick_list(
fruits,
state.favorite,
Message::FruitSelected,
)
.placeholder("Select your favorite fruit...")
.into()
}
fn update(state: &mut State, message: Message) {
match message {
Message::FruitSelected(fruit) => {
state.favorite = Some(fruit);
}
}
}
impl std::fmt::Display for Fruit {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(match self {
Self::Apple => "Apple",
Self::Orange => "Orange",
Self::Strawberry => "Strawberry",
Self::Tomato => "Tomato",
})
}
}
Implementations§
§impl<'a, T, L, V, Message, Theme, Renderer> PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme, Renderer> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn new(
options: L,
selected: Option<V>,
on_select: impl Fn(T) -> Message + 'a,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn new( options: L, selected: Option<V>, on_select: impl Fn(T) -> Message + 'a, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Creates a new PickList
with the given list of options, the current
selected value, and the message to produce when an option is selected.
pub fn placeholder(
self,
placeholder: impl Into<String>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn placeholder( self, placeholder: impl Into<String>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the placeholder of the PickList
.
pub fn width(
self,
width: impl Into<Length>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the width of the PickList
.
pub fn text_size(
self,
size: impl Into<Pixels>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn text_size( self, size: impl Into<Pixels>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the text size of the PickList
.
pub fn text_line_height(
self,
line_height: impl Into<LineHeight>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn text_line_height( self, line_height: impl Into<LineHeight>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the text text::LineHeight
of the PickList
.
pub fn text_shaping(
self,
shaping: Shaping,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn text_shaping( self, shaping: Shaping, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the text::Shaping
strategy of the PickList
.
pub fn font(
self,
font: impl Into<<Renderer as Renderer>::Font>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the font of the PickList
.
pub fn handle(
self,
handle: Handle<<Renderer as Renderer>::Font>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn handle( self, handle: Handle<<Renderer as Renderer>::Font>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn on_open(
self,
on_open: Message,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn on_open( self, on_open: Message, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the message that will be produced when the PickList
is opened.
pub fn on_close(
self,
on_close: Message,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn on_close( self, on_close: Message, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the message that will be produced when the PickList
is closed.
pub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the style of the PickList
.
Sets the style of the Menu
.
pub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> PickList<'a, T, L, V, Message, Theme, Renderer>
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> PickList<'a, T, L, V, Message, Theme, Renderer>
Sets the style class of the PickList
.
Sets the style class of the Menu
.
Trait Implementations§
§impl<'a, T, L, V, Message, Theme, Renderer> From<PickList<'a, T, L, V, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme, Renderer> From<PickList<'a, T, L, V, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
§impl<'a, T, L, V, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for PickList<'a, T, L, V, Message, Theme, Renderer>
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
§fn mouse_interaction(
&self,
_tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.Auto Trait Implementations§
impl<'a, T, L, V, Message, Theme, Renderer> Freeze for PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme, Renderer> Unpin for PickList<'a, T, L, V, Message, Theme, Renderer>
impl<'a, T, L, V, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for PickList<'a, T, L, V, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more