Struct Tree
pub struct Tree {
pub tag: Tag,
pub state: State,
pub children: Vec<Tree>,
}
Available on crate feature
advanced
only.Expand description
A persistent state widget tree.
A Tree
is normally associated with a specific widget in the widget tree.
Fields§
§tag: Tag
The tag of the Tree
.
state: State
§children: Vec<Tree>
The children of the root widget of the Tree
.
Implementations§
§impl Tree
impl Tree
pub fn new<'a, Message, Theme, Renderer>(
widget: impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>,
) -> Treewhere
Renderer: Renderer,
pub fn new<'a, Message, Theme, Renderer>(
widget: impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>,
) -> Treewhere
Renderer: Renderer,
pub fn diff<'a, Message, Theme, Renderer>(
&mut self,
new: impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>,
)where
Renderer: Renderer,
pub fn diff<'a, Message, Theme, Renderer>(
&mut self,
new: impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>,
)where
Renderer: Renderer,
pub fn diff_children<'a, Message, Theme, Renderer>(
&mut self,
new_children: &[impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>],
)where
Renderer: Renderer,
pub fn diff_children<'a, Message, Theme, Renderer>(
&mut self,
new_children: &[impl Borrow<dyn Widget<Message, Theme, Renderer> + 'a>],
)where
Renderer: Renderer,
Reconciles the children of the tree with the provided list of widgets.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Tree
impl !RefUnwindSafe for Tree
impl !Send for Tree
impl !Sync for Tree
impl Unpin for Tree
impl !UnwindSafe for Tree
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