Expand description
Load and draw raster graphics.
Structs§
- Allocation
- A memory allocation of a Handle, often in GPU memory.
- Bytes
- A cheaply cloneable and sliceable chunk of contiguous memory.
- Id
- The unique identifier of some Handledata.
- Image
- A raster image that can be drawn.
- Memory
- Some memory taken by an Allocation.
Enums§
- Error
- An image loading error.
- FilterMethod 
- Image filtering strategy.
- Handle
- A handle of some image data.
Traits§
Functions§
- allocate⚠
- Creates a new Allocationfor the given handle.