iced::widget::text_editor

Struct TextEditor

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pub struct TextEditor<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,
{ /* private fields */ }
Expand description

A multi-line text input.

§Example

use iced::widget::text_editor;

struct State {
   content: text_editor::Content,
}

#[derive(Debug, Clone)]
enum Message {
    Edit(text_editor::Action)
}

fn view(state: &State) -> Element<'_, Message> {
    text_editor(&state.content)
        .placeholder("Type something here...")
        .on_action(Message::Edit)
        .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::Edit(action) => {
            state.content.perform(action);
        }
    }
}

Implementations§

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impl<'a, Message, Theme, Renderer> TextEditor<'a, PlainText, Message, Theme, Renderer>
where Theme: Catalog, Renderer: Renderer,

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pub fn new( content: &'a Content<Renderer>, ) -> TextEditor<'a, PlainText, Message, Theme, Renderer>

Creates new TextEditor with the given Content.

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impl<'a, Highlighter, Message, Theme, Renderer> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,

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pub fn placeholder( self, placeholder: impl IntoFragment<'a>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the placeholder of the TextEditor.

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pub fn height( self, height: impl Into<Length>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the height of the TextEditor.

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pub fn width( self, width: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the width of the TextEditor.

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pub fn on_action( self, on_edit: impl Fn(Action) -> Message + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the message that should be produced when some action is performed in the TextEditor.

If this method is not called, the TextEditor will be disabled.

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pub fn font( self, font: impl Into<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Font of the TextEditor.

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pub fn size( self, size: impl Into<Pixels>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the text size of the TextEditor.

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pub fn line_height( self, line_height: impl Into<LineHeight>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the text::LineHeight of the TextEditor.

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pub fn padding( self, padding: impl Into<Padding>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Padding of the TextEditor.

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pub fn wrapping( self, wrapping: Wrapping, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the Wrapping strategy of the TextEditor.

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pub fn highlight( self, syntax: &str, theme: Theme, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where Renderer: Renderer<Font = Font>,

Available on crate feature highlighter only.

Highlights the TextEditor using the given syntax and theme.

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pub fn highlight_with<H>( self, settings: <H as Highlighter>::Settings, to_format: fn(_: &<H as Highlighter>::Highlight, _: &Theme) -> Format<<Renderer as Renderer>::Font>, ) -> TextEditor<'a, H, Message, Theme, Renderer>
where H: Highlighter,

Highlights the TextEditor with the given Highlighter and a strategy to turn its highlights into some text format.

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pub fn key_binding( self, key_binding: impl Fn(KeyPress) -> Option<Binding<Message>> + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Sets the closure to produce key bindings on key presses.

See Binding for the list of available bindings.

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pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: From<Box<dyn Fn(&Theme, Status) -> Style + 'a>>,

Sets the style of the TextEditor.

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pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> TextEditor<'a, Highlighter, Message, Theme, Renderer>

Available on crate feature advanced only.

Sets the style class of the TextEditor.

Trait Implementations§

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impl<'a, Highlighter, Message, Theme, Renderer> From<TextEditor<'a, Highlighter, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
where Highlighter: Highlighter, Message: 'a, Theme: Catalog + 'a, Renderer: Renderer,

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fn from( text_editor: TextEditor<'a, Highlighter, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>

Converts to this type from the input type.
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impl<'a, Highlighter, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where Highlighter: Highlighter, Theme: Catalog, Renderer: Renderer,

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fn tag(&self) -> Tag

Returns the Tag of the Widget.
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fn state(&self) -> State

Returns the State of the Widget.
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fn size(&self) -> Size<Length>

Returns the Size of the Widget in lengths.
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fn layout(&self, tree: &mut Tree, renderer: &Renderer, limits: &Limits) -> Node

Returns the layout::Node of the Widget. Read more
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fn update( &mut self, tree: &mut Tree, event: Event, layout: Layout<'_>, cursor: Cursor, _renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )

Processes a runtime Event. Read more
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fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, _defaults: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )

Draws the Widget using the associated Renderer.
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fn mouse_interaction( &self, _state: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction

Returns the current mouse::Interaction of the Widget. Read more
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fn operate( &self, tree: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )

Applies an Operation to the Widget.
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fn size_hint(&self) -> Size<Length>

Returns a Size hint for laying out the Widget. Read more
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fn children(&self) -> Vec<Tree>

Returns the state Tree of the children of the Widget.
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fn diff(&self, _tree: &mut Tree)

Reconciles the Widget with the provided Tree.
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fn overlay<'a>( &'a mut self, _state: &'a mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _translation: Vector, ) -> Option<Element<'a, Message, Theme, Renderer>>

Returns the overlay of the Widget, if there is any.

Auto Trait Implementations§

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impl<'a, Highlighter, Message, Theme, Renderer> Freeze for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Freeze, <Highlighter as Highlighter>::Settings: Freeze, <Renderer as Renderer>::Font: Freeze,

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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impl<'a, Highlighter, Message, Theme, Renderer> Unpin for TextEditor<'a, Highlighter, Message, Theme, Renderer>
where <Theme as Catalog>::Class<'a>: Unpin, <Highlighter as Highlighter>::Settings: Unpin, <Renderer as Renderer>::Font: Unpin,

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impl<'a, Highlighter, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for TextEditor<'a, Highlighter, Message, Theme, Renderer>

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Cast a collection of colors into a collection of color components.
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Converts self into C, using the provided parameters.
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Convert into T with values clamped to the color defined bounds Read more
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Convert into T. The resulting color might be invalid in its color space Read more
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Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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The error for when try_into_colors fails to cast.
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