iced::widget::canvas::path::lyon_path::builder

Struct NoAttributes

pub struct NoAttributes<B>
where B: PathBuilder,
{ /* private fields */ }
Available on crate feature canvas only.
Expand description

A convenience wrapper for PathBuilder without custom attributes.

See the PathBuilder trait.

This simply forwards to an underlying PathBuilder implementation, using no attributes.

Implementations§

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impl<B> NoAttributes<B>
where B: PathBuilder,

pub fn wrap(inner: B) -> NoAttributes<B>

pub fn new() -> NoAttributes<B>
where B: Default,

pub fn with_capacity(endpoints: usize, ctrl_points: usize) -> NoAttributes<B>
where B: Default,

pub fn begin(&mut self, at: Point2D<f32, UnknownUnit>) -> EndpointId

Starts a new sub-path at a given position.

There must be no sub-path in progress when this method is called. at becomes the current position of the sub-path.

pub fn end(&mut self, close: bool)

Ends the current sub path.

A sub-path must be in progress when this method is called. After this method is called, there is no sub-path in progress until begin is called again.

pub fn close(&mut self)

Closes the current sub path.

Shorthand for builder.end(true).

pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId

Adds a line segment to the current sub-path.

A sub-path must be in progress when this method is called.

pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId

Adds a quadratic bézier curve to the current sub-path.

A sub-path must be in progress when this method is called.

pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId

Adds a cubic bézier curve to the current sub-path.

A sub-path must be in progress when this method is called.

pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

Hints at the builder that a certain number of endpoints and control points will be added.

The Builder implementation may use this information to pre-allocate memory as an optimization.

pub fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, )

Applies the provided path event.

By default this calls one of begin, end, line, quadratic_bezier_segment, or cubic_bezier_segment according to the path event.

The requirements for each method apply to the corresponding event.

pub fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)

Adds a sub-path from a polygon.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn add_point(&mut self, at: Point2D<f32, UnknownUnit>) -> EndpointId

Adds a sub-path containing a single point.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn add_line_segment( &mut self, line: &LineSegment<f32>, ) -> (EndpointId, EndpointId)

Adds a sub-path containing a single line segment.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, )

Adds a sub-path containing an ellipse.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn add_circle( &mut self, center: Point2D<f32, UnknownUnit>, radius: f32, winding: Winding, )

Adds a sub-path containing a circle.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, )

Adds a sub-path containing a rectangle.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn add_rounded_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, radii: &BorderRadii, winding: Winding, )

Adds a sub-path containing a rectangle.

There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.

pub fn flattened(self, tolerance: f32) -> NoAttributes<Flattened<B>>

Returns a builder that approximates all curves with sequences of line segments.

pub fn transformed<Transform>( self, transform: Transform, ) -> NoAttributes<Transformed<B, Transform>>
where Transform: Transformation<f32>,

Returns a builder that applies the given transformation to all positions.

pub fn with_svg(self) -> WithSvg<B>

Returns a builder that support SVG commands.

This must be called before starting to add any sub-path.

pub fn build<P>(self) -> P
where B: Build<PathType = P>,

Builds a path object, consuming the builder.

pub fn inner(&self) -> &B

pub fn inner_mut(&mut self) -> &mut B

pub fn into_inner(self) -> B

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impl NoAttributes<BuilderImpl>

pub fn extend_from_paths(&mut self, paths: &[PathSlice<'_>])

Trait Implementations§

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impl<B> Build for NoAttributes<B>
where B: PathBuilder + Build,

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type PathType = <B as Build>::PathType

The type of object that is created by this builder.
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fn build(self) -> <B as Build>::PathType

Builds a path object, consuming the builder.
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impl<B> Clone for NoAttributes<B>
where B: Clone + PathBuilder,

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fn clone(&self) -> NoAttributes<B>

Returns a copy of the value. Read more
1.0.0 · Source§

fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<B> Debug for NoAttributes<B>
where B: Debug + PathBuilder,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<B> Default for NoAttributes<B>
where B: PathBuilder + Default,

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fn default() -> NoAttributes<B>

Returns the “default value” for a type. Read more
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impl<B> Hash for NoAttributes<B>
where B: Hash + PathBuilder,

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fn hash<__H>(&self, state: &mut __H)
where __H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<B> PartialEq for NoAttributes<B>

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fn eq(&self, other: &NoAttributes<B>) -> bool

Tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

Tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<B> PathBuilder for NoAttributes<B>
where B: PathBuilder,

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fn num_attributes(&self) -> usize

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fn begin( &mut self, at: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId

Starts a new sub-path at a given position. Read more
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fn end(&mut self, close: bool)

Ends the current sub path. Read more
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fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId

Adds a line segment to the current sub-path. Read more
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fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId

Adds a quadratic bézier curve to the current sub-path. Read more
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fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId

Adds a cubic bézier curve to the current sub-path. Read more
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fn reserve(&mut self, endpoints: usize, ctrl_points: usize)

Hints at the builder that a certain number of endpoints and control points will be added. Read more
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fn close(&mut self)

Closes the current sub path. Read more
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fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], )

Applies the provided path event. Read more
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fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, )

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fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], )

Adds a sub-path from a polygon. Read more
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fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId

Adds a sub-path containing a single point. Read more
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fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId)

Adds a sub-path containing a single line segment. Read more
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fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], )

Adds a sub-path containing an ellipse. Read more
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fn add_circle( &mut self, center: Point2D<f32, UnknownUnit>, radius: f32, winding: Winding, attributes: &[f32], )
where Self: Sized,

Adds a sub-path containing a circle. Read more
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fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], )

Adds a sub-path containing a rectangle. Read more
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fn add_rounded_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, radii: &BorderRadii, winding: Winding, custom_attributes: &[f32], )
where Self: Sized,

Adds a sub-path containing a rectangle. Read more
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fn flattened(self, tolerance: f32) -> Flattened<Self>
where Self: Sized,

Returns a builder that approximates all curves with sequences of line segments.
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fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform>
where Self: Sized, Transform: Transformation<f32>,

Returns a builder that applies the given transformation to all positions.
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fn with_svg(self) -> WithSvg<Self>
where Self: Sized,

Returns a builder that support SVG commands. Read more
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impl<B> StructuralPartialEq for NoAttributes<B>
where B: PathBuilder,

Auto Trait Implementations§

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impl<B> Freeze for NoAttributes<B>
where B: Freeze,

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impl<B> RefUnwindSafe for NoAttributes<B>
where B: RefUnwindSafe,

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impl<B> Send for NoAttributes<B>
where B: Send,

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impl<B> Sync for NoAttributes<B>
where B: Sync,

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impl<B> Unpin for NoAttributes<B>
where B: Unpin,

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impl<B> UnwindSafe for NoAttributes<B>
where B: UnwindSafe,

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
where T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
where H: Hash + ?Sized, B: BuildHasher,

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impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for U
where T: FromCam16Unclamped<WpParam, U>,

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type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T

Converts self into C, using the provided parameters.
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dst: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dst. Read more
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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
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Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
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fn into_angle(self) -> U

Performs a conversion into T.
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impl<WpParam, T, U> IntoCam16Unclamped<WpParam, T> for U
where T: Cam16FromUnclamped<WpParam, U>,

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type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar

The number type that’s used in parameters when converting.
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Converts self into C, using the provided parameters.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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Dereferences the given pointer. Read more
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Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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fn upcast(&self) -> Option<&T>

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where S: Into<Dispatch>,

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