Struct NoAttributes
pub struct NoAttributes<B>where
B: PathBuilder,{ /* private fields */ }
canvas
only.Expand description
A convenience wrapper for PathBuilder
without custom attributes.
See the PathBuilder trait.
This simply forwards to an underlying PathBuilder
implementation,
using no attributes.
Implementations§
§impl<B> NoAttributes<B>where
B: PathBuilder,
impl<B> NoAttributes<B>where
B: PathBuilder,
pub fn wrap(inner: B) -> NoAttributes<B>
pub fn new() -> NoAttributes<B>where
B: Default,
pub fn with_capacity(endpoints: usize, ctrl_points: usize) -> NoAttributes<B>where
B: Default,
pub fn begin(&mut self, at: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn begin(&mut self, at: Point2D<f32, UnknownUnit>) -> EndpointId
Starts a new sub-path at a given position.
There must be no sub-path in progress when this method is called.
at
becomes the current position of the sub-path.
pub fn end(&mut self, close: bool)
pub fn end(&mut self, close: bool)
Ends the current sub path.
A sub-path must be in progress when this method is called.
After this method is called, there is no sub-path in progress until
begin
is called again.
pub fn close(&mut self)
pub fn close(&mut self)
Closes the current sub path.
Shorthand for builder.end(true)
.
pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
Adds a line segment to the current sub-path.
A sub-path must be in progress when this method is called.
pub fn quadratic_bezier_to(
&mut self,
ctrl: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
) -> EndpointId
pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
Adds a quadratic bézier curve to the current sub-path.
A sub-path must be in progress when this method is called.
pub fn cubic_bezier_to(
&mut self,
ctrl1: Point2D<f32, UnknownUnit>,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
) -> EndpointId
pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
Adds a cubic bézier curve to the current sub-path.
A sub-path must be in progress when this method is called.
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control points will be added.
The Builder implementation may use this information to pre-allocate memory as an optimization.
pub fn path_event(
&mut self,
event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>,
)
pub fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, )
Applies the provided path event.
By default this calls one of begin
, end
, line
, quadratic_bezier_segment
,
or cubic_bezier_segment
according to the path event.
The requirements for each method apply to the corresponding event.
pub fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
pub fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
Adds a sub-path from a polygon.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn add_point(&mut self, at: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn add_point(&mut self, at: Point2D<f32, UnknownUnit>) -> EndpointId
Adds a sub-path containing a single point.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn add_line_segment(
&mut self,
line: &LineSegment<f32>,
) -> (EndpointId, EndpointId)
pub fn add_line_segment( &mut self, line: &LineSegment<f32>, ) -> (EndpointId, EndpointId)
Adds a sub-path containing a single line segment.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn add_ellipse(
&mut self,
center: Point2D<f32, UnknownUnit>,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
winding: Winding,
)
pub fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, )
Adds a sub-path containing an ellipse.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn add_circle(
&mut self,
center: Point2D<f32, UnknownUnit>,
radius: f32,
winding: Winding,
)
pub fn add_circle( &mut self, center: Point2D<f32, UnknownUnit>, radius: f32, winding: Winding, )
Adds a sub-path containing a circle.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn add_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
winding: Winding,
)
pub fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, )
Adds a sub-path containing a rectangle.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
)
pub fn add_rounded_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, radii: &BorderRadii, winding: Winding, )
Adds a sub-path containing a rectangle.
There must be no sub-path in progress when this method is called. No sub-path is in progress after the method is called.
pub fn flattened(self, tolerance: f32) -> NoAttributes<Flattened<B>>
pub fn flattened(self, tolerance: f32) -> NoAttributes<Flattened<B>>
Returns a builder that approximates all curves with sequences of line segments.
pub fn transformed<Transform>(
self,
transform: Transform,
) -> NoAttributes<Transformed<B, Transform>>where
Transform: Transformation<f32>,
pub fn transformed<Transform>(
self,
transform: Transform,
) -> NoAttributes<Transformed<B, Transform>>where
Transform: Transformation<f32>,
Returns a builder that applies the given transformation to all positions.
pub fn with_svg(self) -> WithSvg<B>
pub fn with_svg(self) -> WithSvg<B>
Returns a builder that support SVG commands.
This must be called before starting to add any sub-path.
pub fn inner(&self) -> &B
pub fn inner_mut(&mut self) -> &mut B
pub fn into_inner(self) -> B
§impl NoAttributes<BuilderImpl>
impl NoAttributes<BuilderImpl>
pub fn extend_from_paths(&mut self, paths: &[PathSlice<'_>])
Trait Implementations§
§impl<B> Build for NoAttributes<B>where
B: PathBuilder + Build,
impl<B> Build for NoAttributes<B>where
B: PathBuilder + Build,
§impl<B> Clone for NoAttributes<B>where
B: Clone + PathBuilder,
impl<B> Clone for NoAttributes<B>where
B: Clone + PathBuilder,
§fn clone(&self) -> NoAttributes<B>
fn clone(&self) -> NoAttributes<B>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<B> Debug for NoAttributes<B>where
B: Debug + PathBuilder,
impl<B> Debug for NoAttributes<B>where
B: Debug + PathBuilder,
§impl<B> Default for NoAttributes<B>where
B: PathBuilder + Default,
impl<B> Default for NoAttributes<B>where
B: PathBuilder + Default,
§fn default() -> NoAttributes<B>
fn default() -> NoAttributes<B>
§impl<B> Hash for NoAttributes<B>where
B: Hash + PathBuilder,
impl<B> Hash for NoAttributes<B>where
B: Hash + PathBuilder,
§impl<B> PartialEq for NoAttributes<B>where
B: PartialEq + PathBuilder,
impl<B> PartialEq for NoAttributes<B>where
B: PartialEq + PathBuilder,
§impl<B> PathBuilder for NoAttributes<B>where
B: PathBuilder,
impl<B> PathBuilder for NoAttributes<B>where
B: PathBuilder,
fn num_attributes(&self) -> usize
§fn begin(
&mut self,
at: Point2D<f32, UnknownUnit>,
_attributes: &[f32],
) -> EndpointId
fn begin( &mut self, at: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId
§fn line_to(
&mut self,
to: Point2D<f32, UnknownUnit>,
_attributes: &[f32],
) -> EndpointId
fn line_to( &mut self, to: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId
§fn quadratic_bezier_to(
&mut self,
ctrl: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
_attributes: &[f32],
) -> EndpointId
fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId
§fn cubic_bezier_to(
&mut self,
ctrl1: Point2D<f32, UnknownUnit>,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
_attributes: &[f32],
) -> EndpointId
fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, _attributes: &[f32], ) -> EndpointId
§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
§fn path_event(
&mut self,
event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>,
attributes: &[f32],
)
fn path_event( &mut self, event: Event<Point2D<f32, UnknownUnit>, Point2D<f32, UnknownUnit>>, attributes: &[f32], )
fn event( &mut self, event: Event<(Point2D<f32, UnknownUnit>, &[f32]), Point2D<f32, UnknownUnit>>, )
§fn add_polygon(
&mut self,
polygon: Polygon<'_, Point2D<f32, UnknownUnit>>,
attributes: &[f32],
)
fn add_polygon( &mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>, attributes: &[f32], )
§fn add_point(
&mut self,
at: Point2D<f32, UnknownUnit>,
attributes: &[f32],
) -> EndpointId
fn add_point( &mut self, at: Point2D<f32, UnknownUnit>, attributes: &[f32], ) -> EndpointId
§fn add_line_segment(
&mut self,
line: &LineSegment<f32>,
attributes: &[f32],
) -> (EndpointId, EndpointId)
fn add_line_segment( &mut self, line: &LineSegment<f32>, attributes: &[f32], ) -> (EndpointId, EndpointId)
§fn add_ellipse(
&mut self,
center: Point2D<f32, UnknownUnit>,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
winding: Winding,
attributes: &[f32],
)
fn add_ellipse( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, winding: Winding, attributes: &[f32], )
§fn add_circle(
&mut self,
center: Point2D<f32, UnknownUnit>,
radius: f32,
winding: Winding,
attributes: &[f32],
)where
Self: Sized,
fn add_circle(
&mut self,
center: Point2D<f32, UnknownUnit>,
radius: f32,
winding: Winding,
attributes: &[f32],
)where
Self: Sized,
§fn add_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
winding: Winding,
attributes: &[f32],
)
fn add_rectangle( &mut self, rect: &Box2D<f32, UnknownUnit>, winding: Winding, attributes: &[f32], )
§fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
custom_attributes: &[f32],
)where
Self: Sized,
fn add_rounded_rectangle(
&mut self,
rect: &Box2D<f32, UnknownUnit>,
radii: &BorderRadii,
winding: Winding,
custom_attributes: &[f32],
)where
Self: Sized,
§fn flattened(self, tolerance: f32) -> Flattened<Self>where
Self: Sized,
fn flattened(self, tolerance: f32) -> Flattened<Self>where
Self: Sized,
§fn transformed<Transform>(
self,
transform: Transform,
) -> Transformed<Self, Transform>
fn transformed<Transform>( self, transform: Transform, ) -> Transformed<Self, Transform>
impl<B> StructuralPartialEq for NoAttributes<B>where
B: PathBuilder,
Auto Trait Implementations§
impl<B> Freeze for NoAttributes<B>where
B: Freeze,
impl<B> RefUnwindSafe for NoAttributes<B>where
B: RefUnwindSafe,
impl<B> Send for NoAttributes<B>where
B: Send,
impl<B> Sync for NoAttributes<B>where
B: Sync,
impl<B> Unpin for NoAttributes<B>where
B: Unpin,
impl<B> UnwindSafe for NoAttributes<B>where
B: UnwindSafe,
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Dwp: WhitePoint<T>,
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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Dwp: WhitePoint<T>,
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