Struct Angle
pub struct Angle<T> {
pub radians: T,
}
Expand description
An angle in radians
Fields§
§radians: T
Implementations§
§impl<T> Angle<T>where
T: Sub<Output = T> + Rem<Output = T> + Add<Output = T> + Zero + FloatConst + PartialOrd + Copy,
impl<T> Angle<T>where
T: Sub<Output = T> + Rem<Output = T> + Add<Output = T> + Zero + FloatConst + PartialOrd + Copy,
§impl<T> Angle<T>where
T: FloatConst + Add<Output = T>,
impl<T> Angle<T>where
T: FloatConst + Add<Output = T>,
Trait Implementations§
§impl<T> AddAssign for Angle<T>where
T: AddAssign,
impl<T> AddAssign for Angle<T>where
T: AddAssign,
§fn add_assign(&mut self, other: Angle<T>)
fn add_assign(&mut self, other: Angle<T>)
Performs the
+=
operation. Read more§impl<T> ApproxEq<T> for Angle<T>where
T: ApproxEq<T>,
impl<T> ApproxEq<T> for Angle<T>where
T: ApproxEq<T>,
§fn approx_epsilon() -> T
fn approx_epsilon() -> T
Default epsilon value
§fn approx_eq_eps(&self, other: &Angle<T>, approx_epsilon: &T) -> bool
fn approx_eq_eps(&self, other: &Angle<T>, approx_epsilon: &T) -> bool
Returns
true
if this object is approximately equal to the other one, using
a provided epsilon value.§fn approx_eq(&self, other: &Self) -> bool
fn approx_eq(&self, other: &Self) -> bool
Returns
true
if this object is approximately equal to the other one, using
the approx_epsilon
epsilon value.§impl<T> DivAssign<T> for Angle<T>where
T: DivAssign,
impl<T> DivAssign<T> for Angle<T>where
T: DivAssign,
§fn div_assign(&mut self, factor: T)
fn div_assign(&mut self, factor: T)
Performs the
/=
operation. Read more§impl<T> MulAssign<T> for Angle<T>where
T: MulAssign,
impl<T> MulAssign<T> for Angle<T>where
T: MulAssign,
§fn mul_assign(&mut self, factor: T)
fn mul_assign(&mut self, factor: T)
Performs the
*=
operation. Read more§impl<T> PartialOrd for Angle<T>where
T: PartialOrd,
impl<T> PartialOrd for Angle<T>where
T: PartialOrd,
§impl<T> SubAssign for Angle<T>where
T: SubAssign,
impl<T> SubAssign for Angle<T>where
T: SubAssign,
§fn sub_assign(&mut self, other: Angle<T>)
fn sub_assign(&mut self, other: Angle<T>)
Performs the
-=
operation. Read moreimpl<T> Copy for Angle<T>where
T: Copy,
impl<T> Eq for Angle<T>where
T: Eq,
impl<T> StructuralPartialEq for Angle<T>
Auto Trait Implementations§
impl<T> Freeze for Angle<T>where
T: Freeze,
impl<T> RefUnwindSafe for Angle<T>where
T: RefUnwindSafe,
impl<T> Send for Angle<T>where
T: Send,
impl<T> Sync for Angle<T>where
T: Sync,
impl<T> Unpin for Angle<T>where
T: Unpin,
impl<T> UnwindSafe for Angle<T>where
T: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
The none-equivalent value.
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
Read this value from the supplied reader. Same as
ReadEndian::read_from_little_endian()
.