Struct LineSegment
pub struct LineSegment<S> {
pub from: Point2D<S, UnknownUnit>,
pub to: Point2D<S, UnknownUnit>,
}
canvas
only.Expand description
A linear segment.
Fields§
§from: Point2D<S, UnknownUnit>
§to: Point2D<S, UnknownUnit>
Implementations§
§impl<S> LineSegment<S>where
S: Scalar,
impl<S> LineSegment<S>where
S: Scalar,
pub fn sample(&self, t: S) -> Point2D<S, UnknownUnit>
pub fn sample(&self, t: S) -> Point2D<S, UnknownUnit>
Sample the segment at t (expecting t between 0 and 1).
pub fn x(&self, t: S) -> S
pub fn x(&self, t: S) -> S
Sample the x coordinate of the segment at t (expecting t between 0 and 1).
pub fn y(&self, t: S) -> S
pub fn y(&self, t: S) -> S
Sample the y coordinate of the segment at t (expecting t between 0 and 1).
pub fn from(&self) -> Point2D<S, UnknownUnit>
pub fn to(&self) -> Point2D<S, UnknownUnit>
pub fn solve_t_for_x(&self, x: S) -> S
pub fn solve_t_for_y(&self, y: S) -> S
pub fn solve_y_for_x(&self, x: S) -> S
pub fn solve_x_for_y(&self, y: S) -> S
pub fn flip(&self) -> LineSegment<S>
pub fn flip(&self) -> LineSegment<S>
Returns an inverted version of this segment where the beginning and the end points are swapped.
pub fn split_range(&self, t_range: Range<S>) -> LineSegment<S>
pub fn split_range(&self, t_range: Range<S>) -> LineSegment<S>
Return the sub-segment inside a given range of t.
This is equivalent splitting at the range’s end points.
pub fn split(&self, t: S) -> (LineSegment<S>, LineSegment<S>)
pub fn split(&self, t: S) -> (LineSegment<S>, LineSegment<S>)
Split this curve into two sub-segments.
pub fn before_split(&self, t: S) -> LineSegment<S>
pub fn before_split(&self, t: S) -> LineSegment<S>
Return the segment before the split point.
pub fn after_split(&self, t: S) -> LineSegment<S>
pub fn after_split(&self, t: S) -> LineSegment<S>
Return the segment after the split point.
pub fn split_at_x(&self, x: S) -> (LineSegment<S>, LineSegment<S>)
pub fn bounding_box(&self) -> Box2D<S, UnknownUnit>
pub fn bounding_box(&self) -> Box2D<S, UnknownUnit>
Return the smallest rectangle containing this segment.
pub fn to_vector(&self) -> Vector2D<S, UnknownUnit>
pub fn to_vector(&self) -> Vector2D<S, UnknownUnit>
Returns the vector between this segment’s from
and to
points.
pub fn length(&self) -> S
pub fn length(&self) -> S
Computes the length of this segment.
pub fn square_length(&self) -> S
pub fn square_length(&self) -> S
Computes the squared length of this segment.
pub fn set_length(&mut self, new_length: S)
pub fn set_length(&mut self, new_length: S)
Changes the segment’s length, moving destination point.
pub fn mid_point(&mut self) -> Point2D<S, UnknownUnit>
pub fn mid_point(&mut self) -> Point2D<S, UnknownUnit>
Computes third mid-point of this segment.
pub fn translate(&mut self, by: Vector2D<S, UnknownUnit>) -> LineSegment<S>
pub fn transformed<T>(&self, transform: &T) -> LineSegment<S>where
T: Transformation<S>,
pub fn transformed<T>(&self, transform: &T) -> LineSegment<S>where
T: Transformation<S>,
Applies the transform to this segment and returns the results.
pub fn intersection_t(&self, other: &LineSegment<S>) -> Option<(S, S)>
pub fn intersection_t(&self, other: &LineSegment<S>) -> Option<(S, S)>
Computes the intersection (if any) between this segment and another one.
The result is provided in the form of the t
parameter of each
segment. To get the intersection point, sample one of the segments
at the corresponding value.
pub fn intersection( &self, other: &LineSegment<S>, ) -> Option<Point2D<S, UnknownUnit>>
pub fn line_intersection_t(&self, line: &Line<S>) -> Option<S>
pub fn line_intersection( &self, line: &Line<S>, ) -> Option<Point2D<S, UnknownUnit>>
pub fn horizontal_line_intersection_t(&self, y: S) -> Option<S>
pub fn vertical_line_intersection_t(&self, x: S) -> Option<S>
pub fn horizontal_line_intersection( &self, y: S, ) -> Option<Point2D<S, UnknownUnit>>
pub fn vertical_line_intersection( &self, x: S, ) -> Option<Point2D<S, UnknownUnit>>
pub fn intersects(&self, other: &LineSegment<S>) -> bool
pub fn intersects_line(&self, line: &Line<S>) -> bool
pub fn overlaps_line(&self, line: &Line<S>) -> bool
pub fn overlaps_segment(&self, other: &LineSegment<S>) -> bool
pub fn contains_segment(&self, other: &LineSegment<S>) -> bool
pub fn clipped_x(&self, clip: Range<S>) -> Option<LineSegment<S>>
pub fn clipped_x(&self, clip: Range<S>) -> Option<LineSegment<S>>
Horizontally clip this segment against a range of the x axis.
pub fn clipped_y(&self, clip: Range<S>) -> Option<LineSegment<S>>
pub fn clipped_y(&self, clip: Range<S>) -> Option<LineSegment<S>>
Vertically clip this segment against a range of the y axis.
pub fn clipped(&self, clip: &Box2D<S, UnknownUnit>) -> Option<LineSegment<S>>
pub fn clipped(&self, clip: &Box2D<S, UnknownUnit>) -> Option<LineSegment<S>>
Clip this segment against a rectangle.
pub fn distance_to_point(&self, p: Point2D<S, UnknownUnit>) -> S
pub fn distance_to_point(&self, p: Point2D<S, UnknownUnit>) -> S
Computes the distance between this segment and a point.
pub fn square_distance_to_point(&self, p: Point2D<S, UnknownUnit>) -> S
pub fn square_distance_to_point(&self, p: Point2D<S, UnknownUnit>) -> S
Computes the squared distance between this segment and a point.
Can be useful to save a square root and a division when comparing against a distance that can be squared.
pub fn closest_point(
&self,
p: Point2D<S, UnknownUnit>,
) -> Point2D<S, UnknownUnit>
pub fn closest_point( &self, p: Point2D<S, UnknownUnit>, ) -> Point2D<S, UnknownUnit>
Computes the closest point on this segment to p
.
pub fn to_f32(&self) -> LineSegment<f32>
pub fn to_f64(&self) -> LineSegment<f64>
Trait Implementations§
§impl<S> Clone for LineSegment<S>where
S: Clone,
impl<S> Clone for LineSegment<S>where
S: Clone,
§fn clone(&self) -> LineSegment<S>
fn clone(&self) -> LineSegment<S>
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl<S> Debug for LineSegment<S>where
S: Debug,
impl<S> Debug for LineSegment<S>where
S: Debug,
§impl<S> PartialEq for LineSegment<S>where
S: PartialEq,
impl<S> PartialEq for LineSegment<S>where
S: PartialEq,
§impl<S> Segment for LineSegment<S>where
S: Scalar,
impl<S> Segment for LineSegment<S>where
S: Scalar,
type Scalar = S
§fn from(&self) -> Point2D<S, UnknownUnit>
fn from(&self) -> Point2D<S, UnknownUnit>
§fn to(&self) -> Point2D<S, UnknownUnit>
fn to(&self) -> Point2D<S, UnknownUnit>
§fn sample(&self, t: S) -> Point2D<S, UnknownUnit>
fn sample(&self, t: S) -> Point2D<S, UnknownUnit>
§fn derivative(&self, _t: S) -> Vector2D<S, UnknownUnit>
fn derivative(&self, _t: S) -> Vector2D<S, UnknownUnit>
§fn split(&self, t: S) -> (LineSegment<S>, LineSegment<S>)
fn split(&self, t: S) -> (LineSegment<S>, LineSegment<S>)
§fn before_split(&self, t: S) -> LineSegment<S>
fn before_split(&self, t: S) -> LineSegment<S>
§fn after_split(&self, t: S) -> LineSegment<S>
fn after_split(&self, t: S) -> LineSegment<S>
§fn split_range(&self, t_range: Range<S>) -> LineSegment<S>
fn split_range(&self, t_range: Range<S>) -> LineSegment<S>
§fn flip(&self) -> LineSegment<S>
fn flip(&self) -> LineSegment<S>
§fn approximate_length(&self, _tolerance: S) -> S
fn approximate_length(&self, _tolerance: S) -> S
§fn for_each_flattened_with_t(
&self,
_tolerance: <LineSegment<S> as Segment>::Scalar,
callback: &mut dyn FnMut(&LineSegment<S>, Range<S>),
)
fn for_each_flattened_with_t( &self, _tolerance: <LineSegment<S> as Segment>::Scalar, callback: &mut dyn FnMut(&LineSegment<S>, Range<S>), )
impl<S> Copy for LineSegment<S>where
S: Copy,
impl<S> StructuralPartialEq for LineSegment<S>
Auto Trait Implementations§
impl<S> Freeze for LineSegment<S>where
S: Freeze,
impl<S> RefUnwindSafe for LineSegment<S>where
S: RefUnwindSafe,
impl<S> Send for LineSegment<S>where
S: Send,
impl<S> Sync for LineSegment<S>where
S: Sync,
impl<S> Unpin for LineSegment<S>where
S: Unpin,
impl<S> UnwindSafe for LineSegment<S>where
S: UnwindSafe,
Blanket Implementations§
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T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
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M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
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