Struct WithSvg
pub struct WithSvg<Builder>where
Builder: PathBuilder,{ /* private fields */ }
Available on crate feature
canvas
only.Expand description
Implements an SVG-like building interface on top of a PathBuilder.
Implementations§
§impl<Builder> WithSvg<Builder>where
Builder: PathBuilder,
impl<Builder> WithSvg<Builder>where
Builder: PathBuilder,
pub fn new(builder: Builder) -> WithSvg<Builder>
pub fn build(self) -> <Builder as Build>::PathTypewhere
Builder: Build,
pub fn flattened(self, tolerance: f32) -> WithSvg<Flattened<Builder>>
pub fn transformed<Transform>(
self,
transform: Transform,
) -> WithSvg<Transformed<Builder, Transform>>where
Transform: Transformation<f32>,
pub fn move_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn line_to(&mut self, to: Point2D<f32, UnknownUnit>) -> EndpointId
pub fn close(&mut self)
pub fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
pub fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, ) -> EndpointId
pub fn arc( &mut self, center: Point2D<f32, UnknownUnit>, radii: Vector2D<f32, UnknownUnit>, sweep_angle: Angle<f32>, x_rotation: Angle<f32>, )
pub fn current_position(&self) -> Point2D<f32, UnknownUnit>
pub fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
§impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
impl<Builder, Transform> WithSvg<Transformed<Builder, Transform>>
pub fn set_transform(&mut self, transform: Transform)
Trait Implementations§
§impl<Builder> Build for WithSvg<Builder>where
Builder: PathBuilder + Build,
impl<Builder> Build for WithSvg<Builder>where
Builder: PathBuilder + Build,
§impl<Builder> SvgPathBuilder for WithSvg<Builder>where
Builder: PathBuilder,
impl<Builder> SvgPathBuilder for WithSvg<Builder>where
Builder: PathBuilder,
§fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)
fn move_to(&mut self, to: Point2D<f32, UnknownUnit>)
Start a new sub-path at the given position. Read more
§fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)
fn line_to(&mut self, to: Point2D<f32, UnknownUnit>)
Adds a line segment to the current sub-path. Read more
§fn quadratic_bezier_to(
&mut self,
ctrl: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
)
fn quadratic_bezier_to( &mut self, ctrl: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Adds a quadratic bézier segment to the current sub-path. Read more
§fn cubic_bezier_to(
&mut self,
ctrl1: Point2D<f32, UnknownUnit>,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
)
fn cubic_bezier_to( &mut self, ctrl1: Point2D<f32, UnknownUnit>, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Adds a cubic bézier segment to the current sub-path. Read more
§fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)
fn relative_move_to(&mut self, to: Vector2D<f32, UnknownUnit>)
Equivalent to
move_to
in relative coordinates. Read more§fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)
fn relative_line_to(&mut self, to: Vector2D<f32, UnknownUnit>)
Equivalent to
line_to
in relative coordinates. Read more§fn relative_quadratic_bezier_to(
&mut self,
ctrl: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>,
)
fn relative_quadratic_bezier_to( &mut self, ctrl: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
quadratic_bezier_to
in relative coordinates. Read more§fn relative_cubic_bezier_to(
&mut self,
ctrl1: Vector2D<f32, UnknownUnit>,
ctrl2: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>,
)
fn relative_cubic_bezier_to( &mut self, ctrl1: Vector2D<f32, UnknownUnit>, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
cubic_bezier_to
in relative coordinates. Read more§fn smooth_cubic_bezier_to(
&mut self,
ctrl2: Point2D<f32, UnknownUnit>,
to: Point2D<f32, UnknownUnit>,
)
fn smooth_cubic_bezier_to( &mut self, ctrl2: Point2D<f32, UnknownUnit>, to: Point2D<f32, UnknownUnit>, )
Equivalent to
cubic_bezier_to
with implicit first control point. Read more§fn smooth_relative_cubic_bezier_to(
&mut self,
ctrl2: Vector2D<f32, UnknownUnit>,
to: Vector2D<f32, UnknownUnit>,
)
fn smooth_relative_cubic_bezier_to( &mut self, ctrl2: Vector2D<f32, UnknownUnit>, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
smooth_cubic_bezier_to
in relative coordinates. Read more§fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)
fn smooth_quadratic_bezier_to(&mut self, to: Point2D<f32, UnknownUnit>)
Equivalent to
quadratic_bezier_to
with implicit control point. Read more§fn smooth_relative_quadratic_bezier_to(
&mut self,
to: Vector2D<f32, UnknownUnit>,
)
fn smooth_relative_quadratic_bezier_to( &mut self, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
smooth_quadratic_bezier_to
in relative coordinates. Read more§fn horizontal_line_to(&mut self, x: f32)
fn horizontal_line_to(&mut self, x: f32)
Adds an horizontal line segment. Read more
§fn relative_horizontal_line_to(&mut self, dx: f32)
fn relative_horizontal_line_to(&mut self, dx: f32)
Adds an horizontal line segment in relative coordinates. Read more
§fn vertical_line_to(&mut self, y: f32)
fn vertical_line_to(&mut self, y: f32)
Adds a vertical line segment. Read more
§fn relative_vertical_line_to(&mut self, dy: f32)
fn relative_vertical_line_to(&mut self, dy: f32)
Adds a vertical line segment in relative coordinates. Read more
§fn arc_to(
&mut self,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
flags: ArcFlags,
to: Point2D<f32, UnknownUnit>,
)
fn arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Point2D<f32, UnknownUnit>, )
Adds an elliptical arc. Read more
§fn relative_arc_to(
&mut self,
radii: Vector2D<f32, UnknownUnit>,
x_rotation: Angle<f32>,
flags: ArcFlags,
to: Vector2D<f32, UnknownUnit>,
)
fn relative_arc_to( &mut self, radii: Vector2D<f32, UnknownUnit>, x_rotation: Angle<f32>, flags: ArcFlags, to: Vector2D<f32, UnknownUnit>, )
Equivalent to
arc_to
in relative coordinates. Read more§fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
fn reserve(&mut self, endpoints: usize, ctrl_points: usize)
Hints at the builder that a certain number of endpoints and control
points will be added. Read more
§fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
fn add_polygon(&mut self, polygon: Polygon<'_, Point2D<f32, UnknownUnit>>)
Adds a sub-path from a polygon. Read more
Auto Trait Implementations§
impl<Builder> Freeze for WithSvg<Builder>where
Builder: Freeze,
impl<Builder> RefUnwindSafe for WithSvg<Builder>where
Builder: RefUnwindSafe,
impl<Builder> Send for WithSvg<Builder>where
Builder: Send,
impl<Builder> Sync for WithSvg<Builder>where
Builder: Sync,
impl<Builder> Unpin for WithSvg<Builder>where
Builder: Unpin,
impl<Builder> UnwindSafe for WithSvg<Builder>where
Builder: UnwindSafe,
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
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Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
Source§fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
fn adapt_into_using<M>(self, method: M) -> Dwhere
M: TransformMatrix<T>,
Convert the source color to the destination color using the specified
method.
Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
method by default.
Source§impl<T, C> ArraysFrom<C> for Twhere
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impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Cast a collection of colors into a collection of arrays.
Source§impl<T, C> ArraysInto<C> for Twhere
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impl<T, C> ArraysInto<C> for Twhere
C: FromArrays<T>,
Source§fn arrays_into(self) -> C
fn arrays_into(self) -> C
Cast this collection of arrays into a collection of colors.
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<WpParam, T, U> Cam16IntoUnclamped<WpParam, T> for Uwhere
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Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters
when converting.Source§fn cam16_into_unclamped(
self,
parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>,
) -> T
fn cam16_into_unclamped( self, parameters: BakedParameters<WpParam, <U as Cam16IntoUnclamped<WpParam, T>>::Scalar>, ) -> T
Converts
self
into C
, using the provided parameters.Source§impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
impl<T, C> ComponentsFrom<C> for Twhere
C: IntoComponents<T>,
Source§fn components_from(colors: C) -> T
fn components_from(colors: C) -> T
Cast a collection of colors into a collection of color components.
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
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Source§impl<T> FromAngle<T> for T
impl<T> FromAngle<T> for T
Source§fn from_angle(angle: T) -> T
fn from_angle(angle: T) -> T
Performs a conversion from
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.Source§impl<T, U> FromStimulus<U> for Twhere
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impl<T, U> FromStimulus<U> for Twhere
U: IntoStimulus<T>,
Source§fn from_stimulus(other: U) -> T
fn from_stimulus(other: U) -> T
Converts
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, while performing the appropriate scaling,
rounding and clamping.§impl<T> Instrument for T
impl<T> Instrument for T
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Source§impl<T, U> IntoAngle<U> for Twhere
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fn into_angle(self) -> U
Performs a conversion into
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Source§type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
type Scalar = <T as Cam16FromUnclamped<WpParam, U>>::Scalar
The number type that’s used in
parameters
when converting.Source§fn into_cam16_unclamped(
self,
parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>,
) -> T
fn into_cam16_unclamped( self, parameters: BakedParameters<WpParam, <U as IntoCam16Unclamped<WpParam, T>>::Scalar>, ) -> T
Converts
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, using the provided parameters.Source§impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
impl<T, U> IntoColor<U> for Twhere
U: FromColor<T>,
Source§fn into_color(self) -> U
fn into_color(self) -> U
Convert into T with values clamped to the color defined bounds Read more
Source§impl<T, U> IntoColorUnclamped<U> for Twhere
U: FromColorUnclamped<T>,
impl<T, U> IntoColorUnclamped<U> for Twhere
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Source§fn into_color_unclamped(self) -> U
fn into_color_unclamped(self) -> U
Convert into T. The resulting color might be invalid in its color space Read more
Source§impl<T> IntoEither for T
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Source§fn into_stimulus(self) -> T
fn into_stimulus(self) -> T
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type Error = <C as TryFromComponents<T>>::Error
The error for when
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fails to cast.Source§fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>
Try to cast this collection of color components into a collection of
colors. Read more
Source§impl<T, U> TryIntoColor<U> for Twhere
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impl<T, U> TryIntoColor<U> for Twhere
U: TryFromColor<T>,
Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
fn try_into_color(self) -> Result<U, OutOfBounds<U>>
Convert into T, returning ok if the color is inside of its defined
range, otherwise an
OutOfBounds
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the unclamped color. Read moreSource§impl<C, U> UintsFrom<C> for Uwhere
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Source§fn uints_from(colors: C) -> U
fn uints_from(colors: C) -> U
Cast a collection of colors into a collection of unsigned integers.
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Source§fn uints_into(self) -> C
fn uints_into(self) -> C
Cast this collection of unsigned integers into a collection of colors.