pub struct Text<'a, Theme, Renderer>{ /* private fields */ }
Expand description
A bunch of text.
§Example
use iced::widget::text;
use iced::color;
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
text("Hello, this is iced!")
.size(20)
.color(color!(0x0000ff))
.into()
}
Implementations§
Source§impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Text<'a, Theme, Renderer>
Sourcepub fn new(fragment: impl IntoFragment<'a>) -> Self
pub fn new(fragment: impl IntoFragment<'a>) -> Self
Create a new fragment of Text
with the given contents.
Sourcepub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
pub fn line_height(self, line_height: impl Into<LineHeight>) -> Self
Sets the LineHeight
of the Text
.
Sourcepub fn align_x(self, alignment: impl Into<Alignment>) -> Self
pub fn align_x(self, alignment: impl Into<Alignment>) -> Self
Sets the alignment::Horizontal
of the Text
.
Sourcepub fn align_y(self, alignment: impl Into<Vertical>) -> Self
pub fn align_y(self, alignment: impl Into<Vertical>) -> Self
Sets the alignment::Vertical
of the Text
.
Sourcepub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
pub fn color_maybe(self, color: Option<impl Into<Color>>) -> Self
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Text<'a, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
Source§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Text<'_, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Text<'_, Theme, Renderer>
Source§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
_cursor_position: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, _cursor_position: Cursor, viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.Source§fn operate(
&self,
_state: &mut Tree,
layout: Layout<'_>,
_renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &self, _state: &mut Tree, layout: Layout<'_>, _renderer: &Renderer, operation: &mut dyn Operation, )
Source§fn update(
&mut self,
_state: &mut Tree,
_event: &Event,
_layout: Layout<'_>,
_cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, _state: &mut Tree, _event: &Event, _layout: Layout<'_>, _cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Theme, Renderer> Freeze for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> RefUnwindSafe for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Send for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Sync for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> Unpin for Text<'a, Theme, Renderer>
impl<'a, Theme, Renderer> UnwindSafe for Text<'a, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more