pub struct Color {
pub r: f32,
pub g: f32,
pub b: f32,
pub a: f32,
}
Expand description
A color in the sRGB
color space.
Fields§
§r: f32
Red component, 0.0 - 1.0
g: f32
Green component, 0.0 - 1.0
b: f32
Blue component, 0.0 - 1.0
a: f32
Transparency, 0.0 - 1.0
Implementations§
Source§impl Color
impl Color
Sourcepub const TRANSPARENT: Color = _
pub const TRANSPARENT: Color = _
A color with no opacity.
Sourcepub fn new(r: f32, g: f32, b: f32, a: f32) -> Color
pub fn new(r: f32, g: f32, b: f32, a: f32) -> Color
Creates a new Color
.
In debug mode, it will panic if the values are not in the correct range: 0.0 - 1.0
Sourcepub const fn from_rgb(r: f32, g: f32, b: f32) -> Color
pub const fn from_rgb(r: f32, g: f32, b: f32) -> Color
Creates a Color
from its RGB components.
Sourcepub const fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Color
pub const fn from_rgba(r: f32, g: f32, b: f32, a: f32) -> Color
Creates a Color
from its RGBA components.
Sourcepub fn from_rgba8(r: u8, g: u8, b: u8, a: f32) -> Color
pub fn from_rgba8(r: u8, g: u8, b: u8, a: f32) -> Color
Creates a Color
from its RGB8 components and an alpha value.
Sourcepub fn from_linear_rgba(r: f32, g: f32, b: f32, a: f32) -> Color
pub fn from_linear_rgba(r: f32, g: f32, b: f32, a: f32) -> Color
Creates a Color
from its linear RGBA components.
Sourcepub fn parse(s: &str) -> Option<Color>
pub fn parse(s: &str) -> Option<Color>
Parses a Color
from a hex string.
Supported formats are #rrggbb
, #rrggbbaa
, #rgb
, and #rgba
.
The starting “#” is optional. Both uppercase and lowercase are supported.
If you have a static color string, using the color!
macro should be preferred
since it leverages hexadecimal literal notation and arithmetic directly.
Sourcepub fn into_rgba8(self) -> [u8; 4]
pub fn into_rgba8(self) -> [u8; 4]
Converts the Color
into its RGBA8 equivalent.
Sourcepub fn into_linear(self) -> [f32; 4]
pub fn into_linear(self) -> [f32; 4]
Converts the Color
into its linear values.
Sourcepub fn scale_alpha(self, factor: f32) -> Color
pub fn scale_alpha(self, factor: f32) -> Color
Scales the alpha channel of the Color
by the given factor.
Trait Implementations§
Source§impl From<Color> for Background
impl From<Color> for Background
Source§fn from(color: Color) -> Background
fn from(color: Color) -> Background
impl Copy for Color
impl StructuralPartialEq for Color
Auto Trait Implementations§
impl Freeze for Color
impl RefUnwindSafe for Color
impl Send for Color
impl Sync for Color
impl Unpin for Color
impl UnwindSafe for Color
Blanket Implementations§
Source§impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
D: AdaptFrom<S, Swp, Dwp, T>,
impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for Swhere
T: Real + Zero + Arithmetics + Clone,
Swp: WhitePoint<T>,
Dwp: WhitePoint<T>,
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fn adapt_into_using<M>(self, method: M) -> Dwhere
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Source§fn adapt_into(self) -> D
fn adapt_into(self) -> D
Source§impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
impl<T, C> ArraysFrom<C> for Twhere
C: IntoArrays<T>,
Source§fn arrays_from(colors: C) -> T
fn arrays_from(colors: C) -> T
Source§impl<T, C> ArraysInto<C> for Twhere
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impl<T, C> ArraysInto<C> for Twhere
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Source§type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
type Scalar = <T as FromCam16Unclamped<WpParam, U>>::Scalar
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when converting.Source§fn cam16_into_unclamped(
self,
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) -> T
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impl<T, U> IntoColor<U> for Twhere
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Source§fn into_color(self) -> U
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Source§impl<T, U> IntoColorUnclamped<U> for Twhere
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Source§impl<R, P> ReadPrimitive<R> for P
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Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
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Source§impl<T, U> TryIntoColor<U> for Twhere
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Source§fn try_into_color(self) -> Result<U, OutOfBounds<U>>
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