Struct Scrollable
pub struct Scrollable<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>{ /* private fields */ }Expand description
A widget that can vertically display an infinite amount of content with a scrollbar.
§Example
use iced::widget::{column, scrollable, space};
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
scrollable(column![
"Scroll me!",
space().height(3000),
"You did it!",
]).into()
}Implementations§
§impl<'a, Message, Theme, Renderer> Scrollable<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Scrollable<'a, Message, Theme, Renderer>
pub fn new(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn new( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Scrollable<'a, Message, Theme, Renderer>
Creates a new vertical Scrollable.
pub fn with_direction(
content: impl Into<Element<'a, Message, Theme, Renderer>>,
direction: impl Into<Direction>,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn with_direction( content: impl Into<Element<'a, Message, Theme, Renderer>>, direction: impl Into<Direction>, ) -> Scrollable<'a, Message, Theme, Renderer>
Creates a new Scrollable with the given Direction.
pub fn horizontal(self) -> Scrollable<'a, Message, Theme, Renderer>
pub fn horizontal(self) -> Scrollable<'a, Message, Theme, Renderer>
Makes the Scrollable scroll horizontally, with default Scrollbar settings.
pub fn direction(
self,
direction: impl Into<Direction>,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn direction( self, direction: impl Into<Direction>, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets the Direction of the Scrollable.
pub fn id(self, id: impl Into<Id>) -> Scrollable<'a, Message, Theme, Renderer>
pub fn id(self, id: impl Into<Id>) -> Scrollable<'a, Message, Theme, Renderer>
Sets the widget::Id of the Scrollable.
pub fn width(
self,
width: impl Into<Length>,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn width( self, width: impl Into<Length>, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets the width of the Scrollable.
pub fn height(
self,
height: impl Into<Length>,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn height( self, height: impl Into<Length>, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets the height of the Scrollable.
pub fn on_scroll(
self,
f: impl Fn(Viewport) -> Message + 'a,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn on_scroll( self, f: impl Fn(Viewport) -> Message + 'a, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets a function to call when the Scrollable is scrolled.
The function takes the Viewport of the Scrollable
pub fn anchor_top(self) -> Scrollable<'a, Message, Theme, Renderer>
pub fn anchor_top(self) -> Scrollable<'a, Message, Theme, Renderer>
Anchors the vertical Scrollable direction to the top.
pub fn anchor_bottom(self) -> Scrollable<'a, Message, Theme, Renderer>
pub fn anchor_bottom(self) -> Scrollable<'a, Message, Theme, Renderer>
Anchors the vertical Scrollable direction to the bottom.
pub fn anchor_left(self) -> Scrollable<'a, Message, Theme, Renderer>
pub fn anchor_left(self) -> Scrollable<'a, Message, Theme, Renderer>
Anchors the horizontal Scrollable direction to the left.
pub fn anchor_right(self) -> Scrollable<'a, Message, Theme, Renderer>
pub fn anchor_right(self) -> Scrollable<'a, Message, Theme, Renderer>
Anchors the horizontal Scrollable direction to the right.
pub fn anchor_x(
self,
alignment: Anchor,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn anchor_x( self, alignment: Anchor, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets the Anchor of the horizontal direction of the Scrollable, if applicable.
pub fn anchor_y(
self,
alignment: Anchor,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn anchor_y( self, alignment: Anchor, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets the Anchor of the vertical direction of the Scrollable, if applicable.
pub fn spacing(
self,
new_spacing: impl Into<Pixels>,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn spacing( self, new_spacing: impl Into<Pixels>, ) -> Scrollable<'a, Message, Theme, Renderer>
Embeds the Scrollbar into the Scrollable, instead of floating on top of the
content.
The spacing provided will be used as space between the Scrollbar and the contents
of the Scrollable.
pub fn style(
self,
style: impl Fn(&Theme, Status) -> Style + 'a,
) -> Scrollable<'a, Message, Theme, Renderer>
pub fn style( self, style: impl Fn(&Theme, Status) -> Style + 'a, ) -> Scrollable<'a, Message, Theme, Renderer>
Sets the style of this Scrollable.
pub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> Scrollable<'a, Message, Theme, Renderer>
Available on crate feature advanced only.
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> Scrollable<'a, Message, Theme, Renderer>
advanced only.Sets the style class of the Scrollable.
Trait Implementations§
§impl<'a, Message, Theme, Renderer> From<Scrollable<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<Scrollable<'a, Message, Theme, Renderer>> for Element<'a, Message, Theme, Renderer>
§fn from(
text_input: Scrollable<'a, Message, Theme, Renderer>,
) -> Element<'a, Message, Theme, Renderer>
fn from( text_input: Scrollable<'a, Message, Theme, Renderer>, ) -> Element<'a, Message, Theme, Renderer>
§impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Scrollable<'_, Message, Theme, Renderer>
impl<Message, Theme, Renderer> Widget<Message, Theme, Renderer> for Scrollable<'_, Message, Theme, Renderer>
§fn operate(
&mut self,
tree: &mut Tree,
layout: Layout<'_>,
renderer: &Renderer,
operation: &mut dyn Operation,
)
fn operate( &mut self, tree: &mut Tree, layout: Layout<'_>, renderer: &Renderer, operation: &mut dyn Operation, )
§fn update(
&mut self,
tree: &mut Tree,
event: &Event,
layout: Layout<'_>,
cursor: Cursor,
renderer: &Renderer,
clipboard: &mut dyn Clipboard,
shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, tree: &mut Tree, event: &Event, layout: Layout<'_>, cursor: Cursor, renderer: &Renderer, clipboard: &mut dyn Clipboard, shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
§fn draw(
&self,
tree: &Tree,
renderer: &mut Renderer,
theme: &Theme,
defaults: &Style,
layout: Layout<'_>,
cursor: Cursor,
viewport: &Rectangle,
)
fn draw( &self, tree: &Tree, renderer: &mut Renderer, theme: &Theme, defaults: &Style, layout: Layout<'_>, cursor: Cursor, viewport: &Rectangle, )
Widget using the associated Renderer.§fn mouse_interaction(
&self,
tree: &Tree,
layout: Layout<'_>,
cursor: Cursor,
_viewport: &Rectangle,
renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, tree: &Tree, layout: Layout<'_>, cursor: Cursor, _viewport: &Rectangle, renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Message, Theme, Renderer> Freeze for Scrollable<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !RefUnwindSafe for Scrollable<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Send for Scrollable<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !Sync for Scrollable<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> Unpin for Scrollable<'a, Message, Theme, Renderer>
impl<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> !UnwindSafe for Scrollable<'a, Message, Theme, Renderer>
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
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further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more