pub struct ProgressBar<'a, Theme = Theme>where
Theme: Catalog,{ /* private fields */ }
Expand description
A bar that displays progress.
§Example
use iced::widget::progress_bar;
struct State {
progress: f32,
}
enum Message {
// ...
}
fn view(state: &State) -> Element<'_, Message> {
progress_bar(0.0..=100.0, state.progress).into()
}
Implementations§
Source§impl<'a, Theme> ProgressBar<'a, Theme>where
Theme: Catalog,
impl<'a, Theme> ProgressBar<'a, Theme>where
Theme: Catalog,
Sourcepub const DEFAULT_HEIGHT: f32 = 30f32
pub const DEFAULT_HEIGHT: f32 = 30f32
The default height of a ProgressBar
.
Sourcepub fn new(range: RangeInclusive<f32>, value: f32) -> ProgressBar<'a, Theme>
pub fn new(range: RangeInclusive<f32>, value: f32) -> ProgressBar<'a, Theme>
Creates a new ProgressBar
.
It expects:
- an inclusive range of possible values
- the current value of the
ProgressBar
Sourcepub fn width(self, width: impl Into<Length>) -> ProgressBar<'a, Theme>
pub fn width(self, width: impl Into<Length>) -> ProgressBar<'a, Theme>
Sets the width of the ProgressBar
.
Sourcepub fn height(self, height: impl Into<Length>) -> ProgressBar<'a, Theme>
pub fn height(self, height: impl Into<Length>) -> ProgressBar<'a, Theme>
Sets the height of the ProgressBar
.
Sourcepub fn style(
self,
style: impl Fn(&Theme) -> Style + 'a,
) -> ProgressBar<'a, Theme>
pub fn style( self, style: impl Fn(&Theme) -> Style + 'a, ) -> ProgressBar<'a, Theme>
Sets the style of the ProgressBar
.
Sourcepub fn class(
self,
class: impl Into<<Theme as Catalog>::Class<'a>>,
) -> ProgressBar<'a, Theme>
Available on crate feature advanced
only.
pub fn class( self, class: impl Into<<Theme as Catalog>::Class<'a>>, ) -> ProgressBar<'a, Theme>
advanced
only.Sets the style class of the ProgressBar
.
Trait Implementations§
Source§impl<'a, Message, Theme, Renderer> From<ProgressBar<'a, Theme>> for Element<'a, Message, Theme, Renderer>
impl<'a, Message, Theme, Renderer> From<ProgressBar<'a, Theme>> for Element<'a, Message, Theme, Renderer>
Source§fn from(
progress_bar: ProgressBar<'a, Theme>,
) -> Element<'a, Message, Theme, Renderer>
fn from( progress_bar: ProgressBar<'a, Theme>, ) -> Element<'a, Message, Theme, Renderer>
Converts to this type from the input type.
Source§impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for ProgressBar<'a, Theme>
impl<'a, Message, Theme, Renderer> Widget<Message, Theme, Renderer> for ProgressBar<'a, Theme>
Source§fn draw(
&self,
_state: &Tree,
renderer: &mut Renderer,
theme: &Theme,
_style: &Style,
layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
)
fn draw( &self, _state: &Tree, renderer: &mut Renderer, theme: &Theme, _style: &Style, layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, )
Draws the
Widget
using the associated Renderer
.Source§fn operate(
&self,
_state: &mut Tree,
_layout: Layout<'_>,
_renderer: &Renderer,
_operation: &mut dyn Operation,
)
fn operate( &self, _state: &mut Tree, _layout: Layout<'_>, _renderer: &Renderer, _operation: &mut dyn Operation, )
Source§fn update(
&mut self,
_state: &mut Tree,
_event: Event,
_layout: Layout<'_>,
_cursor: Cursor,
_renderer: &Renderer,
_clipboard: &mut dyn Clipboard,
_shell: &mut Shell<'_, Message>,
_viewport: &Rectangle,
)
fn update( &mut self, _state: &mut Tree, _event: Event, _layout: Layout<'_>, _cursor: Cursor, _renderer: &Renderer, _clipboard: &mut dyn Clipboard, _shell: &mut Shell<'_, Message>, _viewport: &Rectangle, )
Source§fn mouse_interaction(
&self,
_state: &Tree,
_layout: Layout<'_>,
_cursor: Cursor,
_viewport: &Rectangle,
_renderer: &Renderer,
) -> Interaction
fn mouse_interaction( &self, _state: &Tree, _layout: Layout<'_>, _cursor: Cursor, _viewport: &Rectangle, _renderer: &Renderer, ) -> Interaction
Auto Trait Implementations§
impl<'a, Theme> Freeze for ProgressBar<'a, Theme>
impl<'a, Theme> RefUnwindSafe for ProgressBar<'a, Theme>
impl<'a, Theme> Send for ProgressBar<'a, Theme>
impl<'a, Theme> Sync for ProgressBar<'a, Theme>
impl<'a, Theme> Unpin for ProgressBar<'a, Theme>
impl<'a, Theme> UnwindSafe for ProgressBar<'a, Theme>
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Convert the source color to the destination color using the specified
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fn adapt_into(self) -> D
Convert the source color to the destination color using the bradford
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