Struct Path
pub struct Path { /* private fields */ }
Expand description
An immutable set of points that may or may not be connected.
A single Path
can represent different kinds of 2D shapes!
Implementations§
§impl Path
impl Path
pub fn line(from: Point, to: Point) -> Path
pub fn line(from: Point, to: Point) -> Path
Creates a new Path
representing a line segment given its starting
and end points.
pub fn rectangle(top_left: Point, size: Size) -> Path
pub fn rectangle(top_left: Point, size: Size) -> Path
Creates a new Path
representing a rectangle given its top-left
corner coordinate and its Size
.
pub fn rounded_rectangle(top_left: Point, size: Size, radius: Radius) -> Path
pub fn rounded_rectangle(top_left: Point, size: Size, radius: Radius) -> Path
Creates a new Path
representing a rounded rectangle given its top-left
corner coordinate, its Size
and border::Radius
.
pub fn circle(center: Point, radius: f32) -> Path
pub fn circle(center: Point, radius: f32) -> Path
Creates a new Path
representing a circle given its center
coordinate and its radius.
pub fn raw(&self) -> &Path
pub fn raw(&self) -> &Path
Returns the internal lyon_path::Path
.
pub fn transform(
&self,
transform: &Transform2D<f32, UnknownUnit, UnknownUnit>,
) -> Path
pub fn transform( &self, transform: &Transform2D<f32, UnknownUnit, UnknownUnit>, ) -> Path
Returns the current Path
with the given transform applied to it.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Path
impl RefUnwindSafe for Path
impl Send for Path
impl Sync for Path
impl Unpin for Path
impl UnwindSafe for Path
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