#[repr(C)]
pub struct Transform2D<T, Src, Dst> { pub m11: T, pub m12: T, pub m21: T, pub m22: T, pub m31: T, pub m32: T, /* private fields */ }
Available on crate feature canvas only.
Expand description

A 2d transform represented by a column-major 3 by 3 matrix, compressed down to 3 by 2.

Transforms can be parametrized over the source and destination units, to describe a transformation from a space to another. For example, Transform2D<f32, WorldSpace, ScreenSpace>::transform_point4d takes a Point2D<f32, WorldSpace> and returns a Point2D<f32, ScreenSpace>.

Transforms expose a set of convenience methods for pre- and post-transformations. Pre-transformations (pre_* methods) correspond to adding an operation that is applied before the rest of the transformation, while post-transformations (then_* methods) add an operation that is applied after.

The matrix representation is conceptually equivalent to a 3 by 3 matrix transformation compressed to 3 by 2 with the components that aren’t needed to describe the set of 2d transformations we are interested in implicitly defined:

 | m11 m12 0 |   |x|   |x'|
 | m21 m22 0 | x |y| = |y'|
 | m31 m32 1 |   |1|   |w |

When translating Transform2D into general matrix representations, consider that the representation follows the column-major notation with column vectors.

The translation terms are m31 and m32.

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§m11: T§m12: T§m21: T§m22: T§m31: T§m32: T

Implementations§

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impl<T, Src, Dst> Transform2D<T, Src, Dst>

pub const fn new( m11: T, m12: T, m21: T, m22: T, m31: T, m32: T ) -> Transform2D<T, Src, Dst>

Create a transform specifying its components in using the column-major-column-vector matrix notation.

For example, the translation terms m31 and m32 are the last two parameters parameters.

use euclid::default::Transform2D;
let tx = 1.0;
let ty = 2.0;
let translation = Transform2D::new(
  1.0, 0.0,
  0.0, 1.0,
  tx,  ty,
);

pub fn approx_eq(&self, other: &Transform2D<T, Src, Dst>) -> bool
where T: ApproxEq<T>,

Returns true is this transform is approximately equal to the other one, using T’s default epsilon value.

The same as ApproxEq::approx_eq() but available without importing trait.

pub fn approx_eq_eps(&self, other: &Transform2D<T, Src, Dst>, eps: &T) -> bool
where T: ApproxEq<T>,

Returns true is this transform is approximately equal to the other one, using a provided epsilon value.

The same as ApproxEq::approx_eq_eps() but available without importing trait.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Copy,

pub fn to_array(&self) -> [T; 6]

Returns an array containing this transform’s terms.

The terms are laid out in the same order as they are specified in Transform2D::new, that is following the column-major-column-vector matrix notation.

For example the translation terms are found in the last two slots of the array.

pub fn to_array_transposed(&self) -> [T; 6]

Returns an array containing this transform’s terms transposed.

The terms are laid out in transposed order from the same order of Transform3D::new and Transform3D::to_array, that is following the row-major-column-vector matrix notation.

For example the translation terms are found at indices 2 and 5 in the array.

pub fn to_arrays(&self) -> [[T; 2]; 3]

Equivalent to to_array with elements packed two at a time in an array of arrays.

pub fn from_array(array: [T; 6]) -> Transform2D<T, Src, Dst>

Create a transform providing its components via an array of 6 elements instead of as individual parameters.

The order of the components corresponds to the column-major-column-vector matrix notation (the same order as Transform2D::new).

pub fn from_arrays(array: [[T; 2]; 3]) -> Transform2D<T, Src, Dst>

Equivalent to from_array with elements packed two at a time in an array of arrays.

The order of the components corresponds to the column-major-column-vector matrix notation (the same order as Transform3D::new).

pub fn to_untyped(&self) -> Transform2D<T, UnknownUnit, UnknownUnit>

Drop the units, preserving only the numeric value.

pub fn from_untyped( p: &Transform2D<T, UnknownUnit, UnknownUnit> ) -> Transform2D<T, Src, Dst>

Tag a unitless value with units.

pub fn with_source<NewSrc>(&self) -> Transform2D<T, NewSrc, Dst>

Returns the same transform with a different source unit.

pub fn with_destination<NewDst>(&self) -> Transform2D<T, Src, NewDst>

Returns the same transform with a different destination unit.

pub fn to_3d(&self) -> Transform3D<T, Src, Dst>
where T: Zero + One,

Create a 3D transform from the current transform

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: NumCast + Copy,

pub fn cast<NewT>(&self) -> Transform2D<NewT, Src, Dst>
where NewT: NumCast,

Cast from one numeric representation to another, preserving the units.

pub fn try_cast<NewT>(&self) -> Option<Transform2D<NewT, Src, Dst>>
where NewT: NumCast,

Fallible cast from one numeric representation to another, preserving the units.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Zero + One,

pub fn identity() -> Transform2D<T, Src, Dst>

Create an identity matrix:

1 0
0 1
0 0
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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Mul<Output = T>,

Methods for combining generic transformations

pub fn then<NewDst>( &self, mat: &Transform2D<T, Dst, NewDst> ) -> Transform2D<T, Src, NewDst>

Returns the multiplication of the two matrices such that mat’s transformation applies after self’s transformation.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Zero + One,

Methods for creating and combining translation transformations

pub fn translation(x: T, y: T) -> Transform2D<T, Src, Dst>

Create a 2d translation transform:

1 0
0 1
x y

pub fn then_translate(&self, v: Vector2D<T, Dst>) -> Transform2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Mul<Output = T>,

Applies a translation after self’s transformation and returns the resulting transform.

pub fn pre_translate(&self, v: Vector2D<T, Src>) -> Transform2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Mul<Output = T>,

Applies a translation before self’s transformation and returns the resulting transform.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Sub<Output = T> + Mul<Output = T> + Zero + Trig,

Methods for creating and combining rotation transformations

pub fn rotation(theta: Angle<T>) -> Transform2D<T, Src, Dst>

Returns a rotation transform.

pub fn then_rotate(&self, theta: Angle<T>) -> Transform2D<T, Src, Dst>

Applies a rotation after self’s transformation and returns the resulting transform.

pub fn pre_rotate(&self, theta: Angle<T>) -> Transform2D<T, Src, Dst>

Applies a rotation before self’s transformation and returns the resulting transform.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>

Methods for creating and combining scale transformations

pub fn scale(x: T, y: T) -> Transform2D<T, Src, Dst>
where T: Zero,

Create a 2d scale transform:

x 0
0 y
0 0

pub fn then_scale(&self, x: T, y: T) -> Transform2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Mul<Output = T> + Zero,

Applies a scale after self’s transformation and returns the resulting transform.

pub fn pre_scale(&self, x: T, y: T) -> Transform2D<T, Src, Dst>
where T: Copy + Mul<Output = T>,

Applies a scale before self’s transformation and returns the resulting transform.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Copy + Add<Output = T> + Mul<Output = T>,

Methods for apply transformations to objects

pub fn transform_point(&self, point: Point2D<T, Src>) -> Point2D<T, Dst>

Returns the given point transformed by this transform.

pub fn transform_vector(&self, vec: Vector2D<T, Src>) -> Vector2D<T, Dst>

Returns the given vector transformed by this matrix.

pub fn outer_transformed_rect(&self, rect: &Rect<T, Src>) -> Rect<T, Dst>
where T: Sub<Output = T> + Zero + PartialOrd,

Returns a rectangle that encompasses the result of transforming the given rectangle by this transform.

pub fn outer_transformed_box(&self, b: &Box2D<T, Src>) -> Box2D<T, Dst>
where T: Sub<Output = T> + Zero + PartialOrd,

Returns a box that encompasses the result of transforming the given box by this transform.

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impl<T, Src, Dst> Transform2D<T, Src, Dst>
where T: Copy + Sub<Output = T> + Mul<Output = T> + Div<Output = T> + PartialEq + Zero + One,

pub fn determinant(&self) -> T

Computes and returns the determinant of this transform.

pub fn is_invertible(&self) -> bool

Returns whether it is possible to compute the inverse transform.

pub fn inverse(&self) -> Option<Transform2D<T, Dst, Src>>

Returns the inverse transform if possible.

Trait Implementations§

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impl<T, Src, Dst> ApproxEq<T> for Transform2D<T, Src, Dst>
where T: ApproxEq<T>,

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fn approx_eq_eps(&self, other: &Transform2D<T, Src, Dst>, eps: &T) -> bool

Returns true is this transform is approximately equal to the other one, using a provided epsilon value.

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fn approx_epsilon() -> T

Default epsilon value
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fn approx_eq(&self, other: &Self) -> bool

Returns true is this object is approximately equal to the other one, using the approx_epsilon() epsilon value.
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impl<T, Src, Dst> Clone for Transform2D<T, Src, Dst>
where T: Clone,

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fn clone(&self) -> Transform2D<T, Src, Dst>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T, Src, Dst> Debug for Transform2D<T, Src, Dst>
where T: Copy + Debug + PartialEq + One + Zero,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T, Src, Dst> Default for Transform2D<T, Src, Dst>
where T: Zero + One,

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fn default() -> Transform2D<T, Src, Dst>

Returns the identity transform.

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impl<T, Src, Dst> Hash for Transform2D<T, Src, Dst>
where T: Hash,

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fn hash<H>(&self, h: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, Src, Dst> Into<Transform2D<T, Src, Dst>> for Translation2D<T, Src, Dst>
where T: Zero + One,

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fn into(self) -> Transform2D<T, Src, Dst>

Converts this type into the (usually inferred) input type.
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impl<T, Src, Dst> PartialEq for Transform2D<T, Src, Dst>
where T: PartialEq,

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fn eq(&self, other: &Transform2D<T, Src, Dst>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<S> Transformation<S> for Transform2D<S, UnknownUnit, UnknownUnit>
where S: Scalar,

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impl<T, Src, Dst> Copy for Transform2D<T, Src, Dst>
where T: Copy,

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impl<T, Src, Dst> Eq for Transform2D<T, Src, Dst>
where T: Eq,

Auto Trait Implementations§

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impl<T, Src, Dst> RefUnwindSafe for Transform2D<T, Src, Dst>

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impl<T, Src, Dst> Send for Transform2D<T, Src, Dst>
where Dst: Send, Src: Send, T: Send,

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impl<T, Src, Dst> Sync for Transform2D<T, Src, Dst>
where Dst: Sync, Src: Sync, T: Sync,

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impl<T, Src, Dst> Unpin for Transform2D<T, Src, Dst>
where Dst: Unpin, Src: Unpin, T: Unpin,

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impl<T, Src, Dst> UnwindSafe for Transform2D<T, Src, Dst>
where Dst: UnwindSafe, Src: UnwindSafe, T: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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Gets the TypeId of self. Read more
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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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Compare self to key and return true if they are equal.
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Performs a conversion from angle.
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Convert into T with values clamped to the color defined bounds Read more
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Convert into T. The resulting color might be invalid in its color space Read more
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Converts self into T, while performing the appropriate scaling, rounding and clamping.
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