Struct Size3D
pub struct Size3D<T, U> {
pub width: T,
pub height: T,
pub depth: T,
/* private fields */
}Expand description
A 3d size tagged with a unit.
Fields§
§width: TThe extent of the element in the U units along the x axis.
height: TThe extent of the element in the U units along the y axis.
depth: TThe extent of the element in the U units along the z axis.
Implementations§
§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
pub fn zero() -> Size3D<T, U>where
T: Zero,
pub fn zero() -> Size3D<T, U>where
T: Zero,
The same as Zero::zero but available without importing trait.
pub fn from_lengths(
width: Length<T, U>,
height: Length<T, U>,
depth: Length<T, U>,
) -> Size3D<T, U>
pub fn from_lengths( width: Length<T, U>, height: Length<T, U>, depth: Length<T, U>, ) -> Size3D<T, U>
Constructor taking scalar strongly typed lengths.
pub fn splat(v: T) -> Size3D<T, U>where
T: Clone,
pub fn splat(v: T) -> Size3D<T, U>where
T: Clone,
Constructor setting all components to the same value.
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Size3D<T, U>
pub fn from_untyped(p: Size3D<T, UnknownUnit>) -> Size3D<T, U>
Tag a unitless value with units.
§impl<T, U> Size3D<T, U>where
T: Copy,
impl<T, U> Size3D<T, U>where
T: Copy,
pub fn to_array(self) -> [T; 3]
pub fn to_array(self) -> [T; 3]
Return this size as an array of three elements (width, then height, then depth).
pub fn to_tuple(self) -> (T, T, T)
pub fn to_tuple(self) -> (T, T, T)
Return this size as an array of three elements (width, then height, then depth).
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
pub fn to_untyped(self) -> Size3D<T, UnknownUnit>
Drop the units, preserving only the numeric value.
pub fn round(self) -> Size3D<T, U>where
T: Round,
pub fn round(self) -> Size3D<T, U>where
T: Round,
Rounds each component to the nearest integer value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).round(), size3::<_, Mm>(0.0, -1.0, 0.0))pub fn ceil(self) -> Size3D<T, U>where
T: Ceil,
pub fn ceil(self) -> Size3D<T, U>where
T: Ceil,
Rounds each component to the smallest integer equal or greater than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), size3::<_, Mm>(0.0, 0.0, 1.0))pub fn floor(self) -> Size3D<T, U>where
T: Floor,
pub fn floor(self) -> Size3D<T, U>where
T: Floor,
Rounds each component to the biggest integer equal or lower than the original value.
This behavior is preserved for negative values (unlike the basic cast).
enum Mm {}
assert_eq!(size3::<_, Mm>(-0.1, -0.8, 0.4).floor(), size3::<_, Mm>(-1.0, -1.0, 0.0))pub fn lerp(self, other: Size3D<T, U>, t: T) -> Size3D<T, U>
pub fn lerp(self, other: Size3D<T, U>, t: T) -> Size3D<T, U>
Linearly interpolate between this size and another size.
§Example
use euclid::size3;
use euclid::default::Size3D;
let from: Size3D<_> = size3(0.0, 10.0, -1.0);
let to: Size3D<_> = size3(8.0, -4.0, 0.0);
assert_eq!(from.lerp(to, -1.0), size3(-8.0, 24.0, -2.0));
assert_eq!(from.lerp(to, 0.0), size3( 0.0, 10.0, -1.0));
assert_eq!(from.lerp(to, 0.5), size3( 4.0, 3.0, -0.5));
assert_eq!(from.lerp(to, 1.0), size3( 8.0, -4.0, 0.0));
assert_eq!(from.lerp(to, 2.0), size3(16.0, -18.0, 1.0));§impl<T, U> Size3D<T, U>
impl<T, U> Size3D<T, U>
pub fn cast<NewT>(self) -> Size3D<NewT, U>where
NewT: NumCast,
pub fn cast<NewT>(self) -> Size3D<NewT, U>where
NewT: NumCast,
Cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn try_cast<NewT>(self) -> Option<Size3D<NewT, U>>where
NewT: NumCast,
pub fn try_cast<NewT>(self) -> Option<Size3D<NewT, U>>where
NewT: NumCast,
Fallible cast from one numeric representation to another, preserving the units.
When casting from floating point to integer coordinates, the decimals are truncated
as one would expect from a simple cast, but this behavior does not always make sense
geometrically. Consider using round(), ceil() or floor() before casting.
pub fn to_usize(self) -> Size3D<usize, U>
pub fn to_usize(self) -> Size3D<usize, U>
Cast into an uint size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
pub fn to_u32(self) -> Size3D<u32, U>
pub fn to_u32(self) -> Size3D<u32, U>
Cast into an u32 size, truncating decimals if any.
When casting from floating point sizes, it is worth considering whether
to round(), ceil() or floor() before the cast in order to obtain
the desired conversion behavior.
§impl<T, U> Size3D<T, U>where
T: Signed,
impl<T, U> Size3D<T, U>where
T: Signed,
pub fn abs(self) -> Size3D<T, U>
pub fn abs(self) -> Size3D<T, U>
Computes the absolute value of each component.
For f32 and f64, NaN will be returned for component if the component is NaN.
For signed integers, ::MIN will be returned for component if the component is ::MIN.
pub fn is_positive(self) -> bool
pub fn is_positive(self) -> bool
Returns true if all components is positive and false any component is zero or negative.
§impl<T, U> Size3D<T, U>where
T: PartialOrd,
impl<T, U> Size3D<T, U>where
T: PartialOrd,
pub fn min(self, other: Size3D<T, U>) -> Size3D<T, U>
pub fn min(self, other: Size3D<T, U>) -> Size3D<T, U>
Returns the size each component of which are minimum of this size and another.
pub fn max(self, other: Size3D<T, U>) -> Size3D<T, U>
pub fn max(self, other: Size3D<T, U>) -> Size3D<T, U>
Returns the size each component of which are maximum of this size and another.
pub fn clamp(self, start: Size3D<T, U>, end: Size3D<T, U>) -> Size3D<T, U>where
T: Copy,
pub fn clamp(self, start: Size3D<T, U>, end: Size3D<T, U>) -> Size3D<T, U>where
T: Copy,
Returns the size each component of which clamped by corresponding
components of start and end.
Shortcut for self.max(start).min(end).
pub fn contains(self, other: Size3D<T, U>) -> bool
pub fn greater_than(self, other: Size3D<T, U>) -> BoolVector3D
pub fn greater_than(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “greater than” operation on each component.
pub fn lower_than(self, other: Size3D<T, U>) -> BoolVector3D
pub fn lower_than(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “lower than” operation on each component.
§impl<T, U> Size3D<T, U>where
T: PartialEq,
impl<T, U> Size3D<T, U>where
T: PartialEq,
pub fn equal(self, other: Size3D<T, U>) -> BoolVector3D
pub fn equal(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “equal” operation on each component.
pub fn not_equal(self, other: Size3D<T, U>) -> BoolVector3D
pub fn not_equal(self, other: Size3D<T, U>) -> BoolVector3D
Returns vector with results of “not equal” operation on each component.
Trait Implementations§
§impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>where
T: AddAssign,
impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>where
T: AddAssign,
§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+= operation. Read more§impl<T, U> AddAssign for Size3D<T, U>where
T: AddAssign,
impl<T, U> AddAssign for Size3D<T, U>where
T: AddAssign,
§fn add_assign(&mut self, other: Size3D<T, U>)
fn add_assign(&mut self, other: Size3D<T, U>)
+= operation. Read more§impl<T, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T, U> DivAssign<Scale<T, U, U>> for Size3D<T, U>
§fn div_assign(&mut self, other: Scale<T, U, U>)
fn div_assign(&mut self, other: Scale<T, U, U>)
/= operation. Read more§impl<T, U> DivAssign<T> for Size3D<T, U>
impl<T, U> DivAssign<T> for Size3D<T, U>
§fn div_assign(&mut self, other: T)
fn div_assign(&mut self, other: T)
/= operation. Read more§impl<T, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
impl<T, U> MulAssign<Scale<T, U, U>> for Size3D<T, U>
§fn mul_assign(&mut self, other: Scale<T, U, U>)
fn mul_assign(&mut self, other: Scale<T, U, U>)
*= operation. Read more§impl<T, U> MulAssign<T> for Size3D<T, U>
impl<T, U> MulAssign<T> for Size3D<T, U>
§fn mul_assign(&mut self, other: T)
fn mul_assign(&mut self, other: T)
*= operation. Read more§impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>where
T: SubAssign,
impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>where
T: SubAssign,
§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-= operation. Read more§impl<T, U> SubAssign for Size3D<T, U>where
T: SubAssign,
impl<T, U> SubAssign for Size3D<T, U>where
T: SubAssign,
§fn sub_assign(&mut self, other: Size3D<T, U>)
fn sub_assign(&mut self, other: Size3D<T, U>)
-= operation. Read moreimpl<T, U> Copy for Size3D<T, U>where
T: Copy,
impl<T, U> Eq for Size3D<T, U>where
T: Eq,
Auto Trait Implementations§
impl<T, U> Freeze for Size3D<T, U>where
T: Freeze,
impl<T, U> RefUnwindSafe for Size3D<T, U>where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for Size3D<T, U>
impl<T, U> Sync for Size3D<T, U>
impl<T, U> Unpin for Size3D<T, U>
impl<T, U> UnwindSafe for Size3D<T, U>where
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more§impl<T> NoneValue for Twhere
T: Default,
impl<T> NoneValue for Twhere
T: Default,
type NoneType = T
§fn null_value() -> T
fn null_value() -> T
§impl<T> Pointable for T
impl<T> Pointable for T
Source§impl<R, P> ReadPrimitive<R> for P
impl<R, P> ReadPrimitive<R> for P
Source§fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
fn read_from_little_endian(read: &mut R) -> Result<Self, Error>
ReadEndian::read_from_little_endian().