Struct BoolVector3D
pub struct BoolVector3D {
pub x: bool,
pub y: bool,
pub z: bool,
}Expand description
A 3d vector of booleans, useful for component-wise logic operations.
Fields§
§x: bool§y: bool§z: boolImplementations§
§impl BoolVector3D
impl BoolVector3D
pub fn none(self) -> bool
pub fn none(self) -> bool
Returns true if all components are false and false otherwise. Negation of any().
pub fn and(self, other: BoolVector3D) -> BoolVector3D
pub fn and(self, other: BoolVector3D) -> BoolVector3D
Returns new vector with by-component AND operation applied.
pub fn or(self, other: BoolVector3D) -> BoolVector3D
pub fn or(self, other: BoolVector3D) -> BoolVector3D
Returns new vector with by-component OR operation applied.
pub fn not(self) -> BoolVector3D
pub fn not(self) -> BoolVector3D
Returns new vector with results of negation operation on each component.
pub fn select_point<T, U>(
self,
a: Point3D<T, U>,
b: Point3D<T, U>,
) -> Point3D<T, U>
pub fn select_point<T, U>( self, a: Point3D<T, U>, b: Point3D<T, U>, ) -> Point3D<T, U>
Returns point, each component of which or from a, or from b depending on truly value
of corresponding vector component. true selects value from a and false from b.
pub fn select_vector<T, U>(
self,
a: Vector3D<T, U>,
b: Vector3D<T, U>,
) -> Vector3D<T, U>
pub fn select_vector<T, U>( self, a: Vector3D<T, U>, b: Vector3D<T, U>, ) -> Vector3D<T, U>
Returns vector, each component of which or from a, or from b depending on truly value
of corresponding vector component. true selects value from a and false from b.
pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>
pub fn select_size<T, U>(self, a: Size3D<T, U>, b: Size3D<T, U>) -> Size3D<T, U>
Returns size, each component of which or from a, or from b depending on truly value
of corresponding vector component. true selects value from a and false from b.
pub fn xy(self) -> BoolVector2D
pub fn xy(self) -> BoolVector2D
Returns a 2d vector using this vector’s x and y coordinates.
pub fn xz(self) -> BoolVector2D
pub fn xz(self) -> BoolVector2D
Returns a 2d vector using this vector’s x and z coordinates.
pub fn yz(self) -> BoolVector2D
pub fn yz(self) -> BoolVector2D
Returns a 2d vector using this vector’s y and z coordinates.
Trait Implementations§
§impl Clone for BoolVector3D
impl Clone for BoolVector3D
§fn clone(&self) -> BoolVector3D
fn clone(&self) -> BoolVector3D
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read more§impl Debug for BoolVector3D
impl Debug for BoolVector3D
§impl Hash for BoolVector3D
impl Hash for BoolVector3D
§impl PartialEq for BoolVector3D
impl PartialEq for BoolVector3D
impl Copy for BoolVector3D
impl Eq for BoolVector3D
impl StructuralPartialEq for BoolVector3D
Auto Trait Implementations§
impl Freeze for BoolVector3D
impl RefUnwindSafe for BoolVector3D
impl Send for BoolVector3D
impl Sync for BoolVector3D
impl Unpin for BoolVector3D
impl UnwindSafe for BoolVector3D
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can
then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be
further downcast into Rc<ConcreteType> where ConcreteType implements Trait.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
&Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &Any’s vtable from &Trait’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
&mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot
generate &mut Any’s vtable from &mut Trait’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
key and return true if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Application.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left is true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
self into a Left variant of Either<Self, Self>
if into_left(&self) returns true.
Converts self into a Right variant of Either<Self, Self>
otherwise. Read more