#[repr(C)]
pub struct Point3D<T, U> { pub x: T, pub y: T, pub z: T, /* private fields */ }
Available on crate feature canvas only.
Expand description

A 3d Point tagged with a unit.

Fields§

§x: T§y: T§z: T

Implementations§

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impl<T, U> Point3D<T, U>

pub fn origin() -> Point3D<T, U>
where T: Zero,

Constructor, setting all components to zero.

pub fn zero() -> Point3D<T, U>
where T: Zero,

The same as origin().

pub const fn new(x: T, y: T, z: T) -> Point3D<T, U>

Constructor taking scalar values directly.

pub fn from_lengths( x: Length<T, U>, y: Length<T, U>, z: Length<T, U> ) -> Point3D<T, U>

Constructor taking properly Lengths instead of scalar values.

pub fn splat(v: T) -> Point3D<T, U>
where T: Clone,

Constructor setting all components to the same value.

pub fn from_untyped(p: Point3D<T, UnknownUnit>) -> Point3D<T, U>

Tag a unitless value with units.

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impl<T, U> Point3D<T, U>
where T: Copy,

pub fn to_vector(self) -> Vector3D<T, U>

Cast this point into a vector.

Equivalent to subtracting the origin to this point.

pub fn xy(self) -> Point2D<T, U>

Returns a 2d point using this point’s x and y coordinates

pub fn xz(self) -> Point2D<T, U>

Returns a 2d point using this point’s x and z coordinates

pub fn yz(self) -> Point2D<T, U>

Returns a 2d point using this point’s x and z coordinates

pub fn to_array(self) -> [T; 3]

Cast into an array with x, y and z.

Example
enum Mm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.to_array(), [1, -8, 0]);

pub fn to_array_4d(self) -> [T; 4]
where T: One,

pub fn to_tuple(self) -> (T, T, T)

Cast into a tuple with x, y and z.

Example
enum Mm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.to_tuple(), (1, -8, 0));

pub fn to_tuple_4d(self) -> (T, T, T, T)
where T: One,

pub fn to_untyped(self) -> Point3D<T, UnknownUnit>

Drop the units, preserving only the numeric value.

Example
enum Mm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.x, point.to_untyped().x);
assert_eq!(point.y, point.to_untyped().y);
assert_eq!(point.z, point.to_untyped().z);

pub fn cast_unit<V>(self) -> Point3D<T, V>

Cast the unit, preserving the numeric value.

Example
enum Mm {}
enum Cm {}

let point: Point3D<_, Mm> = point3(1, -8, 0);

assert_eq!(point.x, point.cast_unit::<Cm>().x);
assert_eq!(point.y, point.cast_unit::<Cm>().y);
assert_eq!(point.z, point.cast_unit::<Cm>().z);

pub fn to_2d(self) -> Point2D<T, U>

Convert into a 2d point.

pub fn round(self) -> Point3D<T, U>
where T: Round,

Rounds each component to the nearest integer value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).round(), point3::<_, Mm>(0.0, -1.0, 0.0))

pub fn ceil(self) -> Point3D<T, U>
where T: Ceil,

Rounds each component to the smallest integer equal or greater than the original value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).ceil(), point3::<_, Mm>(0.0, 0.0, 1.0))

pub fn floor(self) -> Point3D<T, U>
where T: Floor,

Rounds each component to the biggest integer equal or lower than the original value.

This behavior is preserved for negative values (unlike the basic cast).

enum Mm {}

assert_eq!(point3::<_, Mm>(-0.1, -0.8, 0.4).floor(), point3::<_, Mm>(-1.0, -1.0, 0.0))

pub fn lerp(self, other: Point3D<T, U>, t: T) -> Point3D<T, U>
where T: One + Sub<Output = T> + Mul<Output = T> + Add<Output = T>,

Linearly interpolate between this point and another point.

Example
use euclid::point3;
use euclid::default::Point3D;

let from: Point3D<_> = point3(0.0, 10.0, -1.0);
let to:  Point3D<_> = point3(8.0, -4.0,  0.0);

assert_eq!(from.lerp(to, -1.0), point3(-8.0,  24.0, -2.0));
assert_eq!(from.lerp(to,  0.0), point3( 0.0,  10.0, -1.0));
assert_eq!(from.lerp(to,  0.5), point3( 4.0,   3.0, -0.5));
assert_eq!(from.lerp(to,  1.0), point3( 8.0,  -4.0,  0.0));
assert_eq!(from.lerp(to,  2.0), point3(16.0, -18.0,  1.0));
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impl<T, U> Point3D<T, U>
where T: PartialOrd,

pub fn min(self, other: Point3D<T, U>) -> Point3D<T, U>

pub fn max(self, other: Point3D<T, U>) -> Point3D<T, U>

pub fn clamp(self, start: Point3D<T, U>, end: Point3D<T, U>) -> Point3D<T, U>
where T: Copy,

Returns the point each component of which clamped by corresponding components of start and end.

Shortcut for self.max(start).min(end).

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impl<T, U> Point3D<T, U>
where T: NumCast + Copy,

pub fn cast<NewT>(self) -> Point3D<NewT, U>
where NewT: NumCast,

Cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn try_cast<NewT>(self) -> Option<Point3D<NewT, U>>
where NewT: NumCast,

Fallible cast from one numeric representation to another, preserving the units.

When casting from floating point to integer coordinates, the decimals are truncated as one would expect from a simple cast, but this behavior does not always make sense geometrically. Consider using round(), ceil() or floor() before casting.

pub fn to_f32(self) -> Point3D<f32, U>

Cast into an f32 point.

pub fn to_f64(self) -> Point3D<f64, U>

Cast into an f64 point.

pub fn to_usize(self) -> Point3D<usize, U>

Cast into an usize point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_u32(self) -> Point3D<u32, U>

Cast into an u32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i32(self) -> Point3D<i32, U>

Cast into an i32 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

pub fn to_i64(self) -> Point3D<i64, U>

Cast into an i64 point, truncating decimals if any.

When casting from floating point points, it is worth considering whether to round(), ceil() or floor() before the cast in order to obtain the desired conversion behavior.

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impl<T, U> Point3D<T, U>
where T: Float,

pub fn is_finite(self) -> bool

Returns true if all members are finite.

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impl<T, U> Point3D<T, U>
where T: Copy + Add<Output = T>,

pub fn add_size(self, other: Size3D<T, U>) -> Point3D<T, U>

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impl<T, U> Point3D<T, U>
where T: Real<Output = T> + Sub,

pub fn distance_to(self, other: Point3D<T, U>) -> T

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impl<T, U> Point3D<T, U>
where T: Euclid,

pub fn rem_euclid(&self, other: &Size3D<T, U>) -> Point3D<T, U>

Calculates the least nonnegative remainder of self (mod other).

Example
use euclid::point3;
use euclid::default::{Point3D, Size3D};

let p = Point3D::new(7.0, -7.0, 0.0);
let s = Size3D::new(4.0, -4.0, 12.0);
assert_eq!(p.rem_euclid(&s), point3(3.0, 1.0, 0.0));
assert_eq!((-p).rem_euclid(&s), point3(1.0, 3.0, 0.0));
assert_eq!(p.rem_euclid(&-s), point3(3.0, 1.0, 0.0));

pub fn div_euclid(&self, other: &Size3D<T, U>) -> Point3D<T, U>

Calculates Euclidean division, the matching method for rem_euclid.

Example
use euclid::point3;
use euclid::default::{Point3D, Size3D};

let p = Point3D::new(7.0, -7.0, 0.0);
let s = Size3D::new(4.0, -4.0, 12.0);

assert_eq!(p.div_euclid(&s), point3(1.0, 2.0, 0.0));
assert_eq!((-p).div_euclid(&s), point3(-2.0, -1.0, 0.0));
assert_eq!(p.div_euclid(&-s), point3(-1.0, -2.0, 0.0));

Trait Implementations§

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impl<T, U> Add<Size3D<T, U>> for Point3D<T, U>
where T: Add,

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type Output = Point3D<<T as Add>::Output, U>

The resulting type after applying the + operator.
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fn add( self, other: Size3D<T, U> ) -> <Point3D<T, U> as Add<Size3D<T, U>>>::Output

Performs the + operation. Read more
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impl<T, U> Add<Vector3D<T, U>> for Point3D<T, U>
where T: Add,

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type Output = Point3D<<T as Add>::Output, U>

The resulting type after applying the + operator.
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fn add( self, other: Vector3D<T, U> ) -> <Point3D<T, U> as Add<Vector3D<T, U>>>::Output

Performs the + operation. Read more
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impl<T, U> AddAssign<Size3D<T, U>> for Point3D<T, U>
where T: AddAssign,

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fn add_assign(&mut self, other: Size3D<T, U>)

Performs the += operation. Read more
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impl<T, U> AddAssign<Vector3D<T, U>> for Point3D<T, U>
where T: Copy + Add<Output = T>,

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fn add_assign(&mut self, other: Vector3D<T, U>)

Performs the += operation. Read more
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impl<T, U> ApproxEq<Point3D<T, U>> for Point3D<T, U>
where T: ApproxEq<T>,

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fn approx_epsilon() -> Point3D<T, U>

Default epsilon value
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fn approx_eq_eps(&self, other: &Point3D<T, U>, eps: &Point3D<T, U>) -> bool

Returns true is this object is approximately equal to the other one, using a provided epsilon value.
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fn approx_eq(&self, other: &Self) -> bool

Returns true is this object is approximately equal to the other one, using the approx_epsilon() epsilon value.
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impl<T, U> Ceil for Point3D<T, U>
where T: Ceil,

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fn ceil(self) -> Point3D<T, U>

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impl<T, U> Clone for Point3D<T, U>
where T: Clone,

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fn clone(&self) -> Point3D<T, U>

Returns a copy of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl<T, U> Debug for Point3D<T, U>
where T: Debug,

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fn fmt(&self, f: &mut Formatter<'_>) -> Result<(), Error>

Formats the value using the given formatter. Read more
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impl<T, U> Default for Point3D<T, U>
where T: Default,

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fn default() -> Point3D<T, U>

Returns the “default value” for a type. Read more
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impl<T, U1, U2> Div<Scale<T, U1, U2>> for Point3D<T, U2>
where T: Copy + Div,

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type Output = Point3D<<T as Div>::Output, U1>

The resulting type after applying the / operator.
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fn div( self, scale: Scale<T, U1, U2> ) -> <Point3D<T, U2> as Div<Scale<T, U1, U2>>>::Output

Performs the / operation. Read more
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impl<T, U> Div<T> for Point3D<T, U>
where T: Copy + Div,

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type Output = Point3D<<T as Div>::Output, U>

The resulting type after applying the / operator.
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fn div(self, scale: T) -> <Point3D<T, U> as Div<T>>::Output

Performs the / operation. Read more
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impl<T, U> DivAssign<Scale<T, U, U>> for Point3D<T, U>
where T: Copy + DivAssign,

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fn div_assign(&mut self, scale: Scale<T, U, U>)

Performs the /= operation. Read more
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impl<T, U> DivAssign<T> for Point3D<T, U>
where T: Copy + DivAssign,

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fn div_assign(&mut self, scale: T)

Performs the /= operation. Read more
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impl<T, U> Floor for Point3D<T, U>
where T: Floor,

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fn floor(self) -> Point3D<T, U>

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impl<T, U> From<[T; 3]> for Point3D<T, U>

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fn from(_: [T; 3]) -> Point3D<T, U>

Converts to this type from the input type.
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impl<T, U> From<(T, T, T)> for Point3D<T, U>

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fn from(tuple: (T, T, T)) -> Point3D<T, U>

Converts to this type from the input type.
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impl<T, U> From<Point3D<T, U>> for HomogeneousVector<T, U>
where T: One,

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fn from(p: Point3D<T, U>) -> HomogeneousVector<T, U>

Converts to this type from the input type.
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impl<T, U> Hash for Point3D<T, U>
where T: Hash,

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fn hash<H>(&self, h: &mut H)
where H: Hasher,

Feeds this value into the given Hasher. Read more
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fn hash_slice<H>(data: &[Self], state: &mut H)
where H: Hasher, Self: Sized,

Feeds a slice of this type into the given Hasher. Read more
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impl<T, U> Into<[T; 3]> for Point3D<T, U>

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fn into(self) -> [T; 3]

Converts this type into the (usually inferred) input type.
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impl<T, U> Into<(T, T, T)> for Point3D<T, U>

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fn into(self) -> (T, T, T)

Converts this type into the (usually inferred) input type.
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impl<T, U1, U2> Mul<Scale<T, U1, U2>> for Point3D<T, U1>
where T: Copy + Mul,

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type Output = Point3D<<T as Mul>::Output, U2>

The resulting type after applying the * operator.
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fn mul( self, scale: Scale<T, U1, U2> ) -> <Point3D<T, U1> as Mul<Scale<T, U1, U2>>>::Output

Performs the * operation. Read more
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impl<T, U> Mul<T> for Point3D<T, U>
where T: Copy + Mul,

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type Output = Point3D<<T as Mul>::Output, U>

The resulting type after applying the * operator.
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fn mul(self, scale: T) -> <Point3D<T, U> as Mul<T>>::Output

Performs the * operation. Read more
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impl<T, U> MulAssign<Scale<T, U, U>> for Point3D<T, U>
where T: Copy + MulAssign,

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fn mul_assign(&mut self, scale: Scale<T, U, U>)

Performs the *= operation. Read more
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impl<T, U> MulAssign<T> for Point3D<T, U>
where T: Copy + MulAssign,

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fn mul_assign(&mut self, scale: T)

Performs the *= operation. Read more
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impl<T, U> Neg for Point3D<T, U>
where T: Neg,

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type Output = Point3D<<T as Neg>::Output, U>

The resulting type after applying the - operator.
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fn neg(self) -> <Point3D<T, U> as Neg>::Output

Performs the unary - operation. Read more
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impl<T, U> PartialEq for Point3D<T, U>
where T: PartialEq,

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fn eq(&self, other: &Point3D<T, U>) -> bool

This method tests for self and other values to be equal, and is used by ==.
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fn ne(&self, other: &Rhs) -> bool

This method tests for !=. The default implementation is almost always sufficient, and should not be overridden without very good reason.
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impl<T, U> Round for Point3D<T, U>
where T: Round,

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fn round(self) -> Point3D<T, U>

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impl<T, U> Sub<Size3D<T, U>> for Point3D<T, U>
where T: Sub,

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type Output = Point3D<<T as Sub>::Output, U>

The resulting type after applying the - operator.
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fn sub( self, other: Size3D<T, U> ) -> <Point3D<T, U> as Sub<Size3D<T, U>>>::Output

Performs the - operation. Read more
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impl<T, U> Sub<Vector3D<T, U>> for Point3D<T, U>
where T: Sub,

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type Output = Point3D<<T as Sub>::Output, U>

The resulting type after applying the - operator.
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fn sub( self, other: Vector3D<T, U> ) -> <Point3D<T, U> as Sub<Vector3D<T, U>>>::Output

Performs the - operation. Read more
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impl<T, U> Sub for Point3D<T, U>
where T: Sub,

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type Output = Vector3D<<T as Sub>::Output, U>

The resulting type after applying the - operator.
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fn sub(self, other: Point3D<T, U>) -> <Point3D<T, U> as Sub>::Output

Performs the - operation. Read more
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impl<T, U> SubAssign<Size3D<T, U>> for Point3D<T, U>
where T: SubAssign,

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fn sub_assign(&mut self, other: Size3D<T, U>)

Performs the -= operation. Read more
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impl<T, U> SubAssign<Vector3D<T, U>> for Point3D<T, U>
where T: Copy + Sub<Output = T>,

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fn sub_assign(&mut self, other: Vector3D<T, U>)

Performs the -= operation. Read more
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impl<T, U> Zero for Point3D<T, U>
where T: Zero,

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fn zero() -> Point3D<T, U>

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impl<T, U> Copy for Point3D<T, U>
where T: Copy,

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impl<T, U> Eq for Point3D<T, U>
where T: Eq,

Auto Trait Implementations§

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impl<T, U> RefUnwindSafe for Point3D<T, U>

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impl<T, U> Send for Point3D<T, U>
where T: Send, U: Send,

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impl<T, U> Sync for Point3D<T, U>
where T: Sync, U: Sync,

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impl<T, U> Unpin for Point3D<T, U>
where T: Unpin, U: Unpin,

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impl<T, U> UnwindSafe for Point3D<T, U>
where T: UnwindSafe, U: UnwindSafe,

Blanket Implementations§

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impl<S, D, Swp, Dwp, T> AdaptInto<D, Swp, Dwp, T> for S
where T: Real + Zero + Arithmetics + Clone, Swp: WhitePoint<T>, Dwp: WhitePoint<T>, D: AdaptFrom<S, Swp, Dwp, T>,

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fn adapt_into_using<M>(self, method: M) -> D
where M: TransformMatrix<T>,

Convert the source color to the destination color using the specified method.
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fn adapt_into(self) -> D

Convert the source color to the destination color using the bradford method by default.
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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T, C> ArraysFrom<C> for T
where C: IntoArrays<T>,

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fn arrays_from(colors: C) -> T

Cast a collection of colors into a collection of arrays.
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impl<T, C> ArraysInto<C> for T
where C: FromArrays<T>,

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fn arrays_into(self) -> C

Cast this collection of arrays into a collection of colors.
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> CallHasher for T
where T: Hash + ?Sized,

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default fn get_hash<H, B>(value: &H, build_hasher: &B) -> u64
where H: Hash + ?Sized, B: BuildHasher,

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impl<T, C> ComponentsFrom<C> for T
where C: IntoComponents<T>,

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fn components_from(colors: C) -> T

Cast a collection of colors into a collection of color components.
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impl<T> Downcast<T> for T

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fn downcast(&self) -> &T

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impl<T> Downcast for T
where T: Any,

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fn into_any(self: Box<T>) -> Box<dyn Any>

Convert Box<dyn Trait> (where Trait: Downcast) to Box<dyn Any>. Box<dyn Any> can then be further downcast into Box<ConcreteType> where ConcreteType implements Trait.
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fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>

Convert Rc<Trait> (where Trait: Downcast) to Rc<Any>. Rc<Any> can then be further downcast into Rc<ConcreteType> where ConcreteType implements Trait.
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fn as_any(&self) -> &(dyn Any + 'static)

Convert &Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &Any’s vtable from &Trait’s.
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fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)

Convert &mut Trait (where Trait: Downcast) to &Any. This is needed since Rust cannot generate &mut Any’s vtable from &mut Trait’s.
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impl<T> DowncastSync for T
where T: Any + Send + Sync,

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fn into_any_arc(self: Arc<T>) -> Arc<dyn Any + Send + Sync>

Convert Arc<Trait> (where Trait: Downcast) to Arc<Any>. Arc<Any> can then be further downcast into Arc<ConcreteType> where ConcreteType implements Trait.
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Checks if this value is equivalent to the given key. Read more
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impl<Q, K> Equivalent<K> for Q
where Q: Eq + ?Sized, K: Borrow<Q> + ?Sized,

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fn equivalent(&self, key: &K) -> bool

Compare self to key and return true if they are equal.
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impl<T> From<T> for T

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fn from(t: T) -> T

Returns the argument unchanged.

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impl<T> FromAngle<T> for T

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fn from_angle(angle: T) -> T

Performs a conversion from angle.
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impl<T, U> FromStimulus<U> for T
where U: IntoStimulus<T>,

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fn from_stimulus(other: U) -> T

Converts other into Self, while performing the appropriate scaling, rounding and clamping.
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impl<T> Instrument for T

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fn instrument(self, span: Span) -> Instrumented<Self>

Instruments this type with the provided [Span], returning an Instrumented wrapper. Read more
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fn in_current_span(self) -> Instrumented<Self>

Instruments this type with the current Span, returning an Instrumented wrapper. Read more
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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of From<T> for U chooses to do.

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impl<T, U> IntoAngle<U> for T
where U: FromAngle<T>,

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fn into_angle(self) -> U

Performs a conversion into T.
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impl<T, U> IntoColor<U> for T
where U: FromColor<T>,

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fn into_color(self) -> U

Convert into T with values clamped to the color defined bounds Read more
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impl<T, U> IntoColorUnclamped<U> for T
where U: FromColorUnclamped<T>,

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fn into_color_unclamped(self) -> U

Convert into T. The resulting color might be invalid in its color space Read more
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impl<T> IntoEither for T

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fn into_either(self, into_left: bool) -> Either<Self, Self>

Converts self into a Left variant of Either<Self, Self> if into_left is true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
where F: FnOnce(&Self) -> bool,

Converts self into a Left variant of Either<Self, Self> if into_left(&self) returns true. Converts self into a Right variant of Either<Self, Self> otherwise. Read more
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impl<T> IntoStimulus<T> for T

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fn into_stimulus(self) -> T

Converts self into T, while performing the appropriate scaling, rounding and clamping.
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impl<T> NoneValue for T
where T: Default,

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type NoneType = T

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fn null_value() -> T

The none-equivalent value.
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impl<T> Pointable for T

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const ALIGN: usize = _

The alignment of pointer.
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type Init = T

The type for initializers.
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unsafe fn init(init: <T as Pointable>::Init) -> usize

Initializes a with the given initializer. Read more
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unsafe fn deref<'a>(ptr: usize) -> &'a T

Dereferences the given pointer. Read more
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unsafe fn deref_mut<'a>(ptr: usize) -> &'a mut T

Mutably dereferences the given pointer. Read more
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unsafe fn drop(ptr: usize)

Drops the object pointed to by the given pointer. Read more
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impl<R, P> ReadPrimitive<R> for P
where R: Read + ReadEndian<P>, P: Default,

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fn read_from_little_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_little_endian().
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fn read_from_big_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_big_endian().
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fn read_from_native_endian(read: &mut R) -> Result<Self, Error>

Read this value from the supplied reader. Same as ReadEndian::read_from_native_endian().
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impl<T> Same for T

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type Output = T

Should always be Self
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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, C> TryComponentsInto<C> for T
where C: TryFromComponents<T>,

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type Error = <C as TryFromComponents<T>>::Error

The error for when try_into_colors fails to cast.
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fn try_components_into(self) -> Result<C, <T as TryComponentsInto<C>>::Error>

Try to cast this collection of color components into a collection of colors. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.
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impl<T, U> TryIntoColor<U> for T
where U: TryFromColor<T>,

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fn try_into_color(self) -> Result<U, OutOfBounds<U>>

Convert into T, returning ok if the color is inside of its defined range, otherwise an OutOfBounds error is returned which contains the unclamped color. Read more
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impl<C, U> UintsFrom<C> for U
where C: IntoUints<U>,

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fn uints_from(colors: C) -> U

Cast a collection of colors into a collection of unsigned integers.
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impl<C, U> UintsInto<C> for U
where C: FromUints<U>,

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fn uints_into(self) -> C

Cast this collection of unsigned integers into a collection of colors.
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impl<T> Upcast<T> for T

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fn upcast(&self) -> Option<&T>

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impl<V, T> VZip<V> for T
where V: MultiLane<T>,

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fn vzip(self) -> V

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impl<T> WithSubscriber for T

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fn with_subscriber<S>(self, subscriber: S) -> WithDispatch<Self>
where S: Into<Dispatch>,

Attaches the provided Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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fn with_current_subscriber(self) -> WithDispatch<Self>

Attaches the current default Subscriber to this type, returning a [WithDispatch] wrapper. Read more
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impl<T> MaybeSend for T
where T: Send,

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impl<T> MaybeSync for T
where T: Sync,

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impl<T> WasmNotSend for T
where T: Send,

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impl<T> WasmNotSendSync for T

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impl<T> WasmNotSync for T
where T: Sync,