Struct HomogeneousVector
#[repr(C)]pub struct HomogeneousVector<T, U> {
pub x: T,
pub y: T,
pub z: T,
pub w: T,
/* private fields */
}
Expand description
Homogeneous vector in 3D space.
Fields§
§x: T
§y: T
§z: T
§w: T
Implementations§
§impl<T, U> HomogeneousVector<T, U>
impl<T, U> HomogeneousVector<T, U>
pub const fn new(x: T, y: T, z: T, w: T) -> HomogeneousVector<T, U>
pub const fn new(x: T, y: T, z: T, w: T) -> HomogeneousVector<T, U>
Constructor taking scalar values directly.
§impl<T, U> HomogeneousVector<T, U>
impl<T, U> HomogeneousVector<T, U>
pub fn to_point2d(self) -> Option<Point2D<T, U>>
pub fn to_point2d(self) -> Option<Point2D<T, U>>
Convert into Cartesian 2D point.
Returns None
if the point is on or behind the W=0 hemisphere.
pub fn to_point3d(self) -> Option<Point3D<T, U>>
pub fn to_point3d(self) -> Option<Point3D<T, U>>
Convert into Cartesian 3D point.
Returns None
if the point is on or behind the W=0 hemisphere.
Trait Implementations§
§impl<T, U> Clone for HomogeneousVector<T, U>where
T: Clone,
impl<T, U> Clone for HomogeneousVector<T, U>where
T: Clone,
§fn clone(&self) -> HomogeneousVector<T, U>
fn clone(&self) -> HomogeneousVector<T, U>
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl<T, U> Debug for HomogeneousVector<T, U>where
T: Debug,
impl<T, U> Debug for HomogeneousVector<T, U>where
T: Debug,
§impl<T, U> From<Point2D<T, U>> for HomogeneousVector<T, U>
impl<T, U> From<Point2D<T, U>> for HomogeneousVector<T, U>
§fn from(p: Point2D<T, U>) -> HomogeneousVector<T, U>
fn from(p: Point2D<T, U>) -> HomogeneousVector<T, U>
Converts to this type from the input type.
§impl<T, U> From<Point3D<T, U>> for HomogeneousVector<T, U>where
T: One,
impl<T, U> From<Point3D<T, U>> for HomogeneousVector<T, U>where
T: One,
§fn from(p: Point3D<T, U>) -> HomogeneousVector<T, U>
fn from(p: Point3D<T, U>) -> HomogeneousVector<T, U>
Converts to this type from the input type.
§impl<T, U> From<Vector2D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
impl<T, U> From<Vector2D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
§fn from(v: Vector2D<T, U>) -> HomogeneousVector<T, U>
fn from(v: Vector2D<T, U>) -> HomogeneousVector<T, U>
Converts to this type from the input type.
§impl<T, U> From<Vector3D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
impl<T, U> From<Vector3D<T, U>> for HomogeneousVector<T, U>where
T: Zero,
§fn from(v: Vector3D<T, U>) -> HomogeneousVector<T, U>
fn from(v: Vector3D<T, U>) -> HomogeneousVector<T, U>
Converts to this type from the input type.
§impl<T, U> Hash for HomogeneousVector<T, U>where
T: Hash,
impl<T, U> Hash for HomogeneousVector<T, U>where
T: Hash,
§impl<T, U> PartialEq for HomogeneousVector<T, U>where
T: PartialEq,
impl<T, U> PartialEq for HomogeneousVector<T, U>where
T: PartialEq,
impl<T, U> Copy for HomogeneousVector<T, U>where
T: Copy,
impl<T, U> Eq for HomogeneousVector<T, U>where
T: Eq,
Auto Trait Implementations§
impl<T, U> Freeze for HomogeneousVector<T, U>where
T: Freeze,
impl<T, U> RefUnwindSafe for HomogeneousVector<T, U>where
T: RefUnwindSafe,
U: RefUnwindSafe,
impl<T, U> Send for HomogeneousVector<T, U>
impl<T, U> Sync for HomogeneousVector<T, U>
impl<T, U> Unpin for HomogeneousVector<T, U>
impl<T, U> UnwindSafe for HomogeneousVector<T, U>where
T: UnwindSafe,
U: UnwindSafe,
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
Source§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§impl<T> Downcast for Twhere
T: Any,
impl<T> Downcast for Twhere
T: Any,
§fn into_any(self: Box<T>) -> Box<dyn Any>
fn into_any(self: Box<T>) -> Box<dyn Any>
Convert
Box<dyn Trait>
(where Trait: Downcast
) to Box<dyn Any>
. Box<dyn Any>
can
then be further downcast
into Box<ConcreteType>
where ConcreteType
implements Trait
.§fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
fn into_any_rc(self: Rc<T>) -> Rc<dyn Any>
Convert
Rc<Trait>
(where Trait: Downcast
) to Rc<Any>
. Rc<Any>
can then be
further downcast
into Rc<ConcreteType>
where ConcreteType
implements Trait
.§fn as_any(&self) -> &(dyn Any + 'static)
fn as_any(&self) -> &(dyn Any + 'static)
Convert
&Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &Any
’s vtable from &Trait
’s.§fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
fn as_any_mut(&mut self) -> &mut (dyn Any + 'static)
Convert
&mut Trait
(where Trait: Downcast
) to &Any
. This is needed since Rust cannot
generate &mut Any
’s vtable from &mut Trait
’s.§impl<T> DowncastSync for T
impl<T> DowncastSync for T
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Checks if this value is equivalent to the given key. Read more
§impl<Q, K> Equivalent<K> for Q
impl<Q, K> Equivalent<K> for Q
§fn equivalent(&self, key: &K) -> bool
fn equivalent(&self, key: &K) -> bool
Compare self to
key
and return true
if they are equal.§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self>
fn instrument(self, span: Span) -> Instrumented<Self>
§fn in_current_span(self) -> Instrumented<Self>
fn in_current_span(self) -> Instrumented<Self>
Source§impl<State, Message> IntoBoot<State, Message> for State
impl<State, Message> IntoBoot<State, Message> for State
Source§fn into_boot(self) -> (State, Task<Message>)
fn into_boot(self) -> (State, Task<Message>)
Turns some type into the initial state of some
Application
.Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self>
fn into_either(self, into_left: bool) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self>
Converts
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more